Commit Graph

172 Commits

Author SHA1 Message Date
Cedric BAIL d636db3c66 evas: cache conversion from Evas_Map to RGBA_Map.
SVN revision: 72119
2012-06-14 09:58:16 +00:00
ChunEon Park 88c5f1df74 evas/map - fixed afterimage problem. now we don't need work-around code anymore.
SVN revision: 71549
2012-05-30 10:12:10 +00:00
ChunEon Park ba47683a9b evas/render - pre render will be always. don't need if and else if which will be never reached.
SVN revision: 71540
2012-05-30 07:32:27 +00:00
ChunEon Park 140e97171b evas/map - fixed to update the rendering when map is enabled.
Now children objects of the mapped object should be cleaned from the internal cache lists.



SVN revision: 71519
2012-05-30 00:51:11 +00:00
ChunEon Park 054360207b evas/render - they are already cleaned.
SVN revision: 71499
2012-05-29 09:09:13 +00:00
ChunEon Park b2a3f3b540 evas/render - removed duplicated call
SVN revision: 71491
2012-05-29 05:24:43 +00:00
ChunEon Park 63d97b8441 evas/rendering - Fixed to clean up when map actually changed. Now rendering updates will be correct after evas_map acutally disabled for the smart object.
SVN revision: 71490
2012-05-29 05:13:03 +00:00
Christopher Michael 1fbf92cc36 Evas: (wayland): Use Seb's strncmp statement (easier to read, cleaner,
simpler, and possibly faster).

Thanks Seb ;)



SVN revision: 71431
2012-05-25 23:51:21 +00:00
Christopher Michael 909d83bf3a Evas: Fix clipping issue for wayland engines (were drawing outside the
viewort). This fixes the Elm Map 3D test issue where the cube was
drawing onto the window border (and perhaps other tests).



SVN revision: 71426
2012-05-25 12:55:45 +00:00
ChunEon Park 2a9f42c47e evas/evas_render - and should update the mapped objects when their color is changed since color should be multiplied again.
SVN revision: 71226
2012-05-18 07:17:34 +00:00
ChunEon Park 03995b4e98 evas/evas_render - should call the render_post since the object color can be changed without changing map
SVN revision: 71224
2012-05-18 06:51:30 +00:00
ChunEon Park df0296e0b7 evas/evas_render - removed dead code
SVN revision: 71198
2012-05-17 10:34:53 +00:00
ChunEon Park a2c7fa2dcc evas/evas_render - trivial changes
changed from integers to Eina_Bool
removed white spaces and fixed indentations



SVN revision: 71170
2012-05-16 13:21:37 +00:00
ChunEon Park 14e43d84fd evas/evas_render - added evas_object_change_reset internal function to remove much duplicated code
SVN revision: 71169
2012-05-16 12:59:33 +00:00
ChunEon Park 0645d65c8a evas/evas_render - clean code more in _evas_render_phase1_object_process
SVN revision: 71106
2012-05-15 11:43:23 +00:00
ChunEon Park 5a077b9f85 evas/render - removed unnecessary parameter in _evas_render_phase1_object_process
SVN revision: 71105
2012-05-15 11:29:28 +00:00
Iván Briano c97f25128b cserve2 warnings begone
SVN revision: 70845
2012-05-07 17:22:06 +00:00
Iván Briano 15328efb85 evas/cserve2: fix typo that kept cserve2 disabled
now seriously...

Introducing Cache Serve 2.

This cache server will initially load images for clients connected to
it. It starts slave processes to load these images, and share the loaded
images through shm with the clients. All the connection done between
clients and the server goes through sockets.

The cserve2 build option is turned on by default, while the old cserve
was disabled, but in order to make clients use it, the environment
variable EVAS_CSERVE2 must be set, and a server must be running.

Clients will try to find the socket on a specified location using the
environment variable EVAS_CSERVE2_SOCKET. If it's not defined, then the
XDG_RUNTIME_DIR path should be used, and finally HOME, TMPDIR and /tmp.



SVN revision: 70699
2012-05-03 21:01:31 +00:00
Cedric BAIL 377cc2368a evas: remove EVAS_FRAME_QUEUING.
NOTE: This should be part of evas_render itself and not
delegated to the engine. So cleaning things to make it easier
during evas_render rewrite.


