Commit Graph

1125 Commits

Author SHA1 Message Date
Christopher Michael 1a34b86f34 Evas (wayland_egl): Fix 'close' of windows. Basically, we will check
if the eng setup has a NULL surface, and if the RenderEngine has an
existing surface, that means we are hiding/closing the window, and
thus should free the existing RenderEngine Window.



SVN revision: 67160
2012-01-12 23:58:17 +00:00
Sung Park 20b3d52669 Added new Evas GL api called evas_gl_config_new/free()
to ensure backward compatibility.  Previously, the user
simply declared a Evas_GL_Config object but this can
cause problems if more config options are added.  So,
we have Evas allocate the config object for the user
so it can handle addition in the future.

Also, added some safety code around _extensions_init


SVN revision: 67141
2012-01-12 13:54:06 +00:00
Christopher Michael 71e63d268f Evas (wayland_egl): Remove printfs (done debugging that).
SVN revision: 67140
2012-01-12 13:10:53 +00:00
Christopher Michael a75b3126b2 Evas (gl_x11): Move make current so we only have one if.
SVN revision: 67137
2012-01-12 12:25:21 +00:00
Christopher Michael c0dd6f7975 Evas (wayland_egl): Fix egl detection in check_engine. (In theory, the
old version of this w/ the 3 includes Should be working, but I've
tested it on 2 machines now, and it fails on both with those lines in
there, so I am removing them).

Make wayland_egl engine Actually work and draw stuff now (too many
code changes to list them all separately). See http://i.imgur.com/i2eBE.png.




SVN revision: 67128
2012-01-12 09:01:37 +00:00
Christopher Michael dd7d556916 Evas (gl_x11): We cannot call eglMakeCurrent if we have already called
eglTerminate prior (eg: eglTerminate was in the wrong place here).



SVN revision: 67119
2012-01-12 06:06:07 +00:00
Christopher Michael f33a71339c Evas (wayland_egl): Oops, missed one rename on the engine info
structure.



SVN revision: 67102
2012-01-11 23:32:58 +00:00
Christopher Michael 42e82f9092 Evas (wayland_egl): Update code to use more descriptive name for
engine_info_structure.



SVN revision: 67100
2012-01-11 23:28:39 +00:00
Christopher Michael 17b8c59425 Evas (wayland_egl): Use a more descriptive name for the engine info
structure.



SVN revision: 67099
2012-01-11 23:28:01 +00:00
Christopher Michael 34ab2ff6cd Evas (wayland_egl): Destroy the wl_egl_window also when we free.
SVN revision: 67075
2012-01-11 12:58:59 +00:00
Christopher Michael e89e7d8ef5 Evas (wayland_egl): Use proper header name. Remove commented line.
SVN revision: 67074
2012-01-11 12:41:08 +00:00
Christopher Michael ad8ca8457c Evas (wayland_egl): Redo wayland egl engine code to more closely match
gl_x11.

NB: Not fully functional yet, but does build.



SVN revision: 67073
2012-01-11 12:23:44 +00:00
Christopher Michael 98f19e05fe Evas (wayland_egl): Remove obsolete file (replacing in a minute).
SVN revision: 67072
2012-01-11 12:22:36 +00:00
Christopher Michael 0b6f56aa34 Evas (software_generic): Add UNUSED for params that are not used
(where missing).
Remove unused variables.
Comment out functions that were defined but not used.



SVN revision: 67066
2012-01-11 10:40:17 +00:00
Christopher Michael dec27dd7de Evas (gl_common): Remove unused variable.
SVN revision: 67064
2012-01-11 10:35:52 +00:00
Christopher Michael 4e103ad78c Evas (gl_x11): Fix no return value in function that is supposed to
have Something returned.



SVN revision: 67063
2012-01-11 10:34:03 +00:00
Christopher Michael 2e70a02465 Evas (gl_x11 engine): Fix compiler warning about get_time function.
SVN revision: 67058
2012-01-11 09:48:47 +00:00
Youness Alaoui 3cbe46ccc9 Evas: engine for Mac is GL_COCOA not GL_QUARTZ
SVN revision: 66964
2012-01-08 07:21:35 +00:00
Cedric BAIL 8a4dfb08c1 evas: just disable Evas_GL support in software engine when we don't have dlopen.
NOTE: there is many system without dlopen and we do support them. Please keep it
this way in the future.


