Cedric BAIL
4b44a59d2e
* evas: Fix bug in evas_objects_in_rectangle_get.
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SVN revision: 43999
2009-11-26 14:56:46 +00:00
Carsten Haitzler
a70e666831
more debugging options...
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SVN revision: 43920
2009-11-23 13:21:35 +00:00
Carsten Haitzler
87e5e70a9d
fix anothe rmap draw bug.
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SVN revision: 43917
2009-11-23 10:07:07 +00:00
Carsten Haitzler
a6dea7be9b
find gl symbols runtime - some gl's support the feature but havent
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standardised symbols! (bad gl! bad!)
SVN revision: 43857
2009-11-21 10:51:51 +00:00
Carsten Haitzler
8ce36a26c9
0x0 smarts will no be rendered again - well children will be... but its still
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bad form to do this. oddly - the desktop panning in e does this. need to check.
SVN revision: 43799
2009-11-19 08:37:22 +00:00
Gustavo Sverzut Barbieri
8a668562b4
fix bug spotted by Brian Wang.
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SVN revision: 43793
2009-11-19 00:38:34 +00:00
Iván Briano
1f33962f78
<glima> commit msg would be something like: "applying size recalcs on
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childs in the case they have size hints for Evas_Object_Box'es.
it was documented on the layouts api but never implemented"
SVN revision: 43745
2009-11-17 00:19:24 +00:00
Carsten Haitzler
a6798a676f
1. if you stack above/below yourself.. you get lost as an obj! ignore
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that case
2. add render debug #ifdef in evas_render.c and latent render debug stuff
SVN revision: 43706
2009-11-15 13:46:20 +00:00
Carsten Haitzler
16764f7d61
fix font alloc bug!
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SVN revision: 43686
2009-11-14 05:08:00 +00:00
Carsten Haitzler
de44d8682a
fix gles symbols
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SVN revision: 43662
2009-11-13 12:31:31 +00:00
Carsten Haitzler
39913889b3
fix gles defs
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SVN revision: 43660
2009-11-13 11:30:28 +00:00
Carsten Haitzler
267c9bce6c
on paper.. go gles2 too... that should work.. in theory. need to test.
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SVN revision: 43659
2009-11-13 08:43:50 +00:00
Carsten Haitzler
fcc8e2ec47
fix color stuff.. next.. need to fix z stuff.
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SVN revision: 43658
2009-11-13 08:38:12 +00:00
Carsten Haitzler
b5d5817a88
fix some valgrind issues
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SVN revision: 43657
2009-11-13 08:28:47 +00:00
Carsten Haitzler
7999691b9f
and now complex stuff works..... woot!
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SVN revision: 43656
2009-11-13 08:19:13 +00:00
Carsten Haitzler
fccd2db126
fix disabling of blendipoos!
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SVN revision: 43655
2009-11-13 07:30:03 +00:00
Carsten Haitzler
2df6cb92bb
del fbo as well if it exists
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SVN revision: 43654
2009-11-13 07:25:08 +00:00
Carsten Haitzler
e3fcdd8b48
render-to-texture now is used for evas maps... but only simple cases seem to
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work. (in ello) elementary stuff seems... less happy. will work on it! also
havent done the gles bits. just desktop gl (first port of call for
doing/testing). the #ifdefs are ther waiting with fixme's
SVN revision: 43653
2009-11-13 07:22:31 +00:00
Lars Munch
3b3872fed2
Fix WinCE engine build
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SVN revision: 43628
2009-11-12 13:49:46 +00:00
Vincent Torri
9f839063c8
allow glew engine to be compiled again
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SVN revision: 43615
2009-11-11 12:51:24 +00:00
Gustavo Sverzut Barbieri
8515fdc82b
/me stuuuuuuuupid, spank spank spank... go test your code before commit :-D
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SVN revision: 43613
2009-11-11 12:47:46 +00:00
Gustavo Sverzut Barbieri
3e08cf2e23
more evas_map utils, let's avoid duplicating these everywhere.
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SVN revision: 43612
2009-11-11 12:33:52 +00:00
Carsten Haitzler
6e22b36451
step 1. some map support! images only right now. next. render-to-texture.
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invasive change right now.
SVN revision: 43611
2009-11-11 11:39:25 +00:00
Vincent Torri
43fb7ca168
fix compilation of glew engine.
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Unfortunately, the computer on which i compile does not
support OpenGL 2.0, so i can't test the engine.
