This patch should be backported if it work well. Need more tester.
It doesn't fix a missing del detection in enki and elementary_test transit 4.
SVN revision: 57765
Proxy objects allow you to use another image as the source of an image.
Essentially allowing the same object to be rendered multiple times. One
object (the source) is the original, each additional 'copy' is an image with
evas_object_image_source_set.
This is complete.
Also add partially working arbitrary maps, and arbitrary clipping.
Unfortunately both have some issues yet to be resolved (waiting on the next
feature to get merged together).
SVN revision: 56777
From: Atton Jonathan <jonathan.atton@gmail.com>
Subject: Re: [E-devel] Evas map and the attribute "color" and clip
Here a application. The test here is a bit different from the case in my
appliaction.
I have :
- 1 gengrid
- 1 elm layout as icon in the grid item
- a edje group swallowed in the elm layout. This group has a rotation.
It is
a red rectangle.
When I select the item :
- if no map : the rectangle disappear because the grid item add a
rectangle
in front of the red rectangle.
- if map : only a part of the red rectangle disappear. If I resize the
window sometime the rectangle disappear, sometimes a part appear.
2 screenshots are in the archive.
:)
that one.
SVN revision: 55927
for client apps that tried to be efficient with preloads to adapt
when the preloaded data is taken away from them. this allows it.
missing callback api bug fix.
SVN revision: 55745
done. working. now... still 1 more bug. seems to be a changed flag bug
too in dlip 2 test in scrolling list after map anim finished. smaller
bug to deal with now. ugh. bug one bug to the other
SVN revision: 51849
that you'd get dirty areas that didnt re-rneder. fixed with nasty hack
- force a full update if anyone in the evas object tree changed maps
from on to off and vice-versa
SVN revision: 51600
rendering. to turn on:
1.
configure with --enable-async-render
2.
export EVAS_RENDER_MODE=non-blocking
presto. necessitates some api swizzling (thus the expedite. ecore etc. changes)
the kind of results you get on a desktop:
http://www.rasterman.com/files/evas-async-vs-none.html
SVN revision: 49087
This commit moves Evas.h contents a lot, but it should not change code
(some conts were added, some function attributes were changed).
The purpose of such is to define the order that doxygen show modules
in its documentation.
I also splitted documentation a bit more, and added a src/examples to
list useful example code. Right now it is just a pure-evas
draw-and-save using buffer engine.
NOTE: there is lots to document, and the @todo list is quite long but
I guess lots of things there were done already. Raster, could
you review this list?
SVN revision: 47308
1. the concept of callbacks for a canvas as a whole. add/ del/ del_full these
2. focus in+out events for the canvas as a whole - can help solve some issues
with inoput methods + ecore-imf + entries (like edje_entry)
3. add callabcks to be called before/after flush of display.
SVN revision: 45761
changed. still renders all, but better now. keeps map surfacer around for
shits and giggles until map unset or object deleted. als be able to set
smooth map and disable alpha (for smart objects)
SVN revision: 43362
- Forgot to reset clip before drawing cleanup rect.
- Always draw a rect to reset the background, just
choose a correct color.
Note: This will slow down software_x11 engine, as this engine
always do memset, so it does it twice. Before only the alpha
case was impacted, now both case are. Need time to fix it. If
someone has, don't hesitate :-) You can use elementary windows
state test, to see if thing is going correctly or not.
For the record, SDL engine has a score around 500 under X11 on
my computer, where the X11 engine does only have a score around
450.
SVN revision: 41770
Improvements: Now evas rendering loop is the one responsible to
initialize the surface to 0 correctly (taking into account surface
alpha and object opacity). This will reduce the number of memset
we do.
Note: Current software_x11 (xlib and xcb) are buggy. They are
copying too much data when the surface use a mask. That's why
two memset are left in their code. They could be removed, but
we should fix the surface we copy on change (look at mxob user
and evas_software_xlib_x_output_buffer_paste).
SVN revision: 41206
Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.
This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.
SVN revision: 35860
This saves 20 bytes, bringing Evas_Object to 200 bytes, by moving data
specific to smart objects to their own struct (Evas_Object_Smart).
There is still one remaining member that could be removed:
smart.smart, this is used mainly to identify if one object is a smart
object or not. One possibility would be to add a bitfield to state
that, but another possibility is to check Evas_Object::object_data
and see if it's a smart or not.
SVN revision: 34419
software-16 uses. it works and in some cases gets massive speedups (70%+) but
in a few its slowdowns (30% down) in expedite tests - why, i don't know. it
should be the same or better in all tests. disabled for now - also not
complete. < 32bpp wont' work and not sure rotation works and masks don't work
either.
SVN revision: 31928
it sould be
2. fixed edje handling of delete of objects so we don't lose clip info if we
move a swallowed object out
3. fix up norender stuff for evas a bit
4. pants.
5. coogee beach (sydney) in summer right now is beatiful - KICK ASS!
SVN revision: 28102