Commit Graph

1125 Commits

Author SHA1 Message Date
Vincent Torri 50cfcfc323 Evas: Add GL_EET_CFLAGS tp CPPFLAGS so that Eet.h is found. Patch by JGMiller, fix ticket #874
SVN revision: 63922
2011-10-08 07:16:36 +00:00
Carsten Haitzler 2f674f7059 be quiet about the EEK.
SVN revision: 63921
2011-10-08 05:33:47 +00:00
Carsten Haitzler 6fd17b839d Commit Neil's patch reported here:
http://trac.enlightenment.org/e/ticket/880



SVN revision: 63920
2011-10-08 04:58:57 +00:00
Carsten Haitzler 4e4e7a03a4 fix cedric's nv12 shader! it worked by luck only. tex_y -> tex_c in
vert shdr



SVN revision: 63918
2011-10-08 03:04:16 +00:00
Carsten Haitzler 7c7f8803f5 try and make newgl work again... fail! why does glx hate me?
SVN revision: 63885
2011-10-06 15:05:32 +00:00
Carsten Haitzler 837165ed8a no no.. oops. i missed an error!
SVN revision: 63883
2011-10-06 13:46:06 +00:00
Carsten Haitzler bdbfbbd2d3 newgl work.. now.. why?
SVN revision: 63882
2011-10-06 13:45:14 +00:00
Carsten Haitzler 82b843d222 only use highp *IF* compiler supports it.
SVN revision: 63880
2011-10-06 13:25:18 +00:00
Cedric BAIL a33eccf6e2 evas: fix shader for nv12.
SVN revision: 63835
2011-10-05 10:16:25 +00:00
Carsten Haitzler 27431cacdd oh and compile script missing updates to make shd's... grrr. and nv12
shader bad!



SVN revision: 63832
2011-10-05 09:52:08 +00:00
Carsten Haitzler 4ddeed5933 all shaders -> use high precision not medium to avoid rounding errors.
SVN revision: 63804
2011-10-04 11:21:22 +00:00
Carsten Haitzler f054f04d08 bad cedric! broke gl engine!
SVN revision: 63729
2011-09-30 16:18:41 +00:00
Cedric BAIL 0d03abde6b evas: remove warning.
SVN revision: 63728
2011-09-30 15:54:26 +00:00
Cedric BAIL cc71e34616 evas: zero swizzeling code for Samsung platform.
SVN revision: 63727
2011-09-30 15:51:32 +00:00
Cedric BAIL 308cf81312 evas: correctly handle direct mapping of data for non RGBA case.
SVN revision: 63726
2011-09-30 15:43:51 +00:00
Jiyoun Park c231bf108b From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] support Animation gif's disposal mode

I make patch support animation gif disposal mode.

Before, gif loader only decode & render based on previous frame. 

This patch can support "do not dispose mode" & "restore background
mode". 

So It solve after image problem of restore background mode.




SVN revision: 63716
2011-09-30 07:10:40 +00:00
Cedric BAIL 442589f4ca evas: handle exif rotation information directly inside evas jpeg loader.
Patch by Jiyoun Park <jy0703.park@samsung.com>


SVN revision: 63659
2011-09-29 09:02:30 +00:00
Carsten Haitzler 823fa1b566 make fonts obey the same cutout rules as images.
SVN revision: 63478
2011-09-19 10:48:33 +00:00
Carsten Haitzler 9522d5b359 warning--
SVN revision: 63477
2011-09-19 10:48:11 +00:00
Christopher Michael 1a1248b689 Evas: Add simple .Xdefaults files parsing to get DPI.
NB: Xcb has no support (yet) for dealing with xrdb (Xresource
database), so add a simple parser to read an .Xdefaults file and get
things like xft.dpi.



SVN revision: 63297
2011-09-08 21:49:45 +00:00
Youness Alaoui ada2b9e072 Evas: Small fixes to clean software-sdl and software-16-sdl engines
Comparing software-sdl and software-16-sdl showed many small differences
this makes both engines' code much more alike.
The software-16-sdl was especially buggy, hopefully, this should make
it just as stable as the software-sdl engine.

SVN revision: 63248
2011-09-07 06:53:35 +00:00
Youness Alaoui efea89b471 Evas: Allow independent static compilation of software_16_sdl engine
SVN revision: 63247
2011-09-07 06:53:28 +00:00
Cedric BAIL 120306f05f evas: add YUV double buffering for OpenGL backend.
SVN revision: 63225
2011-09-06 07:56:47 +00:00
Cedric BAIL ce8904076d evas: fix alignment issue.
SVN revision: 63202
2011-09-05 15:21:23 +00:00
Cedric BAIL 35da5ff856 evas: use a tricky NULL texture.
Note: this help the driver to know that we don't it
to swizzle back the pixel from GPU format, because we
are going to replace all pixels.


