to ensure backward compatibility. Previously, the user
simply declared a Evas_GL_Config object but this can
cause problems if more config options are added. So,
we have Evas allocate the config object for the user
so it can handle addition in the future.
Also, added some safety code around _extensions_init
SVN revision: 67141
* This feature requires libOSMesa to be installed.
One caveat with OSMesa is that a surface config (ie. Depth Buffer and etc)
is associated with a context rather than a surface, which is the case
in EvasGL. So for now, when a user specifies a surface config, it gets
associated with the first context that the surface does a make current to.
For typical usage case, this shouldn't be a prolem. Will need to fix it
eventually.
SVN revision: 66896
Subject: Drawing objects by pixman
* Extend pixman support to allow other operations to use
pixman when doing software rendering. On x86 this isn't useful
but on ARMv7 with NEON pixman happens to do better with image
blending and nearest scale blending.
* Add tiled rotator for 32bit display as an option.
SVN revision: 66478
quickly when uf your-encoded anything due to using IFAST decoder (and
encoder). this does drop speed for decode and encode (except encoding
< 60% quality where it now uses IFAST), but we don't see progressively
worse artifacts.
SVN revision: 65293
Subject: [E-devel] [patch] evas - add checking event type
Dear developers.
I found a bug about evas event handling.
In some situation, evas blocks some events by checking _evas_event_counter.
So I made a patch that is checking event type also event counter.
Reproduce steps:
1. make a window
2. show window before adding a elementary/genlist widget
--- codes ---
void _gl_mousedown_cb(void *data, Evas *evas, Evas_Object *obj, void *event_info)
{
printf("_gl_mousedown_cb !! \n");
}
static Eina_Bool create_main_win(App *app)
{
app->win = elm_win_add(NULL, "genlist-win", ELM_WIN_BASIC);
evas_object_show(app->win); <-- position 1
Evas_Object *genlist = elm_genlist_add(app->win);
elm_win_resize_object_add(app->win, genlist);
evas_object_event_callback_add(genlist, EVAS_CALLBACK_MOUSE_DOWN, _gl_mousedown_cb, NULL);
evas_object_show(genlist);
evas_object_resize(app->win, 320, 240);
//evas_object_show(app->win); <-- position 2
return EINA_TRUE;
}
--- codes ---
In common use case, apps don't show main window at position 1.
However to reproduce, it can be at position 1. Then, focus is at just on main window.
In that situation, if a user clicks a genlist, its event is dropped by evas.
Because in mouse down callback, it give focus to genlist.
Then two events is made. First is mouse down, second is focus handling.
In event callback, evas processes mouse down after focus handling.
But evas found that mouse event is retarded event than focus handling.
So it ignores it.
This patch is introduce event handling type checking to
evas_object_event_callback_call.
SVN revision: 61026
This functions let you check if a file could be opened by
Evas_Object_Image. It is threadsafe, and you should use it
from another thread as often as possible :-)
SVN revision: 59872
This is very useful in edje_entry that keeps a list of anchors.
Currently only "a" and "item" are supported, and unless something
drastic will happen, it will stay this way.
SVN revision: 59325
This lets you toggle the password mode inside the text. Especially
useful for implementing "show last char" in password entries.
Patch by Shilpaonkar Singh
SVN revision: 59000
more. making a loader is a matter of a binary of a specific name and
evas passes certain input on the cmd-line and your binary produces
output on stdout (and also optionally additionally in a shm or tmp
file).
SVN revision: 58914
Patch from Thierry el Borgi with some rework of myself.
NOTE: I don't have much file to test, so if some don't
contact us with those file and we will fix the loader
if needed.
SVN revision: 58873
More work, proudly supported by Samsung. Filters!
So now you can apply a whole host of cheesy visual effects to objects at
runtime. This is the first commit, there are a couple of more to come as I
tweak the filters, and fix blur with GL[1].
Please direct bugs to me nash@nash.id.au.
[1] You'd think shaders would be good at this.. but no, generic blur and GL
are like trying to get an apple product to work with Linux.
SVN revision: 58726
Now when setting :style=Oblique/Italic/Cursiva/Bold and etc and there's
no matching font found in the system, adjustments will be done on
runtime to support that feature.
Patch by Myoungwoon Roy Kim (roy_kim).
SVN revision: 58584