This is heavily inspired from Eo_Id infrastructure. Main change
are that the lower bit are always guaranteed to be zero and ignored
by all function. Also it may be a little bit less efficient in some
case, but we will tune it once we have real life usage of it.
Eo won't be migrated for 1.18 to it as Eo_Id is deeply integrated
and it is quite risky to touch it so close from a freeze. This can
wait.
Summary: Creation of scene and root node in edje-3d with all 3D-parts of edje object. Add some new methods to edje_util.c
Reviewers: raster, Hermet, jpeg, cedric
Reviewed By: cedric
Subscribers: artem.popov
Differential Revision: https://phab.enlightenment.org/D3963
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Inner type can now be retrieved as a base type of the type.
If the type has two inner types or more, there is a new API that allows you to
get the second inner type by calling it on the first one (same would apply to
getting third via second etc.).
This API is simpler to use and doesn't require an iterator.
This is again to avoid the "Argument list too long" error we are hitting more and
more now. Given we just merged elementary, emotion generic players, evas generic
loaders and elm_code it is not surprising we are hitting it again.
This time the number of files being hold in DISTFILES has just grown to big so a
make dist was no longer possible. If one looks at what the DISTFILES variable
from automake holds you can image it grows a lot with all the source files plus
generated files we have in tree now.
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
To cut off a big chunk but still keep all the other automagic in place for
SOURCE files I went and renamed the EXTRA_DIST in src/ to EXTRA_DIST2 and handle
the files in a dist-hook now.
Another thing to note here is that this also only happens as we have the one big
Makefile with includes. If we go back to per directory Makefiles this problem
should vanish as well. In any case we need a solution for 1.18 now and this is
what I have to offer. If you have a cleaner solution in mind feel welcome to
test it out and if everything we need keeps working (make, make examples,
make check, make benchmark, make dist and make distcheck) go ahead.
Summary: Edje_Message_Float_Set struct is already allocating double and hence no need to add extra double allocation.
Reviewers: Hermet, jpeg, cedric, singh.amitesh
Reviewed By: singh.amitesh
Differential Revision: https://phab.enlightenment.org/D4035
Recent timer changes broke keyboard repeat under wayland - while that
will probably be fixed shortly, this should be more robust and
more accurate anyway.
When this was renamed from elm_flip to efl_ui_flip the _eo.h header was lost
which is needed as redirection. This broke for me in distcheck when the .eo.h
was going to get generated. It also aligns it with the other headers we have
here.
Summary:
Prevents the uninitialized surface pointer to be used when
glsym_evgl_native_surface_buffer_get is NULL.
Reviewers: devilhorns
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4016
@fix
Now configure should abort in case poppler is not found (unless explicitly disabled)
I'm still not sure about the hard "poppler < 0.40" requirement
added by jpeg yesterday, we should fix the issue instead of
tell "we don't support it"