forked from enlightenment/efl
EvasGL: some depth_stencil lines didn't get in there the
first time. Merging the rest of the code and submitting. My fault. SVN revision: 72110
This commit is contained in:
parent
05b2490b78
commit
8d363e06fe
|
@ -3143,6 +3143,13 @@ _set_internal_config(Render_Engine *re, Render_Engine_GL_Surface *sfc, Evas_GL_C
|
||||||
cfg->depth_bits = EVAS_GL_DEPTH_BIT_24;
|
cfg->depth_bits = EVAS_GL_DEPTH_BIT_24;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
else if (re->gl_cap.depth_24_stencil_8[0])
|
||||||
|
{
|
||||||
|
sfc->rb_depth_stencil_fmt = re->gl_cap.depth_24_stencil_8[0];
|
||||||
|
sfc->rb_depth_fmt = re->gl_cap.depth_24_stencil_8[0];
|
||||||
|
cfg->depth_bits = EVAS_GL_DEPTH_BIT_24;
|
||||||
|
break;
|
||||||
|
}
|
||||||
case EVAS_GL_DEPTH_BIT_32:
|
case EVAS_GL_DEPTH_BIT_32:
|
||||||
if (re->gl_cap.depth_32[0])
|
if (re->gl_cap.depth_32[0])
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue