Subject: [E-devel] [PATCH][EDJE] Patch to remove the alpha from image
header while saving if the alpha is set to 1 but the image is fully
opaque
Attached to the mail is a patch to set the alpha information for an
image header to 0 with alpha present but all the texels being opaque.
Continuing to our discussion, as suggested by many people in the
community it has been implemented at edje_cc level.
Change description:
While compiling the edc file, image data for image files is
scanned to find out whether the alpha value in header is set to 1 and
is not being used in the image.
If this is the case, while writing to eet the alpha is set to 0 to
avoid blending for such images in the graphics pipeline when used by
evas.
SVN revision: 70954
NOTE: now you can change theme dynamically in elementary apps more reliably.
This doesn't handle the case where the swallow was done in a parent object and
the reswallow should happen in a another group. I don't how to fix that use
case.
don't see yet how to handle that
SVN revision: 70901
For the moment only edje_player use it. This means that when used with
edje_watch, you don't need any more to type any kind of command line
when you are testing value in your theme. As a side effect, this means
that their is a real use case to make edje_cc faster !
SVN revision: 70890
edje_watch call edje_cc and monitor all the source file (edc, font
image, sound). If any of them change, it call edje_cc, update its
watching list and so on. edje_watch as the same command line as
edje_cc.
Still a little bit rought, but it's the beginning of an interesting
experiment.
SVN revision: 70872
Subject: [E-devel] [patch] missing doxygen files in release tarballs
This patch add to EXTRA_DIST essential files for doxygen
small build fix:
SVN revision: 70514
Subject: [E-devel] [patch] edje multisense example
Here is a try to have a working edje multisense example to fill up the
doc blank. edje-multisense.c is basically edje_example.c adapted.
I modified the edc, removing dead code, to have only a sample and a tone
example. Can be extended later.
Does the job except that it only plays sound one time per launch. Hope
someone will know why and correct it...
Attached:
- the patch for existing .edc and build system
- the new edje-multisense.c file
- duck.wav a reworked public domain wav sample of a duck quack-quack
SVN revision: 69962