SVN revision: 63201
2011-09-05 14:58:18 +00:00
Cedric BAIL 2654b654e7 evas: fix tarball generation.
SVN revision: 63179
2011-09-04 23:19:41 +00:00
Cedric BAIL 20300dfedc evas: and now MT12 gain Open GL support.
SVN revision: 63174
2011-09-04 21:15:04 +00:00
Carsten Haitzler 27ebb83c4e put generic loaders in libdir/evas/utils/
SVN revision: 63103
2011-09-03 03:48:39 +00:00
Rui Seabra 639bded43a Fix build breakage.
SVN revision: 63070
2011-09-01 21:39:43 +00:00
Cedric BAIL ea61ff9379 evas: SPANK ! SPANK ! SPANK ! Tasn you forgot some engine !
Patch by Youness Alaoui <kakaroto@kakaroto.homelinux.net>.


SVN revision: 63013
2011-08-30 23:03:07 +00:00
Cedric BAIL 5a4163f5f2 evas: use simpler format as much as possible.
SVN revision: 62975
2011-08-29 21:52:00 +00:00
Cedric BAIL 26ee52dd61 evas: add NV12 and MT12 colorspace.
MT12 is has documented in Linux videodev documentation
a 64 * 32 macro block tiled colorspace format used on
Samsung hardware.


SVN revision: 62967
2011-08-29 20:56:48 +00:00
Cedric BAIL a4601bb4b7 evas: refactorise code.
SVN revision: 62788
2011-08-25 08:28:34 +00:00
Sung W. Park f3d21a04d0 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel]  [Review] [Patch] Evas_GL bug fixes/updates


I've fixed some minor issues that I've been pushing off for later.

The patch does the following:

1. Evas_GL and Evas had an issue where the viewport parameters were
being reset in the wrong context. Previously, this issue was temporarily
patched by flushing evas' pipeline and setting
evas_gl_common_context_use(NULL) in EvasGL's
make current. I know, it was pretty hacky. It turns out that in
evas_engine,
there was a code evas_gl_common_context_resize(NULL) without doing
eng_window_use() first.  So i've added that part and problem went was
resolved properly. :-)

2. Naturally, I've taken out the temporary patch from 1.

3. I've added code that took care of glBindFramebuffer(..., fbo) where
the
fbo had to be saved and restored in case the user wanted to use his
own fbo.
Also, I've had to take care of the case when fbo is 0 since 0 need to
point
to evas_gl surface.

4. I've updated make_current a little as well.



SVN revision: 62780
2011-08-25 06:30:52 +00:00
Carsten Haitzler 5cc90f00d9 oh my bad! i broke desktop gl compilation! bad bad bad me. spank! fix.
SVN revision: 62777
2011-08-25 05:17:43 +00:00
Jiyoun Park 4b59fd460e From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] evas gl engine's texture creation

Hello. 

1. _pool_tex_dynamic_new function, it didn’t set pt to NULL when secsym_eglCreateImage function failed.
In this case, it returns wrong pt pointer and it has possibility to make crash.
So I add free pt code and return NULL code into _pool_tex_dynamic_new function.

2. I modified eng_image_data_get of gl engine.

If Evas_GL_Image's texture creation failed and evas_gl_image's cache image was droped, 
Im->im can be NULL. So I add check code. 
Example: evas_gl_common_image_content_hint_set
     1) EVAS_IMAGE_CONTENT_HINT_DYNAMIC , it drop cache image
     2) if evas_gl_common_texture_dynamic_new failed
     3) then, im->im =NULL, im->tex=NULL
        In this situation, if application call's evas_object_image_data_get function, 
It make crash in evas_cache_image_load_data function.

3. I think function's related with evas_object's engine data have to be return NULL if it failed.
If function's returns null, evas object code can handle error more easily.  
But evas object's code was implemented differently each case. Does my suggestion right?
I add engine data null check code to evas_object_image based on upper consumtion.
If it is wrong , the patch code related with evas object image have to be removed.
If it is right , I will survey other evas object type also.  



SVN revision: 62775
2011-08-25 04:48:45 +00:00
Cedric BAIL cea7b9dddb evas: refactorize OpenGL engine.
SVN revision: 62752
2011-08-24 16:20:15 +00:00
Cedric BAIL 7ae4bd0f31 evas: add YUY2 shader to GL engine.
TODO: add NV12 and NV12T to evas.


SVN revision: 62721
2011-08-23 15:13:40 +00:00
Jiyoun Park 9cce5f3959 From: Jiyoun Park <jy0703.park@samsung.com>
Sometimes, gif loader can miss some previous frame.
In that case, display can be dirty.
If frame N loaded without N-1 make these problem.
I fixed this problem. 
And I modified wrong document.



SVN revision: 62712
2011-08-23 06:08:02 +00:00
Christopher Michael f7d1b738e6 Evas: Check for the presence of shm extension (in
evas_software_xcb_can_do_shm) first before trying to make calls to the
shm extension.



SVN revision: 62638
2011-08-20 22:15:44 +00:00
Christopher Michael 0fb55da5bc Evas: Iterating the pixmap formats from xcb_setup can be expensive,
so cache the found format for reuse so we don't have to keep iterating.



SVN revision: 62626
2011-08-20 10:59:53 +00:00
Christopher Michael 641c9c4ee8 Evas: Fix compiler warning wrt comparison of signed & unsigned.
Remove unused function.



SVN revision: 62625
2011-08-20 10:26:41 +00:00
Christopher Michael 6c477d5a0f Evas: When doing eng_output_free, even if there is no Render_Engine,
we still want to shutdown common_font & common_image anyway.



