Bruno Dilly
68a34bdd34
edje: support basic body attributes - friction and
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restitution
SVN revision: 80099
2012-12-03 19:47:52 +00:00
Bruno Dilly
9af2e7f69b
edje: initial support to physics block inside
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description
Only mass is set by now.
SVN revision: 80082
2012-12-03 16:36:32 +00:00
Bruno Dilly
5cca2ff0b1
edje: support adding physics worlds and bodies
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Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.
It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.
It's expected that many cases won't be covered yet.
If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.
SVN revision: 79793
2012-11-28 22:38:47 +00:00
Carsten Haitzler
121c87e091
improve readability of image find in edje. :)
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SVN revision: 79107
2012-11-11 08:26:25 +00:00
Carsten Haitzler
23f5f378fe
remove a memcpy and strlen and just delcare (sure compiler places
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bytes on stack for us as opposed to memcpy... let's assume it'll be as
good as memcpy or better :)).
SVN revision: 79106
2012-11-11 08:02:43 +00:00
ChunEon Park
2fbf887eda
edje - don't update map uv for proxy
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SVN revision: 78818
2012-11-02 04:05:02 +00:00
Carsten Haitzler
a00b9084ea
use less memory at runtime with real part structs. actual savings are
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about 25%.
SVN revision: 76460
2012-09-11 13:14:51 +00:00
ChunEon Park
3fe669e66d
edje - fix fmtting.
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SVN revision: 76219
2012-09-06 06:46:51 +00:00
ChunEon Park
cdc044c321
edje/map - if user change image size of the image object which is swallwoed and it's map is enabled by the edje then edje needs to update it's uv mapping info
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SVN revision: 76184
2012-09-05 09:46:09 +00:00
ChunEon Park
ac5f55d3d1
edje - use Eina_Bool
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SVN revision: 76163
2012-09-05 05:38:01 +00:00
Cedric BAIL
1e25d7b701
edje: add nested part support to edc.
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Blame Tasn and not the people he enslaved to get it out.
First patch by Aharon Hillel with some modification by myself.
SVN revision: 76127
2012-09-04 11:27:43 +00:00
Tom Hacohen
b0a19e7d4a
Edje textblock: Fixed an issue with textblock fit.
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Thanks to Brian Wang for reporting this.
SVN revision: 75730
2012-08-27 08:59:11 +00:00
ChunEon Park
b11b7c3ac4
edje - fixe the uv mapping correctly in case of image swallowed case
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SVN revision: 75241
2012-08-14 08:04:06 +00:00
ChunEon Park
91bdc844fc
edje - clean up the code
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SVN revision: 75240
2012-08-14 07:59:06 +00:00
Cedric BAIL
f31da4c907
edje: call edje_object_message_signal_process also on GROUP part Edje object.
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SVN revision: 74916
2012-08-06 09:22:42 +00:00
Cedric BAIL
8f75f66c44
edje: warn at compile time about forgotten image.
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NOTE: You need to enable at least Eina_Log warning level
to see them.
SVN revision: 73784
2012-07-13 02:50:58 +00:00
Cedric BAIL
f8f0a494c2
edje: cleanup and make limit per description work.
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SVN revision: 73562
2012-07-11 10:50:30 +00:00
Carsten Haitzler
7b840947e0
fix reallyu minor thing - border_scale_by wasnt interpolated.
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SVN revision: 73289
2012-07-04 14:45:13 +00:00
Carsten Haitzler
72b6266d7c
tom - can u take thgis textblock fit code and run with it and polish
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it to be nice and try and "fit" as best as possible? entries dont do it.
SVN revision: 72992
2012-06-28 10:19:30 +00:00
Cedric BAIL
b5c65a71d2
edje: implement per part limit.
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SVN revision: 72767
2012-06-24 13:23:37 +00:00
Cedric BAIL
0fe4412879
edje: rename VIRTUAL into SPACER and also fix Edje_Edit and inspector.
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SVN revision: 72058
2012-06-13 03:21:31 +00:00
Cedric BAIL
b0e087b6bf
edje: morning speed of edje. Theme can now be a little bit lighter and faster.
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NOTE: VIRTUAL part are almost like rectangle except they don't create any object
on the canvas. This part can't be visible, nor have any color, nor be used as a
clip, nor receive any event.
SVN revision: 71674
2012-06-04 02:57:15 +00:00
Cedric BAIL
0f490ba1dc
edje: fix text and table with fixed point and clamp image tween.
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SVN revision: 71152
2012-05-16 10:37:44 +00:00
Cedric BAIL
e4dbe385bb
edje: doing less is actually better.
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SVN revision: 70608
2012-05-02 06:55:15 +00:00
Cedric BAIL
6b3d9da609
edje: add automatic hints update to edje object and min: SOURCE to GROUP part.
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NOTE: turning this feature on is costly. Do that only when you require it, really !
SVN revision: 69254
2012-03-12 15:28:58 +00:00
Cedric BAIL
a657ed2678
edje: correctly propagate scale factor to GROUP.
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SVN revision: 69189
2012-03-11 10:43:08 +00:00
Cedric BAIL
7c4d6fbec8
edje: fix rotation with fixed point.