SVN revision: 66901
2012-01-05 12:59:08 +00:00
Carsten Haitzler c3a3eb0583 someone added an awesome bug to bmp loader some time recently. fix!
SVN revision: 66897
2012-01-05 10:06:49 +00:00
Sung Park 2f6b837c7c Added EvasGL support for software backend finally.
* This feature requires libOSMesa to be installed.   

One caveat with OSMesa is that a surface config (ie. Depth Buffer and etc)
is associated with a context rather than a surface, which is the case 
in EvasGL.  So for now, when a user specifies a surface config, it gets 
associated with the first context that the surface does a make current to.
For typical usage case, this shouldn't be a prolem. Will need to fix it 
eventually.




SVN revision: 66896
2012-01-05 07:55:23 +00:00
Cedric BAIL 5438cc6844 evas: use Eina_File for PSD loader.
SVN revision: 66787
2012-01-03 10:26:53 +00:00
Cedric BAIL 41ba3a77d4 evas: use Eina_File when openning XPM files.
SVN revision: 66756
2012-01-02 14:32:21 +00:00
Cedric BAIL 77f3401054 evas: fix unitialized data with generic loader.
SVN revision: 66754
2012-01-02 14:18:14 +00:00
Carsten Haitzler 3f915e1e3f oops dont enable copy path!
SVN revision: 66727
2012-01-02 03:32:57 +00:00
Carsten Haitzler 8e4391d38b make some more notes for partial swap (copy gabk to front) but still
doesnt work.. just sits there and does nothing. wtf.



SVN revision: 66726
2012-01-02 03:30:23 +00:00
Carsten Haitzler 4273f5846c found nvidia eat-cpu-bug. glXWaitGL() spins using all cpu it can find,
though nvidia fixed the spinning on glXSwapBuffers() long ago, they
didn't fix this one.



SVN revision: 66710
2012-01-01 06:47:16 +00:00
Christopher Michael 26fcca18b7 Evas: Add Wayland EGL engine (still experimental).
SVN revision: 66541
2011-12-26 23:13:52 +00:00
Christopher Michael b6b9744f19 Evas (Wayland Shm Engine): Cleanup of commented out code. Fix
calculation of update region.



SVN revision: 66540
2011-12-26 23:12:50 +00:00
Christopher Michael b560f1fc1a Evas (Wayland_Shm Engine): Check for valid RGBA_Image before trying to
use it. Use correct stride calculation for bytes.



SVN revision: 66539
2011-12-26 23:12:05 +00:00
Cedric BAIL 638e61f314 evas: check the availability of the generic loader before execing it.
Patch requested by Guillaume Friloux.


SVN revision: 66532
2011-12-26 15:23:30 +00:00
Carsten Haitzler e13221170d shit - seb - u're right! typo. :)
SVN revision: 66487
2011-12-24 02:42:27 +00:00
Michael BOUCHAUD aec13b5d41 evas: forget to overide this in gl, fix evas_object_image_region_support_get
SVN revision: 66480
2011-12-23 12:00:52 +00:00
Sanghee Park 550b8417c7 From: Sanghee Park <sh15.park@samsung.com>
Subject: Drawing objects by pixman

        * Extend pixman support to allow other operations to use
          pixman when doing software rendering. On x86 this isn't useful
          but on ARMv7 with NEON pixman happens to do better with image
          blending and nearest scale blending.
        * Add tiled rotator for 32bit display as an option.



SVN revision: 66478
2011-12-23 11:50:29 +00:00
Carsten Haitzler d5057aebd8 fix ico loader bug.
SVN revision: 66476
2011-12-23 11:31:33 +00:00
Carsten Haitzler dbc5afdee2 sorry sungwoo - going to have to back this dlopen/dlsym styuff out.
intel drivers don;'t like it for some odd reason - i'm trying to track
it down but i can't sanely try middlegrounds right now (eg dont
dlopen/dlsym but actually directly assign symbols etc.), so back out
and let's figure this out before it goes back in :(



SVN revision: 66308
2011-12-18 05:03:24 +00:00
Christopher Michael cbbe439629 Evas: Gl_X11: Fix typo? for __UNUSED__ param.
SVN revision: 66224
2011-12-14 18:52:42 +00:00
Christopher Michael 0fccea0dee Evas: Add a Wayland Shared Memory engine (similar to the buffer &
framebuffer engines). Add Evas framespace set/get functions.



