state changes
To make it possible, a flag was added: ignore_part_position.
Enabled by default, it will let part position be update
only by physics calculatios. If the body is intended to be
moved when state is changed, the flag must to be explicitely
disabled.
It is required otherwise all the states would inherit position
from "default" and reset body's position.
SVN revision: 80276
Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.
It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.
It's expected that many cases won't be covered yet.
If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.
SVN revision: 79793
This shouldn't break stuff, just make things easier. Think of all that lost
time " 0.0". Not anymore. Not even in Embryo scripts. Indexes should only
be provided when you need them (which is quite rare).
Note that if you use ``set_state("new state")'' in your Embryo scripts, the
produced .edj files will be incompatible with older versions of Edje. This
backwards incompatibility only applies to Embryo scripts; edje_cc will
generate a ``0.0'' value if the index is omitted from state declarations and
programs.
Sachiel said this patch was OK; our benevolent release manager acked as
well. Blame them if this breaks stuff.
SVN revision: 73424
NOTE: VIRTUAL part are almost like rectangle except they don't create any object
on the canvas. This part can't be visible, nor have any color, nor be used as a
clip, nor receive any event.
SVN revision: 71674
NOTE: know issue, in elementary_config the size of the icon
change after a theme reload. I don't know what information is
lost between to reload. If someone can point at them, thanks.
SVN revision: 71235
For the moment only edje_player use it. This means that when used with
edje_watch, you don't need any more to type any kind of command line
when you are testing value in your theme. As a side effect, this means
that their is a real use case to make edje_cc faster !
SVN revision: 70890
This make it possible to completly disable signal broadcasting as this
new behaviour broke Edje 1.0 file. It's also now possible to use the
same group in different part in the same parent group without any issue.
I am tempted to backport this patch to 1.1 branch as it would make it
play nicely with file coming from Edje 1.0.
Another issue that this patch fix is that I did increment the minor version
as we really have add a lot of addition since Edje 1.1 and Edje file build
with trunk may not play well anymore on Edje 1.1.
SVN revision: 67936