SVN revision: 62624
2011-08-20 10:19:17 +00:00
Christopher Michael 897011100f Evas: No need to 'find format for depth' everytime, just use the
buffer depth. Fix typo in error message. Add a missing
cache_image_drop call. When doing mask_set, use the proper variable
for the _create_gc function.



SVN revision: 62603
2011-08-19 22:53:04 +00:00
Carsten Haitzler 5f365281fd fix buffer over/underflow errors with jpeg mmap load. ugh. mmap adds
pains to loading.



SVN revision: 62584
2011-08-19 06:58:33 +00:00
Sebastian Dransfeld 402ff0f918 evas: Add missing return declaration
SVN revision: 62553
2011-08-18 07:35:02 +00:00
우승수 f34ac1e24a From: 우승수 <om101.woo@samsung.com>
Subject: [E-devel] [Patch] Map/Unmap image for zero-copy texture

this modifies the zero copy texture feature to map and unmap on get and put
data to allow the put to "flush gpu caches".



SVN revision: 62493
2011-08-16 07:06:36 +00:00
Daniel Juyung Seo 3277e6b5e0 evas: Fixed indentations with arbitrary files.
SVN revision: 62370
2011-08-12 03:50:57 +00:00
Carsten Haitzler 69e27edbe5 how about you actuallyl fix the code correctly rather than break it?
SVN revision: 62369
2011-08-12 02:34:34 +00:00
Mike Blumenkrantz 25a6b8c980 COMMITS: DO THEM PROPERLY!!!!1111
SVN revision: 62366
2011-08-11 23:18:34 +00:00
Mike Blumenkrantz 8e5ee9e2f5 COMPILE WARNINGS: FIX THEM!!!!!!11111
SVN revision: 62361
2011-08-11 21:35:17 +00:00
Jiyoun Park dae46003e7 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: RE: [E-devel] [Patch] Animation gif feature patch

Animated gif suport in evas and api's to handle animated images and
frame flipping. from jy.



SVN revision: 62331
2011-08-11 06:04:08 +00:00
Cedric BAIL 1dc2512897 efl: remove mman as we Eina_File now.
Patch from Vincent Torri.


SVN revision: 62244
2011-08-09 09:19:25 +00:00
Christopher Michael f7359f74c9 Evas: Make evas xcb engine match xlib engine almost exactly.
NB: Next is to fine-tooth the ecore code.



SVN revision: 62167
2011-08-06 03:32:27 +00:00
Christopher Michael c63715e01d Evas: Fix typo in Frame_Queuing check for xcb.
SVN revision: 61991
2011-08-02 12:15:33 +00:00
Carsten Haitzler 7239b6894f thanks jiyoun... for finding this... silly me... spank spank me.
SVN revision: 61935
2011-08-01 07:34:05 +00:00
Carsten Haitzler 7542b592c0 SOMEONE.... changed the evas jpeg loader to use a membuf src... like
eina_file.... and that SOMEONE didnt check to see if libjpeg always
calls the term func... lkike when decoding headers... when it DOESNT.
force the term func to be called whenever destroying the compress
anyway (and if its already done it'll savely just return and not free
anything)



SVN revision: 61914
2011-07-30 01:13:29 +00:00
Christopher Michael b3469dd413 Evas: Remove rectangle free's (no, it's not a leak) ;)
Add missing Asyn Push code (tho it's disabled anyway). 
Use shmget like xlib did and create with 0777 permissions.
Add a Sync call if try_shm == 2.
Add checks for frame_queuing & low libext version safety.




SVN revision: 61895
2011-07-29 14:41:18 +00:00
Leandro Pereira 00e0fe6dbe evas: ecore_evas_buffer_new(bla, *very large number*) would crash on memset
Instead of zeroing out each line of the buffer, zero out the whole buffer "at once".



SVN revision: 61714
2011-07-25 22:42:54 +00:00
Christopher Michael 068b3a9c65 Evas: Fix 'variable undeclared': I assume we wanted the xr rectangle
there ? ;)

NB: Fixes building w/ xcb.



SVN revision: 61685
2011-07-25 10:37:43 +00:00
Carsten Haitzler e413884dac fix latent onebuf code (was never used before)
SVN revision: 61684
2011-07-25 10:30:20 +00:00
Cedric BAIL 5cbc6350ba evas: add software YUY2 colorspace converter.
NOTE: will shortly learn how to write the corresponding shader and add it soon.


SVN revision: 61548
2011-07-21 10:36:05 +00:00
ChunEon Park 5440167a6d evas/evas_engine - patched by Seung-Soo Woo <om101.woo@samsung.com>
Dear all,

eng_image_stride_get() of gl backend get fault stride value.
In case of using dynamic image, it get from dyn.w*4.
But, dyn.stride was already got from secsym_eglGetImageAttribSEC() in _pool_tex_dynamic_new().
dyn.stride can be changed according to DDK.
So, the stride needs to get from dyn.stride.

Please find enclosed file.

Thanks.



SVN revision: 61463
2011-07-18 05:32:06 +00:00
ChunEon Park cf4ed126c4 [E-devel] [Patch] evas_gl_shader patch for get_program_binary extension
from gl77.lee@samsung.com

Dear all,

I attached a patch of evas_gl_shader.