SVN revision: 66223
2011-12-14 18:44:20 +00:00
Christopher Michael b3d6859de5 Evas: Software_Generic: Fix typo? for __UNUSED__.
SVN revision: 66222
2011-12-14 18:27:29 +00:00
Cedric BAIL f86908dc15 evas: use Eina_File for wbmp code and fix a potential race condition at the same time.
SVN revision: 66187
2011-12-14 11:17:09 +00:00
Cedric BAIL 565152cee8 evas: use Eina_File for pmaps.
SVN revision: 66183
2011-12-14 09:53:25 +00:00
Cedric BAIL 185ae85db4 evas: fix ico loader use of Eina_File.
SVN revision: 66181
2011-12-14 09:14:27 +00:00
Michael BOUCHAUD 33eb1e5e79 evas: Add api to know if an evas_object_image could support region
SVN revision: 66170
2011-12-13 16:58:20 +00:00
Cedric BAIL 8b22f52e80 evas: use Eina_File for ico loader.
SVN revision: 66120
2011-12-12 17:48:53 +00:00
Cedric BAIL 793caf7faa evas: use Eina_File for accessing BMP file.
SVN revision: 66114
2011-12-12 13:39:35 +00:00
Christopher Michael 9935288eaa Evas (gl engine): Remove incorrect __UNUSED__ on paramaters that are
actually used.



SVN revision: 65928
2011-12-06 00:44:25 +00:00
Carsten Haitzler c75637b6bf remove warnings!
SVN revision: 65896
2011-12-05 09:26:04 +00:00
Carsten Haitzler e477ff0629 remove warning - bug ready to happen with fastpath. didnt pass
sharedlist or direct down.



SVN revision: 65895
2011-12-05 09:18:05 +00:00
Carsten Haitzler 9f5a8809c7 fix gles/egl bugs/issues in sungwoo's new patch
SVN revision: 65894
2011-12-05 09:05:04 +00:00
Carsten Haitzler 5967841988 I'm attaching a patch for the initial version of the GL Fastpath
addition to evas gl backend.

Working on different mobile devices, we've noticed that the cost of context
switch (MakeCurrent) in GL can be very expensive depending on the driver
implementation.  To minimize the poorly written driver's context switch
overhead, I've implemented a state tracking layer on top of the driver
implemented GL.

Essentially, this layer wraps all the GL/Glue(GLX/EGL) APIs and manages its own
state changes.  Internally, only one real GL context is created and logical
contexts are created every time a user requests context creation.  The logical
contexts keep track of its states and sets only the necessary states
(the ones that are different than the current ones)
when there is a MakeCurrent request.  The real MakeCurrent gets called when
there is a Surface/Window change request.

The GL library is dlopened and all the APIs are dlsym'ed and wrapped
accordingly.  All the GL functions are in evas_gl_core.{h,c}.

Here's a very simply flow of the code.
   - all the APIs are exported as function pointers (*glsym_glBegin),
     (*glsm_eglCreatContext), and etc.
   - all the native GL/Glue(GLX/EGL) APIs are dlsym'ed as _sym_glBegin,
     _sym_eglCreateContext, and etc.
   - all the fastpath APIs are implmemnted as fpgl_glBegin,
     fpgl_eglCreateContext, and etc.
   - if faspath is seletected, the exported APIs are set accordingly
     ie. glsym_glBegin = fpgl_glBegin;
   - default mode is the regular gl symbols are directly set.
     ie. glsym_glBegin = _sym_glBegin;
             
I have an Environment variable where you can set it to three different Modes

EVAS_GL_FASTPATH = 0    // Default mode. Regular GL symbols are directly loaded
EVAS_GL_FASTPATH = 1    // Fastpath mode. Takes the path described above.
EVAS_GL_FASTPATH = 2    // Wrapped mode.  All the regular GL functions are
                           wrapped once.  This can be used for various
purposes

Since all the GL symbols are now loaded in this library, I took out all
the gl symbol loading parts in the evas gl backend as you'll see in the patch.
The changes to the engine and the backend itself is pretty minor.

There are still some known issues to hammer out but I thought we're at a good
place for an initial version so that my source doesn't diverge too much.

Known Issues and To Do's
* Current GL Fastpath version doesn't support multiple threads. Instead of
  having one global real context, I would need to do it for each thread. I'll
  get on this soon.
  
  * Issues running Evas GL on certain conditions.  When running the elementary
  test (with gl engine), if you run ELMGLview test that runs in ON_DEMAND mode,
  everything works fine. BUT, when you run the ELMGLView test in ALWAYS
    mode, the subsequent elm tests shows blank screen. When you destroy the
  GLView window, everything else comes on fine.
  