SVN revision: 70503
2012-04-26 09:53:03 +00:00
Carsten Haitzler cd5229f18d clear color multiply when rendering mapped obj
SVN revision: 70187
2012-04-15 03:55:36 +00:00
Carsten Haitzler e92d5fb2eb fix map overdraw issue that has snuck in during development
SVN revision: 69534
2012-03-21 04:04:03 +00:00
Carsten Haitzler 8143b3969a make sure we clean temporary objects - make some notes too.
SVN revision: 69522
2012-03-20 08:08:42 +00:00
Carsten Haitzler 396572a355 fix regression during 1.1 dev (towards 1.2) that made evas over-render
way too much! FIXED



SVN revision: 68204
2012-02-21 07:01:39 +00:00
Christopher Michael f1e9715711 Evas: Fix calculations for framespce when changed.
SVN revision: 66537
2011-12-26 23:10:27 +00:00
Carsten Haitzler 885c618f20 add new events for pre/post rendering
SVN revision: 66318
2011-12-19 05:50:06 +00:00
Christopher Michael ac49da31df Evas: Handle framespace changes also during 'render'.
SVN revision: 66306
2011-12-17 18:45:09 +00:00
Carsten Haitzler 3306dce0c7 useless clip setting in ctx as it's reset a few lines later.
SVN revision: 66271
2011-12-16 07:20:12 +00:00
Carsten Haitzler 6fd0ee9262 fix map clip issue that shows up in buffer engine.
SVN revision: 66270
2011-12-16 07:04:00 +00:00
Carsten Haitzler edaeefa288 fix another evas map clip issue! hooray! never ending list!
SVN revision: 65044
2011-11-11 05:56:40 +00:00
Carsten Haitzler ccf5af6c44 and fix evas map used as mapbuf with clipping and stuff! ugh! the
forever shifting bug! evas_render needs a rewrite



SVN revision: 64429
2011-10-27 09:39:18 +00:00
Carsten Haitzler 62106ea76a oh dear. debugging snuck in in my other fixes. remove.
SVN revision: 64287
2011-10-22 02:40:52 +00:00
Carsten Haitzler 30517bc67c oh this one was a doosey to find. objects still having map applied BUT
map is the same as a normal display (no mapping at all) are not
considered opaque. fix!



SVN revision: 64264
2011-10-21 17:14:03 +00:00
Carsten Haitzler a9cee095f1 and NOW fix obscure object handling properly.
SVN revision: 64252
2011-10-21 10:25:35 +00:00
Carsten Haitzler ed5360c648 and disable invalidate optimization
SVN revision: 64249
2011-10-21 10:00:03 +00:00
Cedric BAIL e2d8b7892d evas: only draw the hole when it's needed.
SVN revision: 64047
2011-10-13 09:23:42 +00:00
Carsten Haitzler 914a08e206 use lround() for map coord rounding to avoid silly things like
15.999999999999999998 rounding down to 15... whihc leads to
sometimes... odd off-by-1 expected results.



SVN revision: 63978
2011-10-11 06:06:11 +00:00
Cedric BAIL 8edb994133 evas: cleanup and reorder video function call to be more usable.
SVN revision: 63799
2011-10-04 09:34:01 +00:00
Cedric BAIL d724205a6e evas: add basic support for video support.
SVN revision: 63758
2011-10-03 03:28:52 +00:00
Carsten Haitzler db56e7b36f fix proxy rendering!!!! ugh. i dont like the way i did it.. but its
quick and does the job.



SVN revision: 62631
2011-08-20 14:40:28 +00:00
Christopher Michael 76acd92058 Evas: Fix formatting.
SVN revision: 62489
2011-08-15 20:17:18 +00:00
Carsten Haitzler e413884dac fix latent onebuf code (was never used before)
SVN revision: 61684
2011-07-25 10:30:20 +00:00
Iván Briano 82bc5b8140 Not so unused
SVN revision: 60904
2011-07-01 02:02:02 +00:00
Cedric BAIL 937cbfe675 evas: reorder accessing Evas_Object to prevent accessing them after their death.
SVN revision: 60260
2011-06-13 07:34:44 +00:00
Daniel Juyung Seo 924bddfc83 Evas evas_render.c: Fixed formatting.
Fixed indentation and removed trailing whitespaces.


SVN revision: 59560
2011-05-21 06:23:33 +00:00
Carsten Haitzler 88b59a9bb6 fix proxy sourcing of smart obj that updates.
SVN revision: 59536
2011-05-19 13:01:44 +00:00
Vincent Torri b3ed32be46 remove some shadow declarations
SVN revision: 59508
2011-05-18 14:12:10 +00:00
Carsten Haitzler fa309e5069 nash -> i fixed your mask rendering. interesting you only mask *IF*
you have 1:1 scaling. you could do this with scaled imaged (and
unscaled masks) with ease. both smooth and nearest.



SVN revision: 58838
2011-04-23 02:02:45 +00:00
Carsten Haitzler 09069b6172 doxy move to header.
SVN revision: 58477
2011-04-08 07:26:20 +00:00
Brett Nash b96d227334 Masking: Push a bit more arbitrary clipping
This seems to have got lost in my big messup before.  This pushes enough of
mask/arbitrary clip to be somewhat useful.  I need to push a little more soon
for it to be 100% happy, but this is useful level.

SVN revision: 58373
2011-04-06 05:38:38 +00:00
Carsten Haitzler 1c3bfd1a22 FIX: fix render bug when rendering to buffer canvases due to lost
clipper.



SVN revision: 58223
2011-03-31 10:26:42 +00:00