84 lines
1.4 KiB
Plaintext
84 lines
1.4 KiB
Plaintext
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#define MSG_ID_AMMO (0)
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#define MSG_ID_ANGLE (1)
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#define MSG_ID_STRENGTH (2)
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externals {
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external: "elm";
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}
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fonts {
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font: "Woodstamp.otf" "Game";
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}
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color_classes {
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color_class {
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name: "regular";
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color: 255 255 255 255;
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color2: 70 70 70 255;
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color3: 70 70 70 255;
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}
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color_class {
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name: "regular_pressed";
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color: 100 100 100 255;
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color2: 70 70 70 255;
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color3: 70 70 70 255;
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}
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color_class {
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name: "button";
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color: 255 102 51 255;
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color2: 70 70 70 255;
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color3: 70 70 70 255;
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}
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color_class {
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name: "button_pressed";
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color: 153 204 51 255;
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color2: 70 70 70 255;
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color3: 70 70 70 255;
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}
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color_class {
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name: "success";
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color: 153 204 51 255;
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color2: 70 70 70 255;
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color3: 70 70 70 255;
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}
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color_class {
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name: "fail";
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color: 255 102 51 255;
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color2: 70 70 70 255;
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color3: 70 70 70 255;
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}
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color_class {
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name: "invisible";
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color: 255 255 255 0;
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color2: 255 255 255 0;
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color3: 255 255 255 0;
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}
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}
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collections {
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#include "ammo.edc"
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#include "bar.edc"
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#include "boom.edc"
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#include "button.edc"
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#include "cannon.edc"
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#include "gengrid.edc"
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#include "lvlsel_win.edc"
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#include "main_win.edc"
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#include "objects.edc"
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#include "options.edc"
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#include "retry_win.edc"
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#include "score.edc"
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}
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#undef MSG_ID_AMMO
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#undef MSG_ID_ANGLE
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#undef MSG_ID_STRENGTH
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