We should use dispatch_pending here.
Signed-off-by: Christopher Michael <cp.michael@samsung.com> SVN revision: 84381
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@ -75,7 +75,7 @@ engine_wayland_egl_args(const char *engine __UNUSED__, int width __UNUSED__, int
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void
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engine_wayland_egl_loop(void)
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{
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assert(wl_display_dispatch(wl.display) != -1);
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assert(wl_display_dispatch_pending(wl.display) != -1);
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}
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void
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