evas/evas3d: rewrite evas-3d-cube2 example with eo based.

This commit is contained in:
ChunEon Park 2014-04-30 21:40:47 +09:00
parent 862488083b
commit 4c35b22c2a
1 changed files with 151 additions and 126 deletions

View File

@ -1,35 +1,38 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <Eo.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <stdio.h>
#include <math.h>
#include <Evas.h>
#define WIDTH 1024
#define HEIGHT 1024
#define WIDTH 400
#define HEIGHT 400
typedef struct _Scene_Data
{
Evas_3D_Scene *scene;
Evas_3D_Node *root_node;
Evas_3D_Node *camera_node;
Evas_3D_Node *light_node;
Evas_3D_Node *mesh_node;
Eo *scene;
Eo *root_node;
Eo *camera_node;
Eo *light_node;
Eo *mesh_node;
Evas_3D_Camera *camera;
Evas_3D_Light *light;
Evas_3D_Mesh *mesh;
Evas_3D_Material *material0;
Evas_3D_Material *material1;
Eo *camera;
Eo *light;
Eo *mesh;
Eo *material0;
Eo *material1;
Evas_3D_Texture *texture0;
Evas_3D_Texture *texture1;
Evas_3D_Texture *texture_normal;
Eo *texture0;
Eo *texture1;
Eo *texture_normal;
} Scene_Data;
Ecore_Evas *ecore_evas = NULL;
Evas *evas = NULL;
Evas_Object *background = NULL;
Evas_Object *image = NULL;
static Ecore_Evas *ecore_evas = NULL;
static Evas *evas = NULL;
static Eo *background = NULL;
static Eo *image = NULL;
static const float cube_vertices[] =
{
@ -119,10 +122,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(background, w, h);
evas_object_resize(image, w, h);
evas_object_move(image, 0, 0);
eo_do(background, evas_obj_size_set(w, h));
eo_do(image, evas_obj_size_set(w, h));
}
static Eina_Bool
@ -135,20 +136,18 @@ _animate_scene(void *data)
angle += 0.2;
evas_3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, 1.0, 1.0);
eo_do(scene->mesh_node,
evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
/* Rotate */
if (angle > 360.0)
angle -= 360.0f;
if (angle > 360.0) angle -= 360.0f;
frame += inc;
if (frame >= 20)
inc = -1;
else if (frame <= 0)
inc = 1;
if (frame >= 20) inc = -1;
else if (frame <= 0) inc = 1;
evas_3d_node_mesh_frame_set(scene->mesh_node, scene->mesh, frame);
eo_do(scene->mesh_node, evas_3d_node_mesh_frame_set(scene->mesh, frame));
return EINA_TRUE;
}
@ -156,119 +155,147 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
data->camera = evas_3d_camera_add(evas);
evas_3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
eo_do(data->camera,
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
// data->camera_node =
// eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_CAMERA);
data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA);
evas_3d_node_camera_set(data->camera_node, data->camera);
evas_3d_node_member_add(data->root_node, data->camera_node);
evas_3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
evas_3d_node_look_at_set(data->camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0);
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera));
eo_do(data->root_node,
evas_3d_node_member_add(data->camera_node));
eo_do(data->camera_node,
evas_3d_node_position_set(0.0, 0.0, 10.0),
evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
}
static void
_light_setup(Scene_Data *data)
{
data->light = evas_3d_light_add(evas);
evas_3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
evas_3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
eo_do(data->light,
evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
// data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_LIGHT);
data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT);
evas_3d_node_light_set(data->light_node, data->light);
evas_3d_node_member_add(data->root_node, data->light_node);
evas_3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_3d_node_look_at_set(data->light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0);
eo_do(data->light_node,
evas_3d_node_light_set(data->light));
eo_do(data->root_node,
evas_3d_node_member_add(data->light_node));
eo_do(data->light_node,
evas_3d_node_position_set(0.0, 0.0, 10.0),
evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
}
static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
data->material0 = evas_3d_material_add(evas);
data->material1 = evas_3d_material_add(evas);
data->material0 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
eo_do(data->material0,
evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
0.2, 0.2, 0.2, 1.0),
evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
0.8, 0.8, 0.8, 1.0),
evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(100.0));
evas_3d_material_enable_set(data->material0, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE);
evas_3d_material_enable_set(data->material0, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE);
evas_3d_material_enable_set(data->material0, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
evas_3d_material_enable_set(data->material0, EVAS_3D_MATERIAL_NORMAL, EINA_TRUE);
data->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
eo_do(data->material1,
evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE);
evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
0.2, 0.2, 0.2, 1.0),
evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
0.8, 0.8, 0.8, 1.0),
evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(100.0));
evas_3d_material_color_set(data->material0, EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0);
evas_3d_material_color_set(data->material0, EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0);
evas_3d_material_color_set(data->material0, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0);
evas_3d_material_shininess_set(data->material0, 100.0);
/* Texture 1 */
data->texture0 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
eo_do(data->texture0, evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA,
EVAS_3D_PIXEL_FORMAT_8888, 4,
4, &pixels0[0]));
eo_do(data->material0, evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE,
data->texture0));
/* Texture 2 */
data->texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
eo_do(data->texture1, evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA,
EVAS_3D_PIXEL_FORMAT_8888, 4,
4, &pixels1[0]));
eo_do(data->material1, evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE,
data->texture1));
/* Normal texture */
data->texture_normal = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
evas_3d_material_enable_set(data->material1, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE);
evas_3d_material_enable_set(data->material1, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE);
evas_3d_material_enable_set(data->material1, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
evas_3d_material_enable_set(data->material1, EVAS_3D_MATERIAL_NORMAL, EINA_TRUE);
evas_3d_material_color_set(data->material1, EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0);
evas_3d_material_color_set(data->material1, EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0);
evas_3d_material_color_set(data->material1, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0);
evas_3d_material_shininess_set(data->material1, 100.0);
data->texture0 = evas_3d_texture_add(evas);
data->texture1 = evas_3d_texture_add(evas);
data->texture_normal = evas_3d_texture_add(evas);
evas_3d_texture_data_set(data->texture0, EVAS_3D_COLOR_FORMAT_RGBA,
EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels0[0]);
evas_3d_texture_data_set(data->texture1, EVAS_3D_COLOR_FORMAT_RGBA,
EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels1[0]);
evas_3d_texture_file_set(data->texture_normal, "normal_lego.png", NULL);
evas_3d_material_texture_set(data->material0, EVAS_3D_MATERIAL_DIFFUSE, data->texture0);
evas_3d_material_texture_set(data->material1, EVAS_3D_MATERIAL_DIFFUSE, data->texture1);
evas_3d_material_texture_set(data->material1, EVAS_3D_MATERIAL_NORMAL, data->texture_normal);
eo_do(data->texture_normal, evas_3d_texture_file_set("normal_lego.png",
NULL));
eo_do(data->material1, evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL,
data->texture_normal));
/* Setup mesh. */
data->mesh = evas_3d_mesh_add(evas);
evas_3d_mesh_vertex_count_set(data->mesh, 24);
evas_3d_mesh_frame_add(data->mesh, 0);
evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_POSITION,
12 * sizeof(float), &cube_vertices[ 0]);
evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_NORMAL,
12 * sizeof(float), &cube_vertices[ 3]);
evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_COLOR,
12 * sizeof(float), &cube_vertices[ 6]);
evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_TEXCOORD,
12 * sizeof(float), &cube_vertices[10]);
evas_3d_mesh_index_data_set(data->mesh, EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]);
evas_3d_mesh_vertex_assembly_set(data->mesh, EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES);
evas_3d_mesh_shade_mode_set(data->mesh, EVAS_3D_SHADE_MODE_NORMAL_MAP);
evas_3d_mesh_frame_material_set(data->mesh, 0, data->material0);
evas_3d_mesh_frame_add(data->mesh, 20);
evas_3d_mesh_frame_material_set(data->mesh, 20, data->material1);
data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
eo_do(data->mesh,
evas_3d_mesh_vertex_count_set(24),
evas_3d_mesh_frame_add(0),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION,
12 * sizeof(float),
&cube_vertices[0]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL,
12 * sizeof(float),
&cube_vertices[3]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR,
12 * sizeof(float),
&cube_vertices[6]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD,
12 * sizeof(float),
&cube_vertices[10]),
evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP),
evas_3d_mesh_frame_material_set(0, data->material0),
evas_3d_mesh_frame_add(20),
evas_3d_mesh_frame_material_set(20, data->material1));
// data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_MESH);
data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH);
evas_3d_node_member_add(data->root_node, data->mesh_node);
evas_3d_node_mesh_add(data->mesh_node, data->mesh);
eo_do(data->root_node,
evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node,
evas_3d_node_mesh_add(data->mesh));
}
static void
_scene_setup(Scene_Data *data)
{
data->scene = evas_3d_scene_add(evas);
evas_3d_scene_size_set(data->scene, WIDTH, HEIGHT);
evas_3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
eo_do(data->scene, evas_3d_scene_size_set(WIDTH, HEIGHT),
evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
// data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_NODE);
data->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE);
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
evas_3d_scene_root_node_set(data->scene, data->root_node);
evas_3d_scene_camera_node_set(data->scene, data->camera_node);
eo_do(data->scene,
evas_3d_scene_root_node_set(data->root_node),
evas_3d_scene_camera_node_set(data->camera_node));
}
int
@ -276,13 +303,11 @@ main(void)
{
Scene_Data data;
if (!ecore_evas_init())
return 0;
if (!ecore_evas_init()) return 0;
ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ecore_evas)
return 0;
if (!ecore_evas) return 0;
ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
@ -293,20 +318,20 @@ main(void)
_scene_setup(&data);
/* Add a background rectangle objects. */
background = evas_object_rectangle_add(evas);
evas_object_color_set(background, 0, 0, 0, 255);
evas_object_move(background, 0, 0);
evas_object_resize(background, WIDTH, HEIGHT);
evas_object_show(background);
background = eo_add(EVAS_OBJ_RECTANGLE_CLASS, evas);
eo_do(background,
evas_obj_color_set(0, 0, 0, 255),
evas_obj_size_set(WIDTH, HEIGHT),
evas_obj_visibility_set(EINA_TRUE));
/* Add an image object for 3D scene rendering. */
image = evas_object_image_filled_add(evas);
evas_object_move(image, 0, 0);
evas_object_resize(image, WIDTH, HEIGHT);
evas_object_show(image);
eo_do(image,
evas_obj_size_set(WIDTH, HEIGHT),
evas_obj_visibility_set(EINA_TRUE));
/* Set the image object as render target for 3D scene. */
evas_object_image_scene_set(image, data.scene);
eo_do(image, evas_obj_image_scene_set(data.scene));
/* Add animation timer callback. */
ecore_timer_add(0.01, _animate_scene, &data);