forked from enlightenment/efl
efl: make efl build again
After a function pointer validation branch got enabled, it turned out that people have been writing obviously incorrect eo files all along. So while I have no idea if this is logically fully correct, at least EFL builds again now... cc @thiepha
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@ -17,7 +17,7 @@ function EflIoPath {
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function EflIoDirectInfo {
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function EflIoDirectInfo {
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[[EflIoDirectInfo function]]
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[[EflIoDirectInfo function]]
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params {
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params {
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@in entries: accessor<Eina.File.Direct.Info>; [[Accessor to an array of info.]]
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@in entries: accessor<ptr(Eina.File.Direct.Info)>; [[Accessor to an array of info.]]
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}
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}
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};
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};
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@ -27,7 +27,7 @@ function Efl.Dnd.Item_Get {
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@in pos: Eina.Position2D; [[The coordinates to get item]]
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@in pos: Eina.Position2D; [[The coordinates to get item]]
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@out posret: Eina.Position2D; [[position relative to item (left (-1), middle (0), right (1)]]
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@out posret: Eina.Position2D; [[position relative to item (left (-1), middle (0), right (1)]]
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}
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}
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return: ptr(Eo); [[Object under x,y coordinates or NULL if not found]]
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return: Efl.Object; [[Object under x,y coordinates or NULL if not found]]
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};
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};
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function Efl.Dnd.Drag_Icon_List_Create {
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function Efl.Dnd.Drag_Icon_List_Create {
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@ -37,7 +37,7 @@ function Efl.Dnd.Drag_Icon_List_Create {
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params {
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params {
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@in obj: Efl.Canvas.Object; [[The container object]]
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@in obj: Efl.Canvas.Object; [[The container object]]
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}
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}
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return: ptr(Eina_List);
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return: list<Efl.Canvas.Object>;
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};
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};
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struct Efl.Dnd.Drag_Accept {
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struct Efl.Dnd.Drag_Accept {
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