The implementation of the slave doesn't need to care about reading
commands and sending answers. It just receives the arguments for its job
and returns the processed data.
SVN revision: 71599
Also, put the slant angle calculations in a macro for easier future changes.
Just have it there so people who want it can turn it on.
SVN revision: 71506
The Slave_Proc now inherits from Slave, which implements all the
communication logic. The Slave_Proc only has specific code for
processes, while a new Slave_Thread should be added soon with code for
slave threads.
SVN revision: 71368
NOTE: as librsvg is a massive source of bugs in e17, it is now
removed from evas. You can still use librsvg by using the
evas_generic_loader. Please not that you need to properly delete
it from your disk if you don't use a package manager. The file to
remove :
/*/lib/evas/modules/loaders/svg/linux-gnu-i686-1.2.*/module.so
SVN revision: 71223
Now evas will in all case do the layout during the prepare stage. It will do that
once and as long as the text didn't change. This does improve by a factor of at
least 2.3 in all expedite test case except the text change that only get a 30%
increase (I expect a drop in performance on non pipe rendering for text change
expedite test only, but this case is not common in real life).
This also fix the issue that show random size glyph when using pipe rendering.
SVN revision: 71220
glyph metrics.
Instead of having to render the glyph to get the width and horizontal
bearing of it, it's possible to get this information from the glyph
metrics (which are available on the glyph slot).
This change now allows Evas to only render the glyph at the rendering
phase, instead of having to render it during layout phase.
SVN revision: 71132
Currently, this feature is only supported in EGL/GLESv2 environment
with GL_IMG_multisampled_render_to_texture extension supported.
_____________________
from: (sanghee park) sh15.park@samsung.com
Dear all,
I compose this mail to ask reviewal this patch about multisampling on the evasgl.
I want to make multisampling capacity to enhance rendering quality of the evasgl.
But if MSAA is applied always, this have possibility lowering rendering performance,
I separated user's input level to high, mid, low, none.
If you want to test this patch, try to examine rendering qulity on EGL circumstance with multisampling level.
Plaese review it, and any suggestion will be appreciated.
Best Regards,
SangHee
SVN revision: 70992
- Cleanup cache2 things on shutdown
- Use Eina_File instead of straight shm_open + mmap when loading things from cserve2
- Do free the mapped images when we don't need them
SVN revision: 70936
Mainly, glDeleteBuffers was being called instead of glDeleteRenderbuffers.
Also, there was an error when checking if surface is valid.
SVN revision: 70870
now seriously...
Introducing Cache Serve 2.
This cache server will initially load images for clients connected to
it. It starts slave processes to load these images, and share the loaded
images through shm with the clients. All the connection done between
clients and the server goes through sockets.
The cserve2 build option is turned on by default, while the old cserve
was disabled, but in order to make clients use it, the environment
variable EVAS_CSERVE2 must be set, and a server must be running.
Clients will try to find the socket on a specified location using the
environment variable EVAS_CSERVE2_SOCKET. If it's not defined, then the
XDG_RUNTIME_DIR path should be used, and finally HOME, TMPDIR and /tmp.
SVN revision: 70699
(Trying it again since this commit broke evas build yesterday.)
Previously, evas_gl_surface_create() didn't actually do
the render buffer attach to the the FBO. It was performed when
the make_current was called for the first time. The issue
was that even though the surface was successfully created with
the given configuration, there was a possibility of make_current
failing with the error message "FBO not complete" because of
the surface configuration.
So, I've added a piece of code that checks the FBO
capabilities beforehand to set up a available surface configurations
so that it doesn't have to fail during make_current for unsupported
surface format.
Also, I've changed the surface config in a way that once the
user calls evas_gl_surface_create(), evas gl sets the config
parameter with configuration that evas_gl is actually using.
SVN revision: 70680
Previously, evas_gl_surface_create() didn't actually do
the render buffer attach to the the FBO. It was performed when
the make_current was called for the first time. The issue
was that even though the surface was successfully created with
the given configuration, there was a possibility of make_current
failing with the error message "FBO not complete" because of
the surface configuration.
So, I've added a piece of code that checks the FBO
capabilities beforehand to set up a available surface configurations
so that it doesn't have to fail during make_current for unsupported
surface format.
Also, I've changed the surface config in a way that once the
user calls evas_gl_surface_create(), evas gl sets the config
parameter with configuration that evas_gl is actually using.
SVN revision: 70617
This make it possible to use the object tree to reduce the number of object, we need to explore to know
what is under a specific position. First used by propagation event code. That code is now 4 times faster, enjoy !
As a side cost evas_object_move goes from 925 to 980 valgrind cycle on my computer, so not something you
will notice.
NOTE: if you notice any breakage regarding event propagation, map, cats, minor or major, please report to
me ! I hope I didn't loose my mojo, with such a scary change, I have a big chance to get it back !
SVN revision: 70564
NOTE: This should be part of evas_render itself and not
delegated to the engine. So cleaning things to make it easier
during evas_render rewrite.
SVN revision: 70503
Note: this two were broken. Current plan to bring
that feature back in, is to attach this information
to Evas_Text_Prop during the prepare stage. This
would improve both single and multiple core rendering
without increasing the number of lock and the complexity
of the code.
SVN revision: 70501
NOTE: other things that may join it in the near futur EVAS_FRAME_QUEUE,
EVAS_METRIC_CACHE and maybe EVAS_WORD_CACHE also. This is all part of
cleaning up our rendering path so we can actually improve it more easily.
SVN revision: 70499
NOTE: some of this function should be moved as inline, but that's to late for a change
I think. So we will fix that if needed.
Second point, I am not happy with is eina_inarray_insert and eina_inarray_insert_at. The
naming is really poor.
SVN revision: 70352
Attached patch fixes a bunch of warnings in evas doc:
- Make remaining EINA_{TRUE,FALSE} @c, removing some undef link in same
time
- Make remaining NULL @c
- Fix the color space list
- small random fix
SVN revision: 69956
Due typo the weight was being handled as an integer, not floating
point. It worked with examples since they were usually being round to
int after being sum (0.3 + 0.7 -> 1.0, 3 + 7 -> 10).
SVN revision: 69910
There is a reference to evas-load-error-str.c in
the evas_load_error_str doc, but this file doesn't exist
anymore so I made the doc link to evas-images.c which use
several times this function.
SVN revision: 69754
Subject: [E-devel] [patch] evas doxygen doc (1)
There are a lot of small things to fix in the evas doc. Here is a first
batch. Fixes are trivial and obvious. Just a question about the first
hunk, I removed the <tdb> that replaced valid email for companies
because it makes doxygen complain about the unknown tag and, well, it
doesn't give any information either. Was there an explanation about
adding this ?
Joined is the patch along with the doc build log diff.
SVN revision: 69749
This works in linux and windows, and should fix shm_detection on BSD (including Mac)
BSD, Mac and solaris users : please check that it compiles and shm_open is detected
SVN revision: 69612
Subject: image data get/set pairing issue
I found a bug about pairing
evas_object_image_data_get/set(eng_image_data_get/put).
It was added to count checked_out for paring
eglMapImageSEC/eglUnmapImageSEC.
In case of calling evas_object_image_data_set() twice after calling
evas_object_image_data_get(), dyn.checked_out has -1.
Then, if evas_object_image_data_get() and evas_object_image_data_set()
is call, it can't call eglUnmapImageSEC().
If dyn.checked_out has minus, it can make some problem.
So, I fixed this problem.
Please find enclosed patch file and let me know if I misunderstood.
SVN revision: 68504
From: Thanatermesis <thanatermesis.ecvs@gmail.com>
Subject: [E-devel] LDFLAGS with -Wl,-z,defs
Aparently if you add the option "-Wl,-z,defs" to your LDFLAGS, there's some
libs that doesn't compile, like evas and e_dbus, there's some logs:
SVN revision: 68464
subject: [E-devel] [Patch] Add override gl apis for osmesa
When an application use glBindFramebuffer or glBindRenderbuffer via
evas_gl after loding libosmesa.so,it shows segment fault.
Because glBindFramebuffer and glBindRenderbuffer are not overrided.
So, I fixed it.
SVN revision: 68391
NOTE: I would like to do the same with software SDL 16bits engine.
But as we don't have a buffer_16 backend, I am likely to just remove
it and use buffer conversion code to match a 16bits target. This
will come with a performance impact, that will make it useless. So
I am just tempted to completly remove it.
SVN revision: 68352
Subject: [E-devel] [patch] evas - preventing retard mouse event
process in evas_object_event_callback_call
I made a small patch to prevent retard mouse event process.
At certain circumstance (like as genlist select callback + naviframe
item push),
some events are repeat processed.
If some evas_objects're iterating in evas_event_feed_mouse_up and
mouse_out event's emitted by other interrupt(such as naviframe item
push),
then some evas_objects events are multiple processed by
evas_object_event_callback_call.
More elaborating it with a example.
There are a genlist and a multibuttonentry on genlist item.
When a user clicks multibuttonentry then evas will process mouse down
and up.
in evas_event_feed_mouse_up, it gets evas object list to process mouse
events.
Then in the evas object list, there are two evas objects - rect and
textblock.
Two objects have its own parents.
the rect has below parents.
----------------------------------------
edje - genlist item
elm_genlist_pan
edje
multibuttonentry
box
entry
els_scroller (0x2a601788)
rect <== the rect
the textblock has below parents.
----------------------------------------------
edje - genlist item
elm_genlist_pan
edje
multibuttonentry
box
entry
els_scroller(0x2a601788)
edje
elm_pan
edje
textblock <== the textblock
(note : two evas object have same parent (els_scroller))
So normally mouse up callbacks event propagates to its own parent.
the rect is processed to genlist item. and the textblock is processed
to genlist item.
but when els_scroller is processed, it's blocked by checking event
type and event id checking.
Mouse Up(rect) -> Mouse Up(textblock)
event_id (3) -> event_id (3)
evas_object_event_callback_call(Evas_Object *obj, Evas_Callback_Type
type, void *event_info, int event_id)
{
...
if ((obj->delete_me) || (!obj->layer)) return;
if ((obj->last_event == event_id) &&
(obj->last_event_type == type)) return;
<=== blocked
However if naviframe item is pushed in the middle
of mouse up processing.
It can break into mouse up. So it's processed like below.
Mouse Up(rect) -> Mouse Out(rect) -> Mouse Out(textblock) -> Mouse
Up(textblock)
event_id (3) -> event_id(4) -> event_id(4)
-> event_id(3)
(note Mouse_Out is made by naviframe item push for event freezing)
If that, there's no mechanism to block that repeat processing same
event.
So I suggest this patch.
This patch blocks old events if there's no reason to process.
(It blocks old mouse_up event because mouse_out is processed.)
And I think it also clear the bug in
"[E-devel] event repetition with elm_naviframe/elm_genlist"
SVN revision: 67879