  * Resource protection code.  This actually applies to Evas GL code in general
  as well. Since all the resources are shared among all the contexts that get
  created, I would like to eventually have a resource protecting mechanism that
  prevents access to resources outside of its context unless specifically
  specified.
  
  I'm attaching three files
     - evas_gl_core.h, evas_gl_core.c, fastpath.patch
     
  To get the code running...
     - copy evas_gl_core.{c,h} to src/modules/engine/gl_common/
     - apply the fastpath.patch
     - compile/install evas
     - to run with fastpath GL (ie. % EVAS_GL_FASTPATH=1 ./evasgl_sample1)



SVN revision: 65891
2011-12-05 08:54:14 +00:00
Christopher Michael f0b80715e4 Evas: Add missing __UNUSED__ in buffer engine.
SVN revision: 65614
2011-11-27 16:27:02 +00:00
Carsten Haitzler 9ce2648464 improve the tga fix by not blacklisiting some incorrect tga files that
actually do work normally due to junk in the headers in unused areas.



SVN revision: 65511
2011-11-22 09:20:44 +00:00
Vincent Torri b5d99fd6f9 Evas: remove extra parenthesis
SVN revision: 65456
2011-11-20 16:59:01 +00:00
Cedric BAIL 889b6c749f evas: warning--
SVN revision: 65432
2011-11-20 13:52:18 +00:00
Carsten Haitzler 92dcf51ca8 TGA loader gets fixed alpha decode - real life tga's have
proper alpha values. also reduce false positive tga file
detection



SVN revision: 65411
2011-11-19 15:09:27 +00:00
Carsten Haitzler 16d5eb14bb ok - longstanding issue. quality of jpeg encode and decode dropped
quickly when uf your-encoded anything due to using IFAST decoder (and
encoder). this does drop speed for decode and encode (except encoding
< 60% quality where it now uses IFAST), but we don't see progressively
worse artifacts.



SVN revision: 65293
2011-11-16 11:52:36 +00:00
Carsten Haitzler 27705ad95b fix dyn image data return due to change i made a little bit ago
SVN revision: 65159
2011-11-14 09:27:29 +00:00
Cedric BAIL e0df29b4f2 evas: upload the right texture size whatever rounding the hardware require.
SVN revision: 65138
2011-11-13 22:21:58 +00:00
Carsten Haitzler a4f94d2a09 fix nonnull val in jpeg loader proto.
SVN revision: 65056
2011-11-11 08:11:16 +00:00
Carsten Haitzler 34988a54e4 ooh aznd other part of dyn img patch goes in.
SVN revision: 65053
2011-11-11 07:47:25 +00:00
Carsten Haitzler f6b826fde9 oops - typo in dyn image fix. fix!
SVN revision: 65052
2011-11-11 07:43:38 +00:00
Carsten Haitzler dcb34d789b handle refcounting of dyn img data to allow for get, get, set, set
pairs.



SVN revision: 65051
2011-11-11 07:36:15 +00:00
Jiyoun Park c049c0e12b remove white space and tab
SVN revision: 65009
2011-11-10 08:59:09 +00:00
Youness Alaoui c21427071b Evas: Add a psl1ght engine for the PS3
SVN revision: 64779
2011-11-05 17:49:37 +00:00
Jiyoun Park fb44314af1 Currently, only software engine checks animation flag during rendering.
I add animation check code to gl engine.


SVN revision: 64704
2011-11-03 15:20:30 +00:00
Nicolas Aguirre 7f39765a08 evas: gl_cocoa fix installation of Evas_Engine_Gl_Cocoa header
SVN revision: 64663
2011-11-02 20:15:42 +00:00
Nicolas Aguirre bdfeb1df14 evas: Add gl_cocoa engine
SVN revision: 64653
2011-11-02 18:23:54 +00:00
Vincent Torri 346eba9259 declare the variables at the beginning of the block
SVN revision: 64516
2011-10-30 05:02:05 +00:00
Mike Blumenkrantz 80b018b790 add missing variable from r64139
direct all spankies to raster and Sung W. Park


SVN revision: 64514
2011-10-30 02:04:50 +00:00
Sung W. Park a3a5a85d92 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel] [E-Devel][Patch] Evas GL Color Format Enum change
(and ElmGLview changes accordingly)

I'm submitting a patch that changes the color format for Evas GL.