I've removed a comment which is creating dummy shader when using GL_OES_get_program_binary extension.
Mr. Haegeun Park who is in charge of GPU driver fixed get_program_binary bug in the SGX driver.
There's no need to create dummy shaders any longer.

And I've added link status checking code to validate the binary object.

Please review this patch.

Thanks.



SVN revision: 61309
2011-07-13 00:56:12 +00:00
ChunEon Park 6852dc4971 evas/evas_engine - patched by Seung-Soo Woo.
Dear all,

There is a below issue.

Problem : Evas gl engine call eglWaitNative() and eglWaitGL() before/after eglSwapBuffers().
The sync APIs are not call only in case of SGX_DDK.
Resolution : It is necessary to check MALI string too.

So, I fixed it.
Please find enclosed file.

Thanks.



SVN revision: 61226
2011-07-11 06:29:20 +00:00
Jiyoun Park 81098de5a6 evas: fix _evas_jpeg_membuf_src_skip bug
If file was corrupted , the size value of app frame is bigger than real file
size.

For example, if somebody change file using editor, the file start with (FF
D8 FF E0 FF DB ..).

But real file size can be small than (FF DB).

In that case, _evas_jpeg_membuf_src_skip set src->pub.bytes_in_buffer to
negative value, it make crash later.

Signed-off-by: Jiyoun Park <jy0703.park@samsung.com>

SVN revision: 61222
2011-07-11 02:29:16 +00:00
Christopher Michael 2148b1d2f6 Evas: Remove dependency on xcb-aux and add code to find the visual
based on id, as we were only using one function from there.



SVN revision: 61171
2011-07-09 13:48:39 +00:00
Iván Briano 541012930b Fix building gl_xlib as a static module
SVN revision: 61164
2011-07-09 01:47:01 +00:00
Christopher Michael 88d1949180 Evas: Commit new XCB engine code for Evas.
NB: XCB Engine is currently disabled by default as it's not considered
'complete' yet and is of little use to users/devs at the moment
without the needed ecore_x & E changes.



SVN revision: 61139
2011-07-08 00:21:17 +00:00
Christopher Michael 5b771c43f5 Evas: Fix building of gl engine w/ new autofoo stuffs.
SVN revision: 61138
2011-07-08 00:19:06 +00:00
Carsten Haitzler 2bff72b07a actually handle -1 pointer return from shmat correctly. man. i cant
believe the code has checked for NULL all these years rather than -1!!



SVN revision: 61036
2011-07-05 09:54:57 +00:00
Carsten Haitzler 17a27a3763 use eina mmap safety.
SVN revision: 60982
2011-07-04 09:44:11 +00:00
Cedric BAIL 2759f47524 evas: raise level of warning.
SVN revision: 60758
2011-06-28 14:26:22 +00:00
Carsten Haitzler 7e9a7c59df actually - we dont need to clear at all. rely on engine alpha
returning right value and let evas_render do it.



SVN revision: 60748
2011-06-28 08:11:07 +00:00
Carsten Haitzler 5e6d04feaf fix clear of gl buffer for alpha dest gl engine rendering
SVN revision: 60724
2011-06-27 08:35:59 +00:00
Christopher Michael af78dafc91 Evas: Pass 'make distcheck' for gl_common.
SVN revision: 60607
2011-06-22 20:32:43 +00:00
Vincent Torri 18d1e68924 whitespaces--------
SVN revision: 60426
2011-06-17 07:47:28 +00:00
Jiyoun Park 8729820393 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] Evas_image_load_gif bug fix

I found if gif file didn't have colormap, evas make segmentation fault. 
So I add null check code of the gif color map . 



SVN revision: 60337
2011-06-15 09:34:16 +00:00
Tom Hacohen 80a5464888 Evas: Fixed some annoying Wshadow warnings.
SVN revision: 60305
2011-06-14 14:04:07 +00:00
Carsten Haitzler 6b8645a8b4 from sungwoo <- fix gl context setup with evas_gl when working between
windows.



SVN revision: 60257
2011-06-13 06:03:00 +00:00
Boris Faure e6119fa4d9 remove .cvsignore files
SVN revision: 60246
2011-06-12 21:38:37 +00:00
Christopher Michael 01c5c9f340 Evas: GL_X11 engine: Do not set UNUSED on variables that we actually
use and remove some extra whitespace between functions.



SVN revision: 60153
2011-06-09 19:25:21 +00:00
Cedric BAIL 1e62ad24a3 evas: use Eina_File for JPEG loader.
SVN revision: 60039
2011-06-07 13:34:18 +00:00
Carsten Haitzler 5d2bd283c3 disable evas filter code. buggy. doesn't work right.
SVN revision: 59898
2011-06-02 10:40:43 +00:00
Carsten Haitzler 3fa85660f8 fix gl engine make current impl (for ne evas gl stuff so no chlog
needed)  to handle make current return value right



SVN revision: 59834
2011-05-31 07:10:37 +00:00
Lucas De Marchi 10237c5b56 evas: fix misspellings
Misspellings found by codespell



SVN revision: 59822
2011-05-30 16:45:08 +00:00
Tom Hacohen a8ddf9b1f8 Evas engines: Adjust all the rest of the engines to use Evas_Font_Set.
SVN revision: 59784
2011-05-29 13:56:23 +00:00
Tom Hacohen 60aa86a0ef Evas font-engine: Added two font opaque types.
Added Evas_Font_Instance and Evas_Font_Set which correspond to
RGBA_Font_Int and RGBA_Font. This is very important for strict type
checking which we now finally have.

This commit does not include logic changes, only casting and changing
types of pointers to the opaque pointer types.

SVN revision: 59782
2011-05-29 13:00:54 +00:00
Tom Hacohen 81b217f8c4 Evas font-engine: Fixed font fallback in the same script run.
SVN revision: 59777
2011-05-29 09:20:18 +00:00
Christopher Michael 943cd64c7f Evas: Png Loader: Fix shadow declaration of variable 'compress'.
SVN revision: 59718
2011-05-27 02:00:15 +00:00
Cedric BAIL 2600ac9160 evas: use Eina_File when possible.
SVN revision: 59645
2011-05-24 10:19:06 +00:00
Carsten Haitzler f854f1f275 fix glpipe optimization that stops the pipes from being used with many
maps



SVN revision: 59638
2011-05-24 06:51:47 +00:00
Vincent Torri 70c27550cf Evas: Fix compilation with libjpeg 8 on Windows.
SVN revision: 59609
2011-05-23 06:45:19 +00:00
Christopher Michael 8c2397f8c2 Evas: Add UNUSED to evas_engine function 'eng_image_load_error_get'
for data paramater (it is not used in the function).



SVN revision: 59547
2011-05-20 01:35:41 +00:00
Carsten Haitzler 4dd1d5cf62 fix load of data to ACTUALLY set the load error in evas's image
objects. including preload.



SVN revision: 59529
2011-05-19 11:19:22 +00:00
Carsten Haitzler 59bc413e1f handle surf alloc failures.
SVN revision: 59524
2011-05-19 09:28:43 +00:00
Carsten Haitzler 3789e32040 check return of alloc surf for eet loader.
SVN revision: 59523
2011-05-19 09:25:31 +00:00
Carsten Haitzler 19b70919ad small fix - check surface alloc return and reurn alloc failure.
SVN revision: 59522
2011-05-19 09:22:35 +00:00
Carsten Haitzler 23c715b282 fixed issues on evas gl suport from sungwoo.
SVN revision: 59492
2011-05-18 09:49:58 +00:00
Vincent Torri f0cbd4add5 add some guards for non Windows headers and reorder
alphabetically some autotools stuff

SVN revision: 59393
2011-05-15 05:42:30 +00:00
Carsten Haitzler 9d945dd593 fix svg load WITH scaling - scale down size request broken. 2
different sizing methods.



SVN revision: 59329
2011-05-11 11:26:51 +00:00
Carsten Haitzler a5d62bdbcd Fix: egl mode in engine forgot to call pre/post swap callback. thanks
guanglim!



SVN revision: 59322
2011-05-11 09:14:59 +00:00
Cedric BAIL 21971b92a0 evas: fix xcb build.
SVN revision: 59302
2011-05-09 15:18:03 +00:00
Cedric BAIL 849eea718d evas: fix software 16 sdl.
SVN revision: 59290
2011-05-09 10:56:32 +00:00
Cedric BAIL ba96d1220f evas: actually check if loading header was fine.
SVN revision: 59232
2011-05-06 09:01:18 +00:00
Carsten Haitzler 97a12de552 make get program binary able to be disabled via env var and display if
wee find the extn too. tested on gles now too.



SVN revision: 59178
2011-05-04 08:05:46 +00:00
Jiyoun Park 56111d2b69 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] Evas gl shader use binary shader

I make patch related with evas gl binary shader.
 
The concept of binary shader is  compile shader only once.
 
Some people want to use binary shader because of performance issue.
 
In current evas gl engine, every application have to compile shader each
time. 

But I modify code , so only first running application need compile shader.

Other application use already compiled shader(binary shader)

 
The binary shader is made under HOME/.evas/gl_common_shaders directory. 

Binary shader is created according to GL vendor,GL renderer, GL version and
Module_arch.

The basic flow is
 
1.     First running application which use gl engine check binary shader
directory, but it can't find binary shader. 
2.     After compiling shader, It saves compiled shaders..
3.     Other application checks shader directory, it can use binary
shaders.
 
In mobile target, using binary shader, I can save 150ms. (that time, there
is 11 shaders).

If there is more shaders and more applications, this flow maybe save more
total time. 

(the above is now in, changelog coming, with change to using ~/.cache,
some formatting fixes, make ity do the desktop gl one right with the
retrievable hint parameter ont he program etc. - doesn't break desktop
gl at least. yay. a,so fixes to mke it compile at all).



SVN revision: 59167
2011-05-04 06:15:00 +00:00
Carsten Haitzler 569ca2b315 wrn--
SVN revision: 59139
2011-05-03 03:11:08 +00:00
Tom Hacohen e93f10b8aa Evas font-engine: Remove passing of strings to font_draw.
This is not needed anymore because we have working string objects.

SVN revision: 59133
2011-05-02 15:33:46 +00:00
Sung W. Park bc8af94bfa From: "Sung W. Park" <sungwoo@gmail.com>
Subject: evas_gl_api_get patch.

Here's a patch that simply overrides the GL functions for Evas_GL
except for two functions that I provide on my own.  It may have some symbol
resolving warnings but that'll all go away eventually when we do everything
via dlsym or getProcAddress.
 
You can apply the patch to the latest revision of evas.  (I've just
updated them) I'm also attaching a sample GLES program that uses
evas_gl_api_get. You don't need to link it to -lGL.



SVN revision: 59092
2011-05-02 02:14:00 +00:00
Vincent Torri c7b9d3d14e whitespaces--
SVN revision: 59062
2011-05-01 06:06:56 +00:00
Carsten Haitzler 54f2389187 make generic loader 2 stage (head + data)
SVN revision: 58927
2011-04-26 09:41:07 +00:00
Carsten Haitzler 4af57920a8 fixme++
SVN revision: 58923
2011-04-26 08:45:21 +00:00
Carsten Haitzler 0e57095d06 add generic image loader. allows for GPL loaders, unstable loaders and
more. making a loader is a matter of a binary of a specific name and
evas passes certain input on the cmd-line and your binary produces
output on stdout (and also optionally additionally in a shm or tmp
file).



SVN revision: 58914
2011-04-26 01:03:06 +00:00
Sung W. Park d12e4f28d4 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel] [Review] [Patch] Evas - OpenGL on Evas: surface
texture creation patch

I'm attaching a patch that addresses the awkward usage case. It's something
that didn't bother me initially but the more I look at it, i think
it's a little off. :-)

The initial version of the evas_gl that I've submitted had the
following use case.

   evasgl = evas_gl_new(e);
   sfc = evas_gl_surface_create(...);
   ctx = evas_gl_context_create(...);

// Make current triggers surface texture and FBO to be created
   evas_gl_make_current(evasgl, sfc, ctx);

// Then you can do a surface_get to retrieve the proper texture and set it
   evas_gl_native_surface_get(evasgl, sfc, &ns);
   evas_object_image_native_surface_set(img_obj, &ns);
   
   The unnatural thing about this use case is that you have to call the make_current
one time in order for evas_gl to generate a surface texture.  This is because
you need a context to create a texture.  Unfortunately, this makes the usage
case really awkward.

So, instead, I've decided to get rid of the need for calling the make_current
by generating a surface texture when evas_gl_surface_create() is called
by using the evas' gl context.  This works because the newly created context
shares resources with evas.  in fact, this is what i'm currently doing with surface
deletion anyway so I thought this solution was reasonable.

Here's how it looks after you get rid of the make_current:

   evasgl = evas_gl_new(e);
   sfc = evas_gl_surface_create(...);
   ctx = evas_gl_context_create(...);

   evas_gl_native_surface_get(evasgl, sfc, &ns);
   evas_object_image_native_surface_set(img_obj, &ns);

The patch is pretty small and straightforward.
            


SVN revision: 58892
2011-04-25 08:41:36 +00:00
Carsten Haitzler 15d22f9c47 warnings--
SVN revision: 58884
2011-04-25 02:36:14 +00:00
Carsten Haitzler 75292cc435 lets have a Makefile.am shall we?
SVN revision: 58882
2011-04-25 02:28:42 +00:00
Cedric BAIL 0cef5e41fe evas: add psd file format support.
Patch from Thierry el Borgi with some rework of myself.

NOTE: I don't have much file to test, so if some don't
contact us with those file and we will fix the loader
if needed.


SVN revision: 58873
2011-04-24 19:45:43 +00:00
Carsten Haitzler c885080057 an initial test at trying pixman instead of evas software rendering.
results... in comments. disabled atm unless u --enable it. only
replaces 1 operation in 2 cases.



SVN revision: 58824
2011-04-22 11:47:14 +00:00
Christopher Michael 2dce8da128 Evas: Fix typos from 'old mans' recent commit sot hings build again
wrt xcb.



SVN revision: 58804
2011-04-21 15:21:40 +00:00
Carsten Haitzler b1285ae71a add in lots of ptr checks to sw-x11 outbut code... this may only
happen if we ran out of mem and mallocs failed... but we can avoid a
crash.



SVN revision: 58797
2011-04-21 12:33:35 +00:00
Sung W. Park db20d2aeab From: "Sung W. Park" <sungwoo@gmail.com>
(part of the evas-gl work)

the patch basically checks to see if the current context is evas' gl context
and if it is, it'll call evas_gl_common_context_flush().  I think this
is the proper



SVN revision: 58786
2011-04-21 09:23:42 +00:00
Brett Nash 5c88b6c8f2 Evas: filter: Remove warning from evil type things.
SVN revision: 58780
2011-04-21 06:26:49 +00:00
Brett Nash d157c43997 Evas: Mask: Add the part where evas actually uses the mask in GL.
SVN revision: 58778
2011-04-21 06:22:06 +00:00
Carsten Haitzler 7ed47808cb more bad code - why pass in void * image and data? sero point.. and it
totally is out of step with the rest of the api for gl_common.. that
alone would tell you "dont so that". ugh. more filter fixes.



SVN revision: 58746
2011-04-20 08:05:23 +00:00
Carsten Haitzler 18619830c4 oh god. more warning fixes...
SVN revision: 58745
2011-04-20 08:01:04 +00:00
Carsten Haitzler 384892d7fa start fixing shader mess. at least add mask compile to scripts. need
to do filters.



SVN revision: 58743
2011-04-20 07:12:51 +00:00
Brett Nash 9eaea94252 Evas: Filters:
More work, proudly supported by Samsung.  Filters!

So now you can apply a whole host of cheesy visual effects to objects at
runtime.  This is the first commit, there are a couple of more to come as I
tweak the filters, and fix blur with GL[1].

Please direct bugs to me nash@nash.id.au.

[1] You'd think shaders would be good at this.. but no, generic blur and GL
are like trying to get an apple product to work with Linux.

SVN revision: 58726
2011-04-19 05:47:56 +00:00
Brett Nash 36370ae91e Evas: Filter: Add the shaders - nice and safe change here.
SVN revision: 58725
2011-04-19 05:47:51 +00:00
Carsten Haitzler 7722171b96 fix binary ppm loading. that was odd.
SVN revision: 58681
2011-04-15 07:08:14 +00:00
Tom Hacohen 1dac813ace Evas font-engine: Fix the fallback fribidi shaper.
Just keep the shaped string in the string object if fribidi is used
without harfbuzz.

SVN revision: 58620
2011-04-13 08:37:01 +00:00
Tom Hacohen 682c7dcdc5 Evas font-engine: Fixed *props_info_create to accept a const string.
We don't want to have to alloc just for the engine. We want to be able to
pass our own const copy.

SVN revision: 58618
2011-04-13 08:36:54 +00:00
Tom Hacohen ad3b167e88 Evas font-engine: Added support for runtime-italic/bold.
Now when setting :style=Oblique/Italic/Cursiva/Bold and etc and there's
no matching font found in the system, adjustments will be done on
runtime to support that feature.

Patch by Myoungwoon Roy Kim (roy_kim).

SVN revision: 58584
2011-04-12 09:05:47 +00:00
Carsten Haitzler 578ac6f0b6 simplify tiff loader. hoping 64bit bug goes away. :) can't test right
now.



SVN revision: 58577
2011-04-12 06:20:38 +00:00
Carsten Haitzler 27609d0572 no need to get this.
SVN revision: 58574
2011-04-12 00:06:57 +00:00
Tom Hacohen a8890cff0d Evas sw8: Inherit most of the engine from sw_generic.
SVN revision: 58543
2011-04-11 10:18:13 +00:00
Tom Hacohen 1527652986 Evas sw16: Inherit most of the engine from sw_generic.
SVN revision: 58542
2011-04-11 10:18:10 +00:00
Carsten Haitzler 6b3e820f35 gles warning--
SVN revision: 58514
2011-04-09 04:13:21 +00:00
Tom Hacohen 5d4f6d3cbe Evas font-engine: Remove most of the passing of strings.
We have string objects, we don't really need them. Draw still uses strings
for metric cache, but that will be removed soon as well.

SVN revision: 58460
2011-04-07 16:25:56 +00:00
Carsten Haitzler fe933e7b34 and now REALLY fix that viewport bug...
SVN revision: 58386
2011-04-06 10:11:01 +00:00
Carsten Haitzler 4a982fb26e and handle other make current to "no context" in case.
SVN revision: 58385
2011-04-06 09:40:13 +00:00
Carsten Haitzler dcdd502fd4 fix gles engine bug with > 1 window.. missing viewport transform
fixups on deletion of a window!



SVN revision: 58384
2011-04-06 09:38:39 +00:00
Carsten Haitzler 70bc3602c7 fix scossor clip on 90 degree rots.
SVN revision: 58381
2011-04-06 07:32:33 +00:00
Brett Nash cc34e132be Evas: Mask: Add shader init code.
SVN revision: 58377
2011-04-06 06:15:59 +00:00
Brett Nash f915ba4ef4 Evas: Mask: Fix undeclared warnings.
Also comment out a function.

SVN revision: 58376
2011-04-06 06:10:31 +00:00
Carsten Haitzler 5c994667c2 fixme notice, fix make current context to force if it was changed.
SVN revision: 58375
2011-04-06 05:56:53 +00:00
Brett Nash b96d227334 Masking: Push a bit more arbitrary clipping
This seems to have got lost in my big messup before.  This pushes enough of
mask/arbitrary clip to be somewhat useful.  I need to push a little more soon
for it to be 100% happy, but this is useful level.

SVN revision: 58373
2011-04-06 05:38:38 +00:00
Cedric BAIL b0e45e04bc evas: and now, the last one to die today, Evas Xrender backend.
SVN revision: 58364
2011-04-05 14:16:18 +00:00
Cedric BAIL 1b3b01cb4f evas: and now is the death of Qtopia engine.
SVN revision: 58362
2011-04-05 13:45:54 +00:00
Cedric BAIL 30f906aac9 evas: one more death: gl_glew !
SVN revision: 58360
2011-04-05 13:19:20 +00:00
Cedric BAIL cbad6075d7 evas: remove Evas Cairo backend.
SVN revision: 58359
2011-04-05 13:00:23 +00:00
Cedric BAIL ad5a2f59c6 evas: remove Evas Quartz backend.
SVN revision: 58358
2011-04-05 12:25:25 +00:00
Carsten Haitzler 8859f850fb API add: From <dunamis.park@samsung.com> - sungwoo
start of evas gl api (with compile warning fixes).



SVN revision: 58318
2011-04-04 10:23:12 +00:00
Tom Hacohen 533ef3530e Evas font-engine: Added right_inset_get.
This lets us get the difference between the width and the advance
of a string pretty fast, which means we only need to calculate either
advance or width, because we can now calculate one from the other.

SVN revision: 58181
2011-03-29 13:52:22 +00:00
Carsten Haitzler 6b4d91830e wer can release compiler data if we want when done with glsl compiling.
SVN revision: 58172
2011-03-29 09:10:57 +00:00
Carsten Haitzler f2bf8bbfd9 ok. multi-screen (multihead) support with simultaneous display on 2
screens with the same gl context is more pain than imagined. revert
attempt to handle it. just use xinerama/twinview if u want the
compositor to not suck.



SVN revision: 58050
2011-03-24 01:45:12 +00:00
Gustavo Sverzut Barbieri 7502b7fe0b Don't create useless modules dir if we're not going to install modules.
SVN revision: 58014
2011-03-23 03:33:55 +00:00
Gustavo Sverzut Barbieri 9f0b807db4 Fix build with static modules, thanks Gentoo ;-)
I don't know if this is useful to backport to stable branch, if you
think so please do it as I don't even have that checkout... svn is
annoying :-P



SVN revision: 58012
2011-03-23 02:45:19 +00:00
Carsten Haitzler 3f92c6056c another vendor/renderer example.
SVN revision: 57926
2011-03-21 02:09:09 +00:00
Carsten Haitzler 383f5a91c7 and check extent... FIRST
SVN revision: 57915
2011-03-20 13:25:27 +00:00
Carsten Haitzler 5c45d8fdaf support multiple screens AT the same time... multiple gl contexts -
one is created per screen #. max is 16 screens (0->15). dont know if
this really works yet.



SVN revision: 57912
2011-03-20 08:48:30 +00:00
Carsten Haitzler ac97fb1944 add blacklisting for software gl implementations
SVN revision: 57908
2011-03-20 06:08:53 +00:00
Carsten Haitzler b875f1dda5 turn loose binding off on newer-ish nvidia dreiver versions. this is an
experiment. testing to see if it helps.



SVN revision: 57893
2011-03-19 10:58:34 +00:00
Cedric BAIL 76a0da7a1c evas: rename Evas_GL_Context to Evas_Engine_GL_Context
patch by Sung W. Park <sungwoo@gmail.com>


SVN revision: 57803
2011-03-16 17:32:49 +00:00
Vincent Torri e9a7a23536 Evas: formatting and add ico module building
1) i like alphabetical order (build order of modules and configure output

2) ico module was not built

SVN revision: 57747
2011-03-14 20:33:44 +00:00
Carsten Haitzler 6ae518d6d0 handle 1bit icos properly. oops.
make ico loader more robust for broken ico/cur files. ico/cur is a
broken format... but hey. it has to be dealt with.



SVN revision: 57721
2011-03-13 04:41:30 +00:00
Carsten Haitzler 710630d074 Evas: add ico loader!
SVN revision: 57693
2011-03-11 15:07:25 +00:00
Carsten Haitzler 1f2163eeba ok - finally - biran wang... you get your hacky bmp loader.
SVN revision: 57668
2011-03-10 12:11:42 +00:00
Sung W. Park 37c3f59341 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel] Evas - OpenGL and Image Object -
evas_object_image_native_surface_set()

Fix bug with yinvert handling of native surfaces.



SVN revision: 57658
2011-03-10 08:23:39 +00:00
Carsten Haitzler 36a0d2587b and now with some testing... actually fix the swapintervals fun :)
SVN revision: 57596
2011-03-08 15:56:39 +00:00
Carsten Haitzler e4b877f45d 2 different sync apis with differetn ext's. fix.
SVN revision: 57569
2011-03-08 11:20:49 +00:00
Mike Blumenkrantz 63638f7393 _evas_gl_common_viewport_set segv fix: ROUND 2!
SVN revision: 57561
2011-03-08 01:00:21 +00:00
Carsten Haitzler ccfe91cc58 REVERT! hell no. glu is not going to become a dependency. it never
was. you broke gl-es support and didnt link to glu either. it's a
separate lib. no no no no no.



SVN revision: 57558
2011-03-07 19:11:18 +00:00
Mike Blumenkrantz ea5e9b6773 fix weird segv I found when trying opengl mode in comp module on my desktop, waiting for someone to give me the "good job you did it correctly" before I backport since I probably didn't
SVN revision: 57546
2011-03-07 05:41:49 +00:00
Vincent Torri e1f359a127 whitespaces--
SVN revision: 57362
2011-02-27 10:04:19 +00:00
Vincent Torri 62ff67f365 Evas jpeg saver: don't build and fix static build on Windows (jpeg saver does not compile)
SVN revision: 57361
2011-02-27 10:02:59 +00:00
Mike Frysinger 981da7524b evas: fix building with libