forked from enlightenment/efl
Evas: Fix another occurance of anti-clockwise.
SVN revision: 76755
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@ -4950,7 +4950,7 @@ EAPI void evas_map_util_3d_perspective(Evas_Map *m, Evas_Coord px, Ev
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* Get the clockwise state of a map
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*
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* This determines if the output points (X and Y. Z is not used) are
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* clockwise or anti-clockwise. This can be used for "back-face culling". This
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* clockwise or counter-clockwise. This can be used for "back-face culling". This
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* is where you hide objects that "face away" from you. In this case objects
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* that are not clockwise.
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*
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@ -5059,7 +5059,7 @@ EAPI int evas_map_count_get(const Evas_Map *m) EINA_CONST;
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*
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* This sets the fixed point's coordinate in the map. Note that points
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* describe the outline of a quadrangle and are ordered either clockwise
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* or counter clock-wise. It is suggested to keep your quadrangles concave and
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* or counter-clockwise. It is suggested to keep your quadrangles concave and
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* non-complex, though these polygon modes may work, they may not render
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* a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2,
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* 2 and 3, and 3 and 0 to describe the edges of the quadrangle.
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