Required some special treatment to get words (substring) out of an
input Unicode string to a utf8 one. This saves the trouble converting
the whole string: you input an offset in the Eina_Unicode array, and
provide the required length. That's is, now you can extract words and
whatnot in utf8 form.
To save code I wrapped the original one to get the whole length.
Summary:
The OpenGL functions assigns a value to the local variable. However,
in case of error it would take the uninitialized garbage value. So, the
correct solution would be to initialize it to 0.
Signed-off-by: Deepjyoti Dutta <deepjyoti.d@samsung.com>
Reviewers: Hermet, singh.amitesh, raster, jpeg
Reviewed By: jpeg
Subscribers: yashu21985, mvsovani, alok25, sachin.dev, cedric
Differential Revision: https://phab.enlightenment.org/D3375
The detection in configure.ac includes netinet/in.h, for linux, but this header
file does not exist on Windows. So guard this header.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
If text object has outline and shadow effect (OUTLINE_SHADOW or OUTLINE_SOFT_SHADOW), and has shadow direction except BOTTOM_RIGHT then outline is not displayed.
So fix logic of style checking.
OUTLINE_SOFT_SHADOW effect of text object is different with text block, so fix it.
Test Plan: Make text obect with OUTLINE_SHADOW or OUTLINE_SOFT_SHADOW effect with any direction except BOTTOM_RIGHT
Reviewers: cedric, woohyun, herdsman, tasn
Subscribers: id213sin
Differential Revision: https://phab.enlightenment.org/D3047
Summary:
I thought its better to fail and return null if realloc fails than to
continue. So returning by closing all openend file.
Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>
Reviewers: cedric, illogict
Differential Revision: https://phab.enlightenment.org/D3232
Summary:
variable 'total' is of unsigned long long but %lli was used to print..so fixed
warning
Signed-off-by: Vivek Ellur <vivek.ellur@samsung.com>
Reviewers: cedric, jpeg
Reviewed By: jpeg
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3325
Summary:
Use less memory by indexation vertices and not keeping more than one copy of it (from task T2713).
[Fix]
Reviewers: cedric, raster, Hermet
Subscribers: artem.popov
Differential Revision: https://phab.enlightenment.org/D3355
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
A bit of useless claim, becouse parameter coord always have value 0 or 1 or 2.
May be for escape problem in future.
@fix
CID: 1339781
Reviewers: raster, cedric
Reviewed By: cedric
Differential Revision: https://phab.enlightenment.org/D3349
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Have a sence. It is hard to assume that more that 16 million color will be used.
@fix
CID: 1339790
Reviewers: raster, cedric
Reviewed By: cedric
Differential Revision: https://phab.enlightenment.org/D3347
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
The client structure holds a file descriptor, which is not initialized (which means 0) in case of UDP as there is no client-specific socket.
However, we check for the file descriptor being positive before closing it in the client destructor, which means that we actually end up closing the 0 file descriptor.
That means that things were going crazy with real strange things happening afterwards…
This time it's only about performance. We seem to be setting the
changed flag too often, which might trigger unnecessary redraws.
- map flag is set if there is currently a map AND it's not an image
object (because images can map themselves)
- hmap flag is set if there was a map before
So, map != hmap does not imply a transition between a mapped and
non-mapped state. Add an extra check before marking the clip
as dirty and changed.
This changes the checks in eolian type API so that you can use the various
type funcs on incompatible types, getting a NULL in return; this allows
simplified generator logic, with error handling done on generator side,
without getting annoying messages from the Eolian lib.
This rely on a faster code path to upload dynamic texture. Once we get support
for gbm, we should see significant performance improvement in speed, but this
first step is already a 5 times improvement (Ok, we get from really bad, to not
really useful...).
Summary:
It adds evas_object_paragraph_direction_set, get APIs.
The APIs set or get paragraph direction to/from the given object.
It changes BiDi calculations and affect the direction and aligning of text.
It doesn't have any effect to text without Fribidi library.
The default paragraph direction is EVAS_BIDI_DIRECTION_INHERIT.
If dir is EVAS_BIDI_DIRECTION_INHERIT, paragraph direction is changed
according to smart parent object. If there is no smart parent object,
paragraph direction works as EVAS_BIDI_DIRECTION_NEUTRAL.
@feature
Test Plan:
Test cases included to the following files.
- evas_test_textblock.c
- evas_test_text.c
- evas_test_object_smart.c
Run "make check".
Reviewers: woohyun, raster, herdsman, tasn
Subscribers: c, raster, cedric
Differential Revision: https://phab.enlightenment.org/D1690
This patch just gets the state flags directly from the window rather
than calling "get" functions to return the same parameter.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
* sanitize bool params
* enforce window state flag setting
* correctly detect window state using window flag
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
Fix memory leak
Position is getting returned without
freeing the temporary logical item list.
@fix
Test Plan: NA
Reviewers: tasn, raster
Reviewed By: raster
Subscribers: raster, cedric
Differential Revision: https://phab.enlightenment.org/D3345
Memleak found with valgrind points to this line, where clearly the
edd field name is incorrect. It looks like this feature has no example,
no test case either.
This breaks EDJ ABI!
I do this because I believe there are zero users of this API
at this point, as Evas 3D is still not ready yet.
See also https://phab.enlightenment.org/D2544
@fix