Currently, this feature is only supported in EGL/GLESv2 environment
with GL_IMG_multisampled_render_to_texture extension supported.
_____________________
from: (sanghee park) sh15.park@samsung.com
Dear all,
I compose this mail to ask reviewal this patch about multisampling on the evasgl.
I want to make multisampling capacity to enhance rendering quality of the evasgl.
But if MSAA is applied always, this have possibility lowering rendering performance,
I separated user's input level to high, mid, low, none.
If you want to test this patch, try to examine rendering qulity on EGL circumstance with multisampling level.
Plaese review it, and any suggestion will be appreciated.
Best Regards,
SangHee
SVN revision: 70992
Subject: [E-devel] [PATCH][EDJE] Patch to remove the alpha from image
header while saving if the alpha is set to 1 but the image is fully
opaque
Attached to the mail is a patch to set the alpha information for an
image header to 0 with alpha present but all the texels being opaque.
Continuing to our discussion, as suggested by many people in the
community it has been implemented at edje_cc level.
Change description:
While compiling the edc file, image data for image files is
scanned to find out whether the alpha value in header is set to 1 and
is not being used in the image.
If this is the case, while writing to eet the alpha is set to 0 to
avoid blending for such images in the graphics pipeline when used by
evas.
SVN revision: 70954
- Cleanup cache2 things on shutdown
- Use Eina_File instead of straight shm_open + mmap when loading things from cserve2
- Do free the mapped images when we don't need them
SVN revision: 70936
As we move back and forth from double to fixed point, we do
have some rounding error. I am trying to limit them at much as
possible by reducing the number of computation in double.
SVN revision: 70905
NOTE: now you can change theme dynamically in elementary apps more reliably.
This doesn't handle the case where the swallow was done in a parent object and
the reswallow should happen in a another group. I don't how to fix that use
case.
don't see yet how to handle that
SVN revision: 70901
For the moment only edje_player use it. This means that when used with
edje_watch, you don't need any more to type any kind of command line
when you are testing value in your theme. As a side effect, this means
that their is a real use case to make edje_cc faster !
SVN revision: 70890
edje_watch call edje_cc and monitor all the source file (edc, font
image, sound). If any of them change, it call edje_cc, update its
watching list and so on. edje_watch as the same command line as
edje_cc.
Still a little bit rought, but it's the beginning of an interesting
experiment.
SVN revision: 70872
Mainly, glDeleteBuffers was being called instead of glDeleteRenderbuffers.
Also, there was an error when checking if surface is valid.
SVN revision: 70870