Whenever you tried using a propset function from code generated with
eldbus-codegen it would segfault as we never set the callback function but
passed in data instead.
@fix
Summary:
.ply format is important for relation blender and EFl, because in blender exist only two mesh export API: bpy.ops.import_mesh.ply and bpy.ops.import_mesh.stl. One of them is necessary for .edc 3D generator. Which I writing now.
Sorry, it isn't like image loader. Refactoring of import/export will be soon.
Reviewers: Oleksander, artem.popov, Hermet, raster, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1544
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
this commit contains calculation of format string for floating point numbers in order to print them with at least one symbol after point. (For example: 'relateve: 1.0 0.45;')
@fix
Reviewers: cedric, Hermet, raster, reutskiy.v.v
Reviewed By: reutskiy.v.v
Subscribers: cedric, reutskiy.v.v
Differential Revision: https://phab.enlightenment.org/D1653
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: the generation of limits of group is added with this commit.
@feature
Reviewers: Hermet, cedric, raster
Subscribers: cedric, reutskiy.v.v
Differential Revision: https://phab.enlightenment.org/D1659
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: The first parameter must be the count of elements to be allocated.
Reviewers: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1660
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
NOTE: The draw_buffers extension might need to be checked more and
wrapped, if it can have adverse effects on how Evas works (could
it replace the default render target?).
This adds support for the following extensions:
- disjoint_timer_query
- occlusion_query_boolean
- alpha_test
- draw_buffers
- read_buffer
- read_buffer_front
- framebuffer_blit
This will mark some extension functions as "safe", which means
we don't need to wrap them in order to expose them.
All the known extensions from Evas_GL_API have been marked as safe
for now.
In the future, we may encounter extensions that are not safe
out of the box, but can be wrapped. At that time, we will have
to mark them as safe but return the pointer to the wrapper instead.
Until then, only whitelisted extensions will be supported.
@feature
The idea is that normal opengl applications might very well want to
check for an extension using the usual string and not have to do
something special just because they're using evas_gl and not egl.
Some shader files (shd) were not included in EXTRA_DIST. This didn't break
the build because the .x file was correctly generated.
I guess the missing files in previous releases also had no impact because
the .h files would be generated and shipped.
Also generate the enum automagically. New shaders need to be added
to Makefile_Evas.am.
Idea originated from Cedric the b0rker.
This is a big fat search-and-replace commit.
This commit also introduces space changes... Sorry for the mix.
NOTE: This commit may have one side effect as there was some very
dubious code chaning the dst image's alpha flag in the
Gfx get functions. Logically this didn't make sense (at
draw time the dst alpha should already be well defined),
so it should be safe.
Summary:
Fixed the issue of UnIconifying an xdg_surface which is
needed for Enlightenment IBox scenario.
@fix
Signed-off-by: vivek <vivek.ellur@samsung.com>
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1593
Summary:
Added internal function _ecore_drm_update_outputs which will update the
outputs if the drm device is hotplug
@fix
Signed-off-by: vivek <vivek.ellur@samsung.com>
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1565
That clearyl shows that I never build this for win32 and I missed to change
from ecore to elocation when copying the definition. My bad. Thanks goes to
jenkins and jpeg.
Also, mark some functions with a FIXME as they look just wrong.
COPY_REL is never used...
MMX and NEON optimizations should be implemented for COPY MASK+COL.
These macros replace some very repetitive code:
- define ENFN obj->layer->evas->engine.func
- define ENDT obj->layer->evas->engine.data.output
This commit includes lots of space changes as well.
This is a purely cosmetic commit.
All shaders will be in a single .x (C) file.
There shall be no more useless .h files.
This also removes the need for awk (replaced by sed and bash stuff)
Here's a macro that's used for debugging in some of the ugliest
ways possible: avoid passing an extra argument to a function when the
cost of always passing it is negligible (it's an int).
Fixes T1749.