Summary:
if there are multiple input devices, especially touch and mouse type devices simultaneous.
a logic can't recognize the current input device in _ecore_wl2_input_mouse_move_send function.
because focus.touch would not be cleared even touch actions from user has finished.
This patch clears input->focus.touch if users release their finger from touch device.
Reviewers: raster, eagleeye, devilhorns
Reviewed By: devilhorns
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8673
Remove evas_table.
This expect to improve performance by removing internal function call related
evas_table.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8615
This fix the following warning:
ERR<12924>:eo ../src/lib/eo/eo.c:880 _efl_add_internal_start() Creation of 'Efl.Io.Model' object at line 443 in '../src/lib/elementary/elc_fileselector_entry.c' is done without parent. This should use efl_add_ref.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8536
On the long run, we might just want to have an Efl.Model dedicated to
be used by fileselector and inherit Efl.IoModel from it. At the moment,
we don't, but I think it is still best to rely on this assumption to
make the fileselector code simpler.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8654
This enable relying on Eo reflection capabilities to expose Efl.Model properties.
Should make API nicer to maintain.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8652
NULL is valid, and the sub_object code does refuse to allow NULL, hence
we need this check here.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8638
something else might cause the object to get magically revived. Once the
object is invalidated, some things are able to set a parent again, which
causes the widget to continue with refcount 1 and a parent.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8637
before the events where not emitted correctly. Additionally input values
like 0x1 have been accepted as valid.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8636
Summary:
it FINALLY happend! With this python bindings should be able to work
again with a meson build, you can also enable b_lundef right now. And it
appears to work, with this we can also get another step closer to a
windows build.
Depends on D8669
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8670
Summary:
this is required later on, where we want to build the engines
undependend from image loaders etc.
Depends on D8668
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8669
Summary:
with this we don't have any static module anymore in the engine
directory. This means either *all* modules in the enignes directory are
static OR shared. There is no mixture anymore. This is a requirement for
the directory to be build whenever we want it to be build.
Depends on D8667
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8668
Summary:
sooo, gl_common stuff is only used by gl_generic, (and maybe others.
However, it is build static anyways and only linked into gl_generic).
This means, only software_generic is still in here and we can remove one
special case from the build instructions.
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8667
Summary:
Svg parser gets transformation matrix information from svg.
If there is a matrix, calculate matrix operations
on the start and end points of the gradient.
TODO: We should implement gradientTransform of radialGradient.
Test Plan: N/A
Reviewers: Hermet, smohanty
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8663
Summary:
x1, y1, x2 and y2 of Svg_Linear_Gradient structure must be a percentage value.(0 ~ 1)
but these variables are reused with efl_gfx_gradient_linear_start/end_set/get
and duplicate operations occur.
Test Plan: N/A
Reviewers: Hermet, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8662
This future where relying on the parent model being alive to work (efl_parent_get). For
that reason we should have been using efl_future_then with the parent Model as a measure
to make sure this is always the case.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8500
Summary:
before we had *correct* fileds in the subdir: keyword. However,
install_dir: was wrong, so *this* time, this seems right.
Reviewers: cedric, zmike, segfaultxavi, raster
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8634
Test Plan: compilation with autotools and meson (at least as far as it can go)
Reviewers: zmike, raster
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8646
verify that legacy apis function as expected when using legacy api to
load and unload images
Reviewed-by: Hermet Park <hermetpark@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8619
The efl_ui_layout.eo.h header was incorrectly not included in
Elementary.h, which resulted in build failures after the legacy
and otherwise unused efl_ui_layout.eo.legacy.h include was removed.
This patch adds a new field to the crtc atomic state which will be
used to support crtc background_color property, and also fills in that
state during crtc atomic state fill.
@feature
Summary:
GL engine has used integer coordinates system since it's born though
OpenGL basically uses floating point vertex coordinates system.
There were many dissatisfaction, complaints about this
since object's transition is jiggled, not perfectly smooth.
It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.
Our gl engine currently supports msaa options and evas map allows to
have double precivion coordinates system, our engine must do handle this over as well,
to work together.
If you don't like change,
We could switch behaviors optionally (turn on, only when msaa is enabled)
But I think it's pointless using integer coordinates system in GL thesedays.
It just make code complex to maintain.
There will be an additional patch coming for SW backend map behavior soon.
Left: before patch
Right: after patch
{F3694624}
Reviewers: #committers, raster
Reviewed By: #committers, raster
Subscribers: raster, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8552