forked from enlightenment/efl
Evas: Fix another occurance of anti-clockwise.
SVN revision: 76755
This commit is contained in:
parent
8a9bfcb0f6
commit
ce2a6ef41f
|
@ -4950,7 +4950,7 @@ EAPI void evas_map_util_3d_perspective(Evas_Map *m, Evas_Coord px, Ev
|
||||||
* Get the clockwise state of a map
|
* Get the clockwise state of a map
|
||||||
*
|
*
|
||||||
* This determines if the output points (X and Y. Z is not used) are
|
* This determines if the output points (X and Y. Z is not used) are
|
||||||
* clockwise or anti-clockwise. This can be used for "back-face culling". This
|
* clockwise or counter-clockwise. This can be used for "back-face culling". This
|
||||||
* is where you hide objects that "face away" from you. In this case objects
|
* is where you hide objects that "face away" from you. In this case objects
|
||||||
* that are not clockwise.
|
* that are not clockwise.
|
||||||
*
|
*
|
||||||
|
@ -5059,7 +5059,7 @@ EAPI int evas_map_count_get(const Evas_Map *m) EINA_CONST;
|
||||||
*
|
*
|
||||||
* This sets the fixed point's coordinate in the map. Note that points
|
* This sets the fixed point's coordinate in the map. Note that points
|
||||||
* describe the outline of a quadrangle and are ordered either clockwise
|
* describe the outline of a quadrangle and are ordered either clockwise
|
||||||
* or counter clock-wise. It is suggested to keep your quadrangles concave and
|
* or counter-clockwise. It is suggested to keep your quadrangles concave and
|
||||||
* non-complex, though these polygon modes may work, they may not render
|
* non-complex, though these polygon modes may work, they may not render
|
||||||
* a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2,
|
* a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2,
|
||||||
* 2 and 3, and 3 and 0 to describe the edges of the quadrangle.
|
* 2 and 3, and 3 and 0 to describe the edges of the quadrangle.
|
||||||
|
|
Loading…
Reference in New Issue