Carsten Haitzler
8ce36a26c9
0x0 smarts will no be rendered again - well children will be... but its still
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bad form to do this. oddly - the desktop panning in e does this. need to check.
SVN revision: 43799
2009-11-19 08:37:22 +00:00
Carsten Haitzler
a6798a676f
1. if you stack above/below yourself.. you get lost as an obj! ignore
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that case
2. add render debug #ifdef in evas_render.c and latent render debug stuff
SVN revision: 43706
2009-11-15 13:46:20 +00:00
Carsten Haitzler
dbfacc1acf
aaag found the bugger. printf--
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SVN revision: 43601
2009-11-10 09:10:59 +00:00
Carsten Haitzler
e58124942d
ok. i'm hunting the bug. yes! printf debuggin gets in! i want others to be
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able to find it too.
SVN revision: 43600
2009-11-10 08:50:11 +00:00
Carsten Haitzler
9af8993332
god damnt that took some time! fixed some bugs with map + smart objcs +
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repainting etc. etc. - seems to be working now in complex smart obj tests and
simple ones.
SVN revision: 43584
2009-11-09 15:18:37 +00:00
Carsten Haitzler
2c44b7dd55
smart children of mapped objs etc. work work!
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SVN revision: 43506
2009-11-07 05:01:43 +00:00
Carsten Haitzler
eb732b80e0
return somethnig
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SVN revision: 43485
2009-11-06 10:26:54 +00:00
Carsten Haitzler
948bb4a63e
fix smart map redraw errors.
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SVN revision: 43483
2009-11-06 08:44:49 +00:00
Carsten Haitzler
9791b27a18
map coords in mapped objects.
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SVN revision: 43463
2009-11-05 15:24:48 +00:00
Carsten Haitzler
bd0541a0b0
and fix the dual geometry thing - use the clip cache for uv geometry. perfect!
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SVN revision: 43432
2009-11-03 15:41:36 +00:00
Carsten Haitzler
6f4db357dd
i shoudl use join macro
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SVN revision: 43385
2009-11-01 09:03:01 +00:00
Carsten Haitzler
069de70853
add color to the vertexes in map. this allows for fading/shading of
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reflections, goraud shading for smooth 3d surfaces, mor realistic lighting
etc. etc. it comes at a small cost, but worth it.
SVN revision: 43384
2009-11-01 01:32:23 +00:00
Carsten Haitzler
1545cc226e
more map work. now only re-render map surface if size changed or any contents
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changed. still renders all, but better now. keeps map surfacer around for
shits and giggles until map unset or object deleted. als be able to set
smooth map and disable alpha (for smart objects)
SVN revision: 43362
2009-10-31 09:08:01 +00:00
Carsten Haitzler
bb3824803c
finally! smart objects work with map!
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SVN revision: 43343
2009-10-30 10:11:15 +00:00
Carsten Haitzler
422faf09fd
clean up map - move to #included worker and add mmx - just copied from normal
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image scaler actually.
SVN revision: 43336
2009-10-29 06:52:51 +00:00
Carsten Haitzler
5cc7803ef9
the start of other objects being able to map! text objects work.. tested.
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SVN revision: 43323
2009-10-28 08:59:01 +00:00
Cedric BAIL
8984a75799
* evas: Cleanup move to eina log.
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Patch from Mathieu Taillefumier.
SVN revision: 43200
2009-10-22 15:22:22 +00:00
Cedric BAIL
c259d8addd
* evas: Use eina_log.
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Patch from Matthieu.
SVN revision: 42598
2009-09-21 16:08:51 +00:00
Iván Briano
5c3b4fa74e
Improve documentation for Evas, Ecore, Edje and Elementary.
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Work by:
- Thiago R. Masaki (mostly)
- Fabiano Fidencio
- Gustavo Lima
SVN revision: 42550
2009-09-17 22:38:10 +00:00
Vincent Torri
ac3dae2a80
remove trailing spaces
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SVN revision: 42238
2009-09-04 05:13:19 +00:00
Cedric BAIL
b2d4ead502
* evas: Garbage is back for opaque window without background object.
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SVN revision: 41773
2009-08-14 17:48:49 +00:00
Cedric BAIL
3d6840cd1a
* evas: Fix two render bugs :
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- Forgot to reset clip before drawing cleanup rect.
- Always draw a rect to reset the background, just
choose a correct color.
Note: This will slow down software_x11 engine, as this engine
always do memset, so it does it twice. Before only the alpha
case was impacted, now both case are. Need time to fix it. If
someone has, don't hesitate :-) You can use elementary windows
state test, to see if thing is going correctly or not.
For the record, SDL engine has a score around 500 under X11 on
my computer, where the X11 engine does only have a score around
450.
SVN revision: 41770
2009-08-14 17:17:01 +00:00
Christopher Michael
53f359573e
Fix placement of __UNUSED__
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SVN revision: 41650
2009-08-09 19:07:03 +00:00
Christopher Michael
a29767c572
Formatting
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SVN revision: 41648
2009-08-09 16:41:51 +00:00
Christopher Michael
9261a4d24b
Just Formatting. NO code changes.
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SVN revision: 41636
2009-08-07 21:38:36 +00:00
Cedric BAIL
a7f2974e13
* evas: break engine API !!!
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Improvements: Now evas rendering loop is the one responsible to
initialize the surface to 0 correctly (taking into account surface
alpha and object opacity). This will reduce the number of memset
we do.
Note: Current software_x11 (xlib and xcb) are buggy. They are
copying too much data when the surface use a mask. That's why
two memset are left in their code. They could be removed, but
we should fix the surface we copy on change (look at mxob user
and evas_software_xlib_x_output_buffer_paste).
SVN revision: 41206
2009-06-26 13:26:52 +00:00
Cedric BAIL
0c9aead634
Evas_Rectangle are gone. We now use Eina_Rectangle and memory pool is
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shared accross the application.
SVN revision: 41170
2009-06-23 13:57:27 +00:00
Cedric BAIL
6d0ee81526
* evas: Remove Evas_Bool.
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SVN revision: 41067
2009-06-17 10:01:52 +00:00
Cedric BAIL
fdca8644a2
* Evas: Add another delay before reducing number of unused font in the
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cache.
Note: This is usefull when you are scaling up and down a font during an
animation.
SVN revision: 41049
2009-06-15 14:37:14 +00:00
Cedric BAIL
10a15524cc
* evas: Finally remove as much free/malloc from the render path. Will need certainly
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need some tunning on the number of Evas_Rectangle allocated in advance.
SVN revision: 40084
2009-04-15 13:40:37 +00:00
Cedric BAIL
55e281b4ff
* evas: Now all Evas_Rectangle are part of a pool. Next step would be to
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remove free at the end of evas_object_render_pre_effect_updates and only
do it on idle.
SVN revision: 40040
2009-04-14 12:15:07 +00:00
Cedric BAIL
d40e3ac01a
* evas: Add a mempool. More speedup to come, depend on timing with "break" freeze.
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SVN revision: 40037
2009-04-14 09:27:27 +00:00
Carsten Haitzler
9062c9050a
and support obscured rects for clip-out if middle of bordered image set to
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solid. speedup.
SVN revision: 39051
2009-02-17 04:53:03 +00:00
Cedric BAIL
465b76a017
Remove Evas_List from Evas.
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SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL
68d377afe6
Rename EINA_INLIST_ITER_NEXT/EINA_INLIST_ITER_LAST to EINA_INLIST_FOREACH/
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EINA_INLIST_REVERSE_FOREACH so it best match is behaviour. Asked by Gustavo.
SVN revision: 36928
2008-10-21 12:19:57 +00:00
Cedric BAIL
c99824328f
Move from Evas_Object_List to Eina_Inlist and completly remove Evas_Object_List.
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SVN revision: 36750
2008-10-17 11:23:18 +00:00
Cedric BAIL
e692738d22
Remove Evas_Array.
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SVN revision: 36716
2008-10-16 12:27:07 +00:00
Gustavo Sverzut Barbieri
58a49c2f69
Add calculate callback to Evas_Smart_Class.
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Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.
This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.
SVN revision: 35860
2008-09-07 01:25:49 +00:00
Cedric BAIL
3b2a46c239
This call is already done at the end of a frame rendering, so no need to do
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it also every time we restack something.
SVN revision: 35162
2008-07-18 13:31:06 +00:00
Cedric BAIL
2ebe01d957
Correct the removal of an object.
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SVN revision: 34842
2008-06-17 11:24:48 +00:00
Cedric BAIL
3796312acf
Cleanly handle evas_object_release.
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SVN revision: 34841
2008-06-17 09:04:12 +00:00
Carsten Haitzler
d4e8f592bb
fix arrya state engin issue... redraws vanishing. fixed!
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SVN revision: 34808
2008-06-12 13:22:26 +00:00
Cedric BAIL
eaedf88d4d
Fix osbcuring case with evas_render cache.
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SVN revision: 34737
2008-06-04 16:42:39 +00:00
Cedric BAIL
eaa23bebce
Replace evas_list used by evas_render by a cache of evas_array.
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README: This should not break any EFL applications, but please check and report any breakage to me.
SVN revision: 34677
2008-05-26 13:24:24 +00:00
Gustavo Sverzut Barbieri
7a82a3e43d
Save 20 bytes moving smart data to its specific object struct.
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This saves 20 bytes, bringing Evas_Object to 200 bytes, by moving data
specific to smart objects to their own struct (Evas_Object_Smart).
There is still one remaining member that could be removed:
smart.smart, this is used mainly to identify if one object is a smart
object or not. One possibility would be to add a bitfield to state
that, but another possibility is to check Evas_Object::object_data
and see if it's a smart or not.
SVN revision: 34419
2008-05-01 05:48:03 +00:00
Cedric BAIL
1a9cfba889
Removing trailing white spaces.
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SVN revision: 34269
2008-04-14 09:31:31 +00:00
Carsten Haitzler
2ea744bc1b
working on optimising software-x11 with the one-buffer persistence idea that
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software-16 uses. it works and in some cases gets massive speedups (70%+) but
in a few its slowdowns (30% down) in expedite tests - why, i don't know. it
should be the same or better in all tests. disabled for now - also not
complete. < 32bpp wont' work and not sure rotation works and masks don't work
either.
SVN revision: 31928
2007-10-02 03:40:14 +00:00
Carsten Haitzler
c303f04048
add an engine idle flush
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SVN revision: 30355
2007-06-17 02:56:59 +00:00
Gustavo Sverzut Barbieri
6398a2c6dc
Add branch prediction fixes
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SVN revision: 30237
2007-06-04 18:31:30 +00:00
Carsten Haitzler
18b973d1ac
1. fixed some inefficient edje loading - moved checks to the cache code where
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it sould be
2. fixed edje handling of delete of objects so we don't lose clip info if we
move a swallowed object out
3. fix up norender stuff for evas a bit
4. pants.
5. coogee beach (sydney) in summer right now is beatiful - KICK ASS!
SVN revision: 28102
2007-01-22 12:44:57 +00:00
Carsten Haitzler
5fc48a2b07
actually dont delay so long in deleting objects. make it happen sooner
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SVN revision: 28014
2007-01-16 10:17:10 +00:00
Carsten Haitzler
f80a02f999
a few things.
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1. disable viewports other than 1:1 at 0,0
2. remove output space coorsds for pointer.
3. remove geom caching
4. make threaded pipelined engine a runtime detect if u have > 1 cpu.
5. pthread build default if u have pthread.h and sched.h
SVN revision: 27131
2006-11-16 03:20:24 +00:00
Carsten Haitzler
3115a52684
and i implemented module UNLOADING. given enough cycles of non-use of a
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module and no references, it will get.... UNLOADED :)
SVN revision: 25954
2006-09-18 09:40:29 +00:00
sebastid
bca26535dd
Fix compiler warnings.
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SVN revision: 19580
2006-01-06 23:13:16 +00:00
sebastid
3e41ec2fbd
Remove EAPI warnings.
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Remove duplicate defines.
SVN revision: 19579
2006-01-06 23:05:17 +00:00
Carsten Haitzler
1b272aec90
joses's gradient work - gradient look nice. one problem jose.. USE BRACKETS!
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do NOT depend on order operation precedence. it broke scaling. laos other
completely bizarre mmx things were going wrong with mm7 ending up not 0 so
i've had to force it to be 0.
SVN revision: 18811
2005-12-03 09:27:53 +00:00
Carsten Haitzler
1baca6a2a7
1 more over-render - same concept.
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SVN revision: 18208
2005-11-02 07:13:49 +00:00
Carsten Haitzler
4aca7949f5
fix excess overdraw bug
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SVN revision: 18200
2005-11-02 04:03:55 +00:00
Carsten Haitzler
09602687a0
fix hash calls, fix object leak. :)
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SVN revision: 18162
2005-10-31 07:06:52 +00:00
Carsten Haitzler
5650f1a234
fix renders now
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SVN revision: 18009
2005-10-27 06:40:28 +00:00
Carsten Haitzler
c39bf3cc4e
no that made it worse.. evas renders everything. fix. must find it.
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SVN revision: 18006
2005-10-27 04:36:58 +00:00
Carsten Haitzler
bc6ba3ab34
fix restack draw bug
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SVN revision: 18005
2005-10-27 04:25:30 +00:00
Carsten Haitzler
208de4897a
the first wave of evas smart object modes. commit hell #1 . :) other things
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still need updating in cvs - but i am sure others can do that :)
SVN revision: 18001
2005-10-27 02:44:36 +00:00
sebastid
3f776d358a
Cleanup some headers.
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Remove duplicate typedefs and declerations.
SVN revision: 15407
2005-06-18 01:00:32 +00:00
Carsten Haitzler
46e02cf8bb
whitespace
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SVN revision: 14889
2005-05-22 02:49:50 +00:00
Carsten Haitzler
cb54bb2e60
optimisipoos. (e17's menus should be more responsive now)
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SVN revision: 14084
2005-04-03 14:22:17 +00:00
zuluone
c17ec61deb
corrected the docs slightly - no code changed
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SVN revision: 8993
2004-02-16 19:22:48 +00:00
Carsten Haitzler
8977499da7
fix fix fix :)
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SVN revision: 7089
2003-06-25 08:26:56 +00:00
Carsten Haitzler
87e41116b8
some optimizations seem to have screwed up rendering in corner cases. fixed
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by accounting for some of my new additions
SVN revision: 7086
2003-06-25 07:58:58 +00:00
Carsten Haitzler
b991fb9819
viewport bug fixed
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SVN revision: 6868
2003-04-17 12:05:00 +00:00
Carsten Haitzler
42219cdca3
Evas doc update... at least all api calls are now listed
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SVN revision: 6742
2003-03-05 02:30:20 +00:00
Carsten Haitzler
56b5e15f26
code move
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SVN revision: 6445
2002-11-08 08:02:15 +00:00