Using a callback for body and world update events for that.
It will make it possible to set parts to be relative
to parts that have a physics body.
SVN revision: 80277
state changes
To make it possible, a flag was added: ignore_part_position.
Enabled by default, it will let part position be update
only by physics calculatios. If the body is intended to be
moved when state is changed, the flag must to be explicitely
disabled.
It is required otherwise all the states would inherit position
from "default" and reset body's position.
SVN revision: 80276
Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.
It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.
It's expected that many cases won't be covered yet.
If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.
SVN revision: 79793
NOTE: VIRTUAL part are almost like rectangle except they don't create any object
on the canvas. This part can't be visible, nor have any color, nor be used as a
clip, nor receive any event.
SVN revision: 71674
allows us to multiple a minimim size explicitly for min size calc so
we can do things like have content slide open/closed properly.
SVN revision: 67197
NOTE: it's just a partial revert of previous patch by
raster. Without that, some text were flickering going
on and off for sometime. I didn't take the time to
understand why, but by forcing the recalc it permanently
solve the issue.
SVN revision: 66903
NOTE: This was necessary for solving issue with the new CURRENT feature. I
don't like this massive change, but there is no way around. This patch is
only the first step, I will wait the full night before completly fixing
the issue with CURRENT.
WARNING: If this patch doesn't break svn, you must feel lucky and go play
money games. In all other case, please report any issue to the developper
mailing-list.
SVN revision: 65619
Currently, when the part in edc move by transition, it moves from the
one of the states to another of the states even if it is ainimating.
We need it to move from current position, because the animation is not
natural and smooth. So I made the "CURRENT" option.
SVN revision: 64675