SVN revision: 43610
2009-11-11 11:17:11 +00:00
Carsten Haitzler
dbfacc1acf
aaag found the bugger. printf--
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SVN revision: 43601
2009-11-10 09:10:59 +00:00
Carsten Haitzler
e58124942d
ok. i'm hunting the bug. yes! printf debuggin gets in! i want others to be
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able to find it too.
SVN revision: 43600
2009-11-10 08:50:11 +00:00
Carsten Haitzler
c88c587e66
printf--!
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SVN revision: 43597
2009-11-09 23:48:26 +00:00
Carsten Haitzler
48848d8cbe
whatevr the obj c lang push thing is... it breaks evas' build entirely on
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normal linux. remove.
SVN revision: 43589
2009-11-09 16:29:10 +00:00
Raoul HECKY
ed3898cf70
Fix Cocoa.h detection on MacOSX
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SVN revision: 43586
2009-11-09 15:40:01 +00:00
Carsten Haitzler
730661d3da
move check to more unlikely position in chekc order
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SVN revision: 43585
2009-11-09 15:20:32 +00:00
Carsten Haitzler
9af8993332
god damnt that took some time! fixed some bugs with map + smart objcs +
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repainting etc. etc. - seems to be working now in complex smart obj tests and
simple ones.
SVN revision: 43584
2009-11-09 15:18:37 +00:00
Cedric BAIL
3450e0aaea
* evas: Add support for async callback in Quartz backend.
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TODO: Add map support.
SVN revision: 43582
2009-11-09 13:04:41 +00:00
Sebastian Dransfeld
48eec51e60
Fix compiler warnings
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SVN revision: 43536
2009-11-08 19:52:44 +00:00
Vincent Torri
c6458f9e7f
fix evas compilation when async preload is disabled
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SVN revision: 43514
2009-11-07 18:19:44 +00:00
Carsten Haitzler
2c44b7dd55
smart children of mapped objs etc. work work!
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SVN revision: 43506
2009-11-07 05:01:43 +00:00
Cedric BAIL
992a1b4f13
* evas: Add convertion function for 8bpp grayscale no pal (256 and 16 values).
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SVN revision: 43491
2009-11-06 15:15:37 +00:00
Carsten Haitzler
402103b40b
2 more!
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SVN revision: 43490
2009-11-06 15:15:12 +00:00
Carsten Haitzler
09554e67fb
remove 2 more types
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SVN revision: 43489
2009-11-06 15:14:34 +00:00
Carsten Haitzler
7ecfc00965
fix - remove typedefs of gl stuff. not needed.
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SVN revision: 43488
2009-11-06 15:13:29 +00:00
Carsten Haitzler
3fa1906514
better text perf - less geometry data for complex text drawing.
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simpler yuv with matrix.
SVN revision: 43487
2009-11-06 11:32:23 +00:00
Carsten Haitzler
9b56603875
oops - infinite loopies
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SVN revision: 43486
2009-11-06 10:30:24 +00:00
Carsten Haitzler
eb732b80e0
return somethnig
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SVN revision: 43485
2009-11-06 10:26:54 +00:00
Carsten Haitzler
948bb4a63e
fix smart map redraw errors.
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SVN revision: 43483
2009-11-06 08:44:49 +00:00
Cedric BAIL
a82d161c27
* evas_cache_image: Attempt to make a definitiv fix for race condition on cancel.
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WARNING: If you continue to see any segv in E17, please report to me with a backtrace. Thanks.
SVN revision: 43465
2009-11-05 17:38:51 +00:00
Carsten Haitzler
bf871d0975
try uncondiutionalyl remove dropped images from preload queue
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SVN revision: 43464
2009-11-05 16:05:29 +00:00
Carsten Haitzler
9791b27a18
map coords in mapped objects.
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SVN revision: 43463
2009-11-05 15:24:48 +00:00
Carsten Haitzler
36a2d10682
fix mul! out of premul range!
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SVN revision: 43446
2009-11-04 09:25:52 +00:00
Carsten Haitzler
bd0541a0b0
and fix the dual geometry thing - use the clip cache for uv geometry. perfect!
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SVN revision: 43432
2009-11-03 15:41:36 +00:00
Carsten Haitzler
7526d0751e
add a new npot extn string
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SVN revision: 43430
2009-11-03 10:33:37 +00:00
Gustavo Sverzut Barbieri
3d77c82d15
immediately unset maps.
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if we call evas_object_map_enable_set(o, 0) we expect things to go
back to normal immediately.
SVN revision: 43424
2009-11-02 15:58:48 +00:00
Carsten Haitzler
0007c51508
document map util calls
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SVN revision: 43423
2009-11-02 15:43:51 +00:00
Carsten Haitzler
f514e72be7
fix 3d util api. better now.
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SVN revision: 43418
2009-11-02 12:20:50 +00:00
Carsten Haitzler
2510cad2f0
some more util calls for 3d goop. not 100% sure i like it atm, but.. here goes.
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SVN revision: 43411
2009-11-02 08:52:23 +00:00
Carsten Haitzler
b2ac7c110a
fix mmx code
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SVN revision: 43386
2009-11-01 11:45:16 +00:00
Carsten Haitzler
6f4db357dd
i shoudl use join macro
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SVN revision: 43385
2009-11-01 09:03:01 +00:00
Carsten Haitzler
069de70853
add color to the vertexes in map. this allows for fading/shading of
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reflections, goraud shading for smooth 3d surfaces, mor realistic lighting
etc. etc. it comes at a small cost, but worth it.
SVN revision: 43384
2009-11-01 01:32:23 +00:00
Vincent Torri
00d1eab6d8
spelling
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SVN revision: 43374
2009-10-31 15:18:19 +00:00
Carsten Haitzler
1545cc226e
more map work. now only re-render map surface if size changed or any contents
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changed. still renders all, but better now. keeps map surfacer around for
shits and giggles until map unset or object deleted. als be able to set
smooth map and disable alpha (for smart objects)
SVN revision: 43362
2009-10-31 09:08:01 +00:00
Carsten Haitzler
bb3824803c
finally! smart objects work with map!
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SVN revision: 43343
2009-10-30 10:11:15 +00:00
Carsten Haitzler
335081d18c
ifdef++
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SVN revision: 43337
2009-10-29 11:54:47 +00:00
Carsten Haitzler
422faf09fd
clean up map - move to #included worker and add mmx - just copied from normal
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image scaler actually.
SVN revision: 43336
2009-10-29 06:52:51 +00:00
Carsten Haitzler
5cc7803ef9
the start of other objects being able to map! text objects work.. tested.
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SVN revision: 43323
2009-10-28 08:59:01 +00:00
Mike Frysinger
e204104de3
fix typo in previous change -- EVAS_DEFAULT_LOG_COLOR, not EVAS_DEFAULT_COLOR
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SVN revision: 43300
2009-10-26 20:42:24 +00:00
Carsten Haitzler
b0695a6712
fill in last fixme on rendering code and make it better written by moving
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comon code blobs to functions.
SVN revision: 43298
2009-10-26 14:06:21 +00:00
Vincent Torri
56f784dacd
fix+++
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SVN revision: 43250
2009-10-24 17:00:34 +00:00
Vincent Torri
d8c4555c36
eng_setup must return 1 on success and 0 on failure
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SVN revision: 43248
2009-10-24 15:24:11 +00:00
Carsten Haitzler
b36917b180
smooth map works (down to 1/2 size its good. its pretty much gl_linear, but
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in software. but it looks gorgeous. rotations are groovey.
SVN revision: 43226
2009-10-23 13:17:22 +00:00
Carsten Haitzler
4a6609c55f
fix copy & paste bug.
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SVN revision: 43225
2009-10-23 13:11:23 +00:00
Carsten Haitzler
2168b2a57f
fix statements
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SVN revision: 43224
2009-10-23 06:48:22 +00:00
Vincent Torri
f60b381333
Fix some warnings. I don't touch gl engines for now
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SVN revision: 43221
2009-10-22 22:33:06 +00:00
Vincent Torri
e5046c8846
Fix some warnings. I don't touch map code for now.
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SVN revision: 43218
2009-10-22 22:22:10 +00:00
Gustavo Sverzut Barbieri
4b95e6b078
oops, it's eina_log_domain_unregister... domain, not dom!
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SVN revision: 43213
2009-10-22 20:14:05 +00:00
Gustavo Sverzut Barbieri
6982f7b9c6
evas_map: more extensible and safe. add docs
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change evas_map to return a structure that serves as an array of
points. This way we'll know for sure the number of points in it. Right
now it's hardcoded to 4, so check it, but in future we can just allow
more points and it should work.
added docs. I'm not sure about most of it, so it would be good to have
someone to review and fill in more, maybe that's raster? Grep for
"TODO" and you'll see the missing stuff. It would be good to add
examples in evas_map_point_coord_set() and
evas_map_point_image_uv_set()
SVN revision: 43211
2009-10-22 20:11:33 +00:00
Cedric BAIL
9af68d80da
* evas: Add map to SDL also.
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SVN revision: 43206
2009-10-22 17:06:06 +00:00
Cedric BAIL
0cf81bc080
* evas: Fix missing correction.
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SVN revision: 43205
2009-10-22 16:39:20 +00:00
Carsten Haitzler
041327008f
a little cleaner, but not faster
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SVN revision: 43204
2009-10-22 16:06:32 +00:00
Carsten Haitzler
a24ad9a1c4
fast path for solid maps.
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SVN revision: 43203
2009-10-22 15:51:18 +00:00
Carsten Haitzler
7fce71c5d9
add some beginnigns of utility funcs to evas map. move it to its own file.
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SVN revision: 43201
2009-10-22 15:47:30 +00:00
Cedric BAIL
8984a75799
* evas: Cleanup move to eina log.
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Patch from Mathieu Taillefumier.
SVN revision: 43200
2009-10-22 15:22:22 +00:00
Carsten Haitzler
6f4b45e296
re-enable yuv shader for 6410.
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SVN revision: 43195
2009-10-22 08:55:07 +00:00
Carsten Haitzler
c1b3587659
enable npot textures
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SVN revision: 43194
2009-10-22 08:53:25 +00:00
Carsten Haitzler
43234e9b59
pull smooth... that's not going to be sane. or smooth. hmmm.
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SVN revision: 43192
2009-10-22 07:31:25 +00:00
Carsten Haitzler
67fd2dd37c
default load - 75dpi. like fonts.
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SVN revision: 43190
2009-10-22 06:40:58 +00:00
Carsten Haitzler
63ec70ea91
enable smooth path - same as nearest... for now
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SVN revision: 43183
2009-10-21 14:53:55 +00:00
Carsten Haitzler
ceb6cb9600
handle if uv are out of image coords - clamp. remove unsued bounds checks
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(not needed anymore). also fix a black edge.
SVN revision: 43182
2009-10-21 14:45:55 +00:00
Cedric BAIL
4d083a6627
* evas: Make quartz engine compile again.
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SVN revision: 43180
2009-10-21 13:09:04 +00:00
Carsten Haitzler
0f138474d6
improve map.. now no rendering or segv bugs (that i have seen). woot. also
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handle clipping and clip-outs.
SVN revision: 43178
2009-10-21 09:33:07 +00:00
Carsten Haitzler
8bf3f50b2c
map code... works.. with bugs... but works. visually...
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SVN revision: 43163
2009-10-20 16:03:57 +00:00
Carsten Haitzler
c50ea6b1c8
map image... not used yet.
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SVN revision: 43131
2009-10-17 10:25:51 +00:00
Vincent Torri
3066c3d305
Evas_Data.h functions are deprecated.
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SVN revision: 43130
2009-10-17 09:10:31 +00:00
Vincent Torri
2b57e1d0da
remove evas data from the visual studio project
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SVN revision: 43129
2009-10-17 08:54:41 +00:00
Jonathan Atton
75303b4b5b
Evas :The doc say "This function removes the most recently added callback", consequently we have te prepend the items
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SVN revision: 43103
2009-10-15 20:50:15 +00:00
Carsten Haitzler
8cf88e6b18
and flush there too
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SVN revision: 43091
2009-10-15 03:25:22 +00:00
Carsten Haitzler
40f23d3708
flush queu at context change time (use win) just in case
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SVN revision: 43090
2009-10-15 01:39:22 +00:00
Vincent Torri
a4196bafd2
evas doc looks better now
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SVN revision: 43082
2009-10-14 19:21:37 +00:00
Vincent Torri
ebdf658cfd
use fprintf for messages
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SVN revision: 43056
2009-10-13 17:31:18 +00:00
Vincent Torri
3414279848
fix compilation on Windows CE
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SVN revision: 43055
2009-10-13 17:27:49 +00:00
Carsten Haitzler
017e26b4e0
fix font aligned tex.
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SVN revision: 43049
2009-10-13 10:42:03 +00:00
Carsten Haitzler
0b3d755ce9
more work putting shared bits in shared. but context seems to be a big problem.
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:(
SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler
022dc0cb6e
disable yuv for 6410 - seems theres a bug., use img shader instead just as a
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placeholder.
SVN revision: 43047
2009-10-13 03:12:32 +00:00