forked from enlightenment/efl
gl_common/evas_gl_3d: Assign attenuation values correctly.
This really looks like a copy and paste error to me. The assigned const and linear value would always be overridden by quad. CID: 1267462, 1267460
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@ -959,8 +959,8 @@ _light_build(E3D_Draw_Data *data,
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data->flags |= E3D_SHADER_FLAG_LIGHT_ATTENUATION;
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data->flags |= E3D_SHADER_FLAG_LIGHT_ATTENUATION;
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data->light.atten.x = pdl->atten_const;
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data->light.atten.x = pdl->atten_const;
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data->light.atten.x = pdl->atten_linear;
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data->light.atten.y = pdl->atten_linear;
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data->light.atten.x = pdl->atten_quad;
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data->light.atten.z = pdl->atten_quad;
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}
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}
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if (pdl->spot_cutoff < 180.0)
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if (pdl->spot_cutoff < 180.0)
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