Evas: Fix another occurance of anti-clockwise.

SVN revision: 76755
This commit is contained in:
Christopher Michael 2012-09-17 11:03:39 +00:00
parent 8a9bfcb0f6
commit ce2a6ef41f
1 changed files with 2 additions and 2 deletions

View File

@ -4950,7 +4950,7 @@ EAPI void evas_map_util_3d_perspective(Evas_Map *m, Evas_Coord px, Ev
* Get the clockwise state of a map
*
* This determines if the output points (X and Y. Z is not used) are
* clockwise or anti-clockwise. This can be used for "back-face culling". This
* clockwise or counter-clockwise. This can be used for "back-face culling". This
* is where you hide objects that "face away" from you. In this case objects
* that are not clockwise.
*
@ -5059,7 +5059,7 @@ EAPI int evas_map_count_get(const Evas_Map *m) EINA_CONST;
*
* This sets the fixed point's coordinate in the map. Note that points
* describe the outline of a quadrangle and are ordered either clockwise
* or counter clock-wise. It is suggested to keep your quadrangles concave and
* or counter-clockwise. It is suggested to keep your quadrangles concave and
* non-complex, though these polygon modes may work, they may not render
* a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2,
* 2 and 3, and 3 and 0 to describe the edges of the quadrangle.