When I first wrote Evas_GL, I just had EVAS_GL_RGB_8 and EVAS_GL_RGBA_8 and etc
but it was misleading for some people.  It was more of a filler since I couldn't decide on
a name.  I'm finally changing it to make it more clear.



SVN revision: 64491
2011-10-28 11:08:23 +00:00
Carsten Haitzler e92b545bee we can't limit sizes on load because of "i'm just loading the header
to find out the size" tricks. :(



SVN revision: 64410
2011-10-26 08:33:41 +00:00
Carsten Haitzler d7c699670e warn--
SVN revision: 64389
2011-10-25 12:20:53 +00:00
Carsten Haitzler a75ecced08 warn--
SVN revision: 64388
2011-10-25 12:14:48 +00:00
Carsten Haitzler 4483c0ef6f warning--
SVN revision: 64387
2011-10-25 12:07:56 +00:00
Carsten Haitzler bc10321643 disable getting of xft.dpi - always been an option but it just leads
to inconsistent rendering.



SVN revision: 64386
2011-10-25 12:01:44 +00:00
Carsten Haitzler fb447485e8 oh dear.. lewft and right pixle duplication for interpolation had the
WRONG PIXELS!!! amazing it never crashed! fix fix! (also handle
opengls that doesnt support unpack row length)



SVN revision: 64377
2011-10-25 09:27:54 +00:00
Rafael Antognolli 78410d7e8f evas/fb: use virtual sizes to describe the fb mode geometry.
This was causing the fb engine to draw incorrectly when the virtual size
was different from the size (xres != xres_virtual). For example, it
happens an additional monitor is plugged into a notebook.
Patch for SiT.



SVN revision: 64259
2011-10-21 16:21:09 +00:00
Cedric BAIL ce3a658ef7 evas: coorectly dirty YUV data.
SVN revision: 64254
2011-10-21 14:06:42 +00:00
Carsten Haitzler a4bb9db2fa hmm gles doesnt have internal format fetching.
SVN revision: 64253
2011-10-21 12:03:41 +00:00
Carsten Haitzler f8f5ad72ef note on detecting texture alloc fail. need to percolate that back
SVN revision: 64250
2011-10-21 10:03:17 +00:00
Carsten Haitzler f95a1783a7 debug for future. for now found the problem.
SVN revision: 64248
2011-10-21 09:59:13 +00:00
Carsten Haitzler 11409eb48e have evas engine also to update rect math so we can exclude useless
updates when obscured objects change



SVN revision: 64246
2011-10-21 08:58:00 +00:00
Carsten Haitzler 1541b0e97e add call to get maximum image size (eg max texture size)
SVN revision: 64244
2011-10-21 08:17:14 +00:00
Carsten Haitzler f63b1d9ecd if image biger than max texture size... report allocation errors.
SVN revision: 64241
2011-10-21 06:10:15 +00:00
Carsten Haitzler a396da70de we dont need the dirty at the end either.
SVN revision: 64173
2011-10-19 09:50:55 +00:00
Jiyoun Park 0028add9c6 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] Add scale down decoding feature to evas png loader

I add scale down decoding feature to evas png loader. 5515X3986 size png image need 80~90M memory, 
but scale down(scale num=2) option can reduce memory to 25~30M.

I use down sample method for scale down. 
(there is more efficient algorithm for scale down, I'll add this to my
todo list)



SVN revision: 64170
2011-10-19 09:04:34 +00:00
Cedric BAIL 519750e778 evas: simplify code at the same time.
SVN revision: 64169
2011-10-19 09:04:18 +00:00
Carsten Haitzler 6f3529fe65 nono - we dont dirty images when we set data...
SVN revision: 64168
2011-10-19 08:59:29 +00:00
Jiyoun Park a1e7fa3103 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: Re: [E-devel] [Patch] Implement scale down decoding feature of bmp loader

I implement scale down decoding feature of bmp loader using down sample algorithm.
Desktop have low risk to go wrong memory problem during big image decoding, 
but mobile device is different.

Raster said it is life (meet memory problem during big image decoding),
and it is enough to return decoding fail.

But I think it seems a bit harsh, because 2 or 3 bmp image (5000X5000 size: for example) 
can cause application close because of memory lack.   



SVN revision: 64163
2011-10-19 06:36:28 +00:00
Jiyoun Park bfbd9abf9d From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] modify gl engine's animated function
related with cache entry

I modified the gl engine code related with animated images
This is very trivial.  Evas image object passes images to the engine. 
In the software engine, it is a cache entry , but in the GL engine, it is 
an Evas_GL Image. So I modified the gl engine code to get the cache entry
from the gl image.



SVN revision: 64143
2011-10-18 09:10:26 +00:00
Sung W. Park c1cc0a7ed2 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: Re: [E-devel] [E-Devel][Review][Patch] Evas GL Extensions + a
bug fix


Here's an initial attempt at the GL extensions issue for Evas GL.

I have been in discussion with a few EFL developers regarding how we should
provide extensions.  Essentially, there are two ways to go about doing this.

1. provide evas_gl_proc_address_get() function as it is done in other
glue layers

2. provide all the extension functions in the EVAS_GL_API struct.

#1 approach is how it's done in other glue layers and the driver implementor can
provide new extensions easily.  It is however pretty annoying to get the
function prototypes right and use the function pointers and etc.

#2 approach provides all the extension functions in the struct so it's
definitely easier to use.  Adding new extensions can be a pain as people may
have to wait for new version releases.

For now, we thought it was OK to just throw them in the struct as in
#2 and try it out.  So, I've implemented this approach.  As for the extensions,
I've basically included all the extensions in gl2ext.h as EvasGL currently
provides all the GLES 2.0 functions.   In order to display the right
information, I had to override glGetString() with GL_EXTENSIONS as parameter to properly
display the supported extensions.

Also, I've added a few EGL extensions that have been
modified for EvasGL use.  For example, eglCreateImage/eglDestroyImage has been
defined as folllows.

   EvasGLImage  (*evasglCreateImage) (int target, void* buffer, int*
                                         attrib_list); void
                                            (*evasglDestroyImage)
(EvasGLImage image);

const char *evas_gl_string_query() function was added to return a string of
supported EvasGL extensions.  So essentially, a user can search this string to see
if the desired extension is supported.  if it is, he can use the functions.  He can
always check if the function pointers are NULL as well.

Take a look at the pach and let me know what you think.

______________

While I was adding the extension code, I've added a few fixes/ changes
to the EvasGL.

1. glDeletBuffers bug
- When I wad destroying evasgl context, I was deleting the context FBO with
glDeleteBuffers instead of glDeleteFramebuffers. This code in effect was
deleting BOs in other contexts and we had some funky behaviors as a
result.  The
bug has been fixed.

2. make_current
- I've made some changes to the make current code and also added a resource
context to the engine data.  the resource context is used for creating surface
texture/ fbos when surface/ context is created.  Before, i was using evas'
context but thought it'd be a good idea to use a separate context.



SVN revision: 64139
2011-10-18 08:13:23 +00:00
Youness Alaoui 93d79aa509 Evas: Check for dlsym and disable gl engines if not found
SVN revision: 64091
2011-10-15 09:31:04 +00:00
Youness Alaoui 74c3fe766e Evas: Remove a useless ifdef that was causing dead code.
You can't compile a gl_common .c file based on whether or not the SDL
header was included. The .c file will result in only one .o and since
the Evas_Engine_Sdl.h is not included by evas_gl_context.c itself, then
that ifdef will never be true.
gl_common should request a callback function pointer from the evas engine
for doing symbol resolution. This needs a refactor.

SVN revision: 64086
2011-10-15 09:30:33 +00:00
Christopher Michael 3bb739d7fa Evas: Fix compiler warnings wrt uninitialized variables.
SVN revision: 64079
2011-10-15 01:02:55 +00:00
Carsten Haitzler ab7d9bdd84 fix use of invalid program id IF viewport changed - also disable
GLERR. this can really hurt performance.



SVN revision: 64027
2011-10-12 23:22:26 +00:00
Carsten Haitzler 4d5b4b2f24 fix gl pipeline problem with textures and map and the wrong program id
being set/restored.



SVN revision: 64014
2011-10-12 10:27:17 +00:00
Carsten Haitzler 6412cc1358 fixme--
SVN revision: 64013
2011-10-12 10:15:35 +00:00
Carsten Haitzler 23df774e8d all vert shaders always highp on gles.
SVN revision: 64004
2011-10-12 02:54:06 +00:00
Carsten Haitzler 0bfb70e48e oops - typo.
SVN revision: 63967
2011-10-11 01:51:49 +00:00
Carsten Haitzler 7597814df2 adapt to SEC direct texture access changes for the last time.
SVN revision: 63959
2011-10-10 10:08:29 +00:00