NB: We will still create all new canvases as alpha by setting it in evas,
however this allows the 'state' of ecore_evas_alpha_set/get to retain
it's original functionality and thus accurately report what a client
application May have set alpha value too.
NB: Fixes Phab Ticket T350
Signed-off-by: Chris Michael <cp.michael@samsung.com>
For EvasGL direct rendering, EvasGL does a make_current to the
surface that evas is holding on to. When EvasGL was shutting down
it was wrongly deleting evas' surface. This issue was temporarily
fixed by Raphael before but the proper fix was added.
It is quite common that in an image sets each image has different border size.
This patch permit to define the border value on a per image basis in the set.
I am really unhappy to have to do this patch myself. This commit is in since
May and I have continuously request to be fixed. It has taken way to long. It's
done now. Next time I see such a patch in EFL, I will revert it right away.
Remove calls to ecore_wl_window_update_size inside the alpha &
transparent_do functions (this call not needed here anymore).
NB: This is needed due to recent frame "fixes". Basically, even tho we
set the opaque region correctly on a surface now, if the canvas itself
is not alpha, then we will end up with a black "spacer" around the
window.
NNB: Tested Both engines with terminology (both translucent and not) and also the window state test in elementary.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
There was already a surface created by _evgl_tls_resource_create(). If
we assign a new one here, the wrong one will be destroyed at
_evgl_tls_resource_destroy(), and later the GL window will be destroyed
before the surface, causing invalid access errors.
This fixes https://phab.enlightenment.org/T326
Markup_get was misbehaving and returning wrong results with some escaped
chars. markup_to_utf8 was working correctly. Merged the code together
and now both are consistent and correct.
Thanks to WooHyun for reporting.
Tracking only the async rendering canvases and just waiting for the last one
to finish rendering. This should be enough to sync all canvases since the
render thread orderly executes the commands.
evas_render_sync() will loop through all canvases and wait for their
rendering to finish. Since this function will execute from the main
thread that will sync all of them.
If a text object is rehinted after it is deleted,
baaad things happen. Mark Evas_Object_Text as dead by
setting font to NULL.
Note the crash happened with cserve2 and maybe not in normal
cases.