ector renderer: correct indentation.

This commit is contained in:
Hermet Park 2018-11-23 19:44:06 +09:00
parent 02840efec2
commit 206ec05711
1 changed files with 52 additions and 52 deletions

View File

@ -18,45 +18,45 @@ abstract Ector.Renderer (Efl.Object)
@property surface { @property surface {
[[Surface associated with this renderer]] [[Surface associated with this renderer]]
set { set {
[[Do not use.]] [[Do not use.]]
} }
get { get {
[[Gets the surface associated with this renderer. Can not be set.]] [[Gets the surface associated with this renderer. Can not be set.]]
} }
values { values {
s: Ector.Surface; [[Associated surface]] s: Ector.Surface; [[Associated surface]]
} }
} }
@property transformation { @property transformation {
[[Transformation property]] [[Transformation property]]
set { set {
} }
get { get {
} }
values { values {
@cref m: Eina.Matrix3; [[Transformation matrix]] @cref m: Eina.Matrix3; [[Transformation matrix]]
} }
} }
@property origin { @property origin {
[[Renderer origin]] [[Renderer origin]]
set { set {
} }
get { get {
} }
values { values {
x: double; [[X coordinate]] x: double; [[X coordinate]]
y: double; [[Y coordinate]] y: double; [[Y coordinate]]
} }
} }
@property visibility { @property visibility {
[[The given Ector renderer can be visible or invisible.]] [[The given Ector renderer can be visible or invisible.]]
set { set {
} }
get { get {
} }
values { values {
v: bool; [[$true to make the object visible, $false otherwise]] v: bool; [[$true to make the object visible, $false otherwise]]
} }
} }
@property color { @property color {
[[Retrieves the general/main color of the given Ector renderer. [[Retrieves the general/main color of the given Ector renderer.
@ -79,49 +79,49 @@ abstract Ector.Renderer (Efl.Object)
g: int; [[The green component of the given color.]] g: int; [[The green component of the given color.]]
b: int; [[The blue component of the given color.]] b: int; [[The blue component of the given color.]]
a: int; [[The alpha component of the given color.]] a: int; [[The alpha component of the given color.]]
} }
} }
@property mask { @property mask {
[[Rendering mask]] [[Rendering mask]]
set { set {
} }
get { get {
} }
values { values {
r: Ector.Renderer; [[Rendering mask]] r: Ector.Renderer; [[Rendering mask]]
} }
} }
@property quality { @property quality {
[[Quality of the renderer]] [[Quality of the renderer]]
set { set {
} }
get { get {
} }
values { values {
q: Ector.Quality; [[Quality of the renderer]] q: Ector.Quality; [[Quality of the renderer]]
} }
} }
@property crc { @property crc {
[[Cyclic redundancy check]] [[Cyclic redundancy check]]
get { get {
return: uint; [[CRC value]] return: uint; [[CRC value]]
} }
} }
draw @pure_virtual { draw @pure_virtual {
[[Actual draw operation]] [[Actual draw operation]]
return: bool; [[$true on success, $false otherwise]] return: bool; [[$true on success, $false otherwise]]
params { params {
@in op: Efl.Gfx.Render_Op; [[Renderer operation]] @in op: Efl.Gfx.Render_Op; [[Renderer operation]]
@in clips: array<ptr(Eina.Rect)>; [[Array of @Eina.Rect clip]] @in clips: array<ptr(Eina.Rect)>; [[Array of @Eina.Rect clip]]
@in mul_col: uint; [[Premultiplied color]] @in mul_col: uint; [[Premultiplied color]]
} }
} }
prepare { prepare {
[[Prepare for rendering]] [[Prepare for rendering]]
return: bool; [[$true on success, $false otherwise]] return: bool; [[$true on success, $false otherwise]]
} }
done @pure_virtual { done @pure_virtual {
[[Done with rendering]] [[Done with rendering]]
return: bool; [[$true on success, $false otherwise]] return: bool; [[$true on success, $false otherwise]]
} }
} }