Summary:
Use same way using color pick under GLES and not:
Use GL_RGBA texture insted of GL_RED
Generate and pass to engine 3 components color of mesh
See T2761
Reviewers: cedric, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3135
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Without this, selection can get cleared when changing focus.
For example, if we have 2 entries:
The first entry is focused and has a selection.
When we focus the second entry, we want to select all the text.
But the old selection gets unfocused and sends a clear signal
to the new focused entry and it gets unselected.
This should fix T2739.
Reviewers: raster, tasn, devilhorns
Subscribers: herdsman, thiepha, cedric
Maniphest Tasks: T2739
Differential Revision: https://phab.enlightenment.org/D3127
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Common part will make savers and loaders shorter and easier for understanding and refactoring.
https://phab.enlightenment.org/T2713 - due to this task.
Should be merged after https://phab.enlightenment.org/D3030
Should be merged to start adding refactored savers and loaders.
Reviewers: Hermet, raster, Oleksander, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3038
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Move model save/load to common3d.
Here also will be common algorithms and structures which will be used in all loaders and savers.
See task https://phab.enlightenment.org/T2713.
Reviewers: cedric, Hermet, raster, Oleksander
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3030
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: This API builds vertex and index data of convex hull around the given mesh.
Reviewers: raster, perepelits.m, Hermet, cedric
Reviewed By: cedric
Subscribers: cedric, artem.popov
Differential Revision: https://phab.enlightenment.org/D2799
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Add new API eina_strftime API in eina_str
@feature
Test Plan: test case and example also updated
Reviewers: tasn, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3148
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Add eina_tmpstr_manage_new, eina_tmpstr_manage_new_length APIs, these APIs create new tmpstr but reuse the input string memory.
@feature
Test Plan: Test case and example updated
Reviewers: tasn, cedric
Reviewed By: cedric
Differential Revision: https://phab.enlightenment.org/D3178
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
This API would be used in efl_network_websocket.
Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>
Reviewers: cedric
Differential Revision: https://phab.enlightenment.org/D3200
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Remove dead code
If anchor sel is not there, code inside
while can not execute.
Test Plan: NA
Reviewers: tasn, herdsman, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3190
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Object not created if theme source is not available.
In many case we dont need or define all the
theme sources for entry, even if the sources are
null, edje object is being created.
Test Plan: NA
Reviewers: tasn, herdsman, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3199
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Commit 0cd59bb1 introduced the use of basename()
which needs libgen.h (hence winsock2.h before) on Windows.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This reverts commit 4b116627c2.
This can't be done, because the freeze state can change from within the
callbacks so you need to check if events are frozen every time.
This is faster in most cases, and to be honest, should be much faster
than it is. I don't understand why there's no better directive to mark a
variable as *really* important thread storage that is used all the time.
We don't really need the eo_id most of the time, and when we do, it's
very easy to get it. It's better if we just don't save the eo_id on the
stack, and just save if it's an object or a class instead.
It seems that the idea behind that optimisation, is to save object data
fetching when calling functions implemented by the object's class inside
functions implemented by the object's class. This should be rare enough
not to worth the upkeep, memory reads and memory writes, especially
since for all cases apart of mixins (for which this optimisation won't
work for anyway), the upkeep is more costly than fetching the data
again.