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SVN revision: 69011
2012-03-07 18:21:28 +00:00
Cedric BAIL
26c7ebd1e7
edje: don't update edje calc cache state when only one direction was computed.
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SVN revision: 67762
2012-02-08 14:20:29 +00:00
Iván Briano
fdbbef9af9
Do set the max to the image size if asked for it
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SVN revision: 67567
2012-01-27 14:32:45 +00:00
Cedric BAIL
5358608eab
edje: fix obvious c&p error.
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SVN revision: 67557
2012-01-26 18:32:30 +00:00
Cedric BAIL
a4c58712c3
edje: add min: SOURCE, max: SOURCE.
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SVN revision: 67555
2012-01-26 18:24:00 +00:00
Cedric BAIL
814d9bfb29
edje: prevent filter from matching during a program run.
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SVN revision: 67495
2012-01-24 14:48:51 +00:00
Carsten Haitzler
2264bfe0b7
wo... this turned out to be much more of a pain. minmul now works -
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allows us to multiple a minimim size explicitly for min size calc so
we can do things like have content slide open/closed properly.
SVN revision: 67197
2012-01-14 02:29:13 +00:00
Cedric BAIL
deb0057d7f
edje: add EDJE_ASPECT_PREFER_SOURCE.
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NOTE: this is a prototype, play with and report any issue to me.
SVN revision: 66937
2012-01-06 11:28:38 +00:00
Cedric BAIL
f74f396d8d
edje: fix edje recent brokeness with text flickering.
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NOTE: it's just a partial revert of previous patch by
raster. Without that, some text were flickering going
on and off for sometime. I didn't take the time to
understand why, but by forcing the recalc it permanently
solve the issue.
SVN revision: 66903
2012-01-05 15:26:49 +00:00
Carsten Haitzler
12aa897e26
fixc new recalc cb to be able to call size min recalc in cb.
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SVN revision: 66893
2012-01-05 05:21:02 +00:00
Carsten Haitzler
ac8a671596
dont call recalc if doing calc only
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SVN revision: 66849
2012-01-04 05:17:11 +00:00
Carsten Haitzler
61d66cf1b1
add the actual recalc smart callback code and docs.
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SVN revision: 66843
2012-01-04 04:35:37 +00:00
Mike Blumenkrantz
b8f17dd903
fix a pair of buffer overflows from r65619
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SVN revision: 66121
2011-12-12 19:59:25 +00:00
Cedric BAIL
1593fbca3f
edje: forgotten #if.
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SVN revision: 65713
2011-11-30 10:57:30 +00:00
Cedric BAIL
7473d15aea
edje: cleanup and more accurate evaluation of CURRENT.
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SVN revision: 65642
2011-11-28 10:20:51 +00:00
Cedric BAIL
493b6a58d5
edje: fix typo and remove useless code.
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SVN revision: 65637
2011-11-28 08:22:36 +00:00
Cedric BAIL
af33528af8
edje: major cleanup of map calc in edje, now done inside Edje_Calc_Param.
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NOTE: This was necessary for solving issue with the new CURRENT feature. I
don't like this massive change, but there is no way around. This patch is
only the first step, I will wait the full night before completly fixing
the issue with CURRENT.
WARNING: If this patch doesn't break svn, you must feel lucky and go play
money games. In all other case, please report any issue to the developper
mailing-list.
SVN revision: 65619
2011-11-27 23:55:37 +00:00
Jaehwan Kim
6afeb6b150
Add CURRENT option which edje object moves from current position.
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Currently, when the part in edc move by transition, it moves from the
one of the states to another of the states even if it is ainimating.
We need it to move from current position, because the animation is not
natural and smooth. So I made the "CURRENT" option.
SVN revision: 64675
2011-11-03 04:43:00 +00:00
Jaehwan Kim
1d300f049b
Revert to revision 64488 in order to split the code into new feature and indentation
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SVN revision: 64633
2011-11-02 04:15:01 +00:00
Jaehwan Kim
39d27f8cbb
Add CURRENT option which edje object moves from current position.
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Currently, when the part in edc move by transition, it moves from the
one of the states to another of the states even if it is ainimating.
We need it to move from current position, because the animation is not
natural and smooth. So I made the "CURRENT" option.
And I removed the unnecessary tab for indentation.
SVN revision: 64545
2011-10-31 06:00:06 +00:00
Carsten Haitzler
371874381b
and actually always apply border_scale_by directly as-is even if
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border_scale is not set.
SVN revision: 63944
2011-10-10 07:58:14 +00:00
Carsten Haitzler
f18d4de8d5
add border_scale_by that adds another scaling factor for border
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scaling. use it as a way of super-sampling borders (eg use 0.5 to use
2x over-sampling, 0.25 for 4x oversapling etc.)
SVN revision: 63938
2011-10-10 05:53:02 +00:00
Cedric BAIL
881244542d
edje: refactor code.
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SVN revision: 63620
2011-09-27 06:16:34 +00:00
Daniel Juyung Seo
f915dca8ae
edje edje_calc.c: Removed warnings.
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SVN revision: 62729
2011-08-23 16:44:36 +00:00