Many changes in this commit, but overall it should work. If not let me
know.
* ECORE_CHECK_X_EXTENSION() will now fail if Xlib extension is not found.
* remove usage of ECORE_EVAS_CHECK_MODULE(), using the simplified
ECORE_EVAS_MODULE()
* EVAS_CHECK_ENGINE() will not declare an option anymore.
* fixed --with-x11 and --with-opengl regarding defaults.
* fixed typo in EVAS_STATIC_BUILD_SOFTWARE_X11 -> XLIB conditional
* simplified Xi2 and Xgestures support under --enable-gesture. Let me
know if these should be checked separately.
* remove every other X extension option, they are all forced by
now. If no major showstopper appears with this we may remove all
the #ifdef in the code!
If there is something broken, let me know.
Next on the list for the weekend is to finish the option checks for
SDL, Wayland-EGL, Cocoa and similar.
SVN revision: 80505
wayland display fd lead to 100% cpu usage
In ecore_wl_init(), adding wayland display fd with ECORE_FD_WRITE
flag make CPU usage 100%. The proper way to monitor the ECORE_FD_WRITE
is when the wl_display_flush() return value < 0 and errno == EAGAIN.
And if wl_display_flush() return, we remove ECORE_FD_WRITE flag from
the display fd.
Patch by: Alex Wu <zhiwen.wu@linux.intel.com>
SVN revision: 80476
still lots to do, but some improvements:
- ecore_evas does not inherit pkg-config from modules since modules are SO
- renamed internal ecore evas define from SOFTWARE_BUFFER to BUFFER,
to make consistent.
SVN revision: 80473
* --with-x11 takes one of:
* xlib: use standard Xlib (used if not windows or ps3)
* xcb: use new xcb library
* none: do not build x11 (used if windows or ps3)
* --with-opengl takes one of:
* full: complete OpenGL support (used if not windows or ps3, ???)
* es: reduced version (OpenGL-ES)
* none: do not build OpenGL (used if windows or ps3, ???)
* --enable-wayland: disabled by default
These are not used as they should yet, will take more work in the
engines to make it happen.
SVN revision: 80467
remove the option and logic, but still leave the framework in there if
some day a rare case of engine that does not rely on software generic
shows.
SVN revision: 80464
platform_pc defines requirements for every platform, each can be
addressed individually by platform_pc_evil, platform_pc_escape or
platform_pc_exotic.
SVN revision: 80454
instead of replicating common patterns all around, let's use the
common patterns as m4 macros.
EFL_DEPEND_PKG() will use pkg-config and add the dependency.
EFL_OPTIONAL_DEPEND_PKG() will use the former, but also defines
have_XYZ and does the if statement for you.
SVN revision: 80402
Instead of distributing system/platform features all around, many are
shared among modules, summarize these things into one single line
using +/- notation.
SVN revision: 80394
Most of the actions will be applied to a body using 3 components
(x, y, z). Refactor code around it to avoid duplication, since
basically what changes is the ephysics function to be called.
Also, it will make next actions implementations less error prone.
SVN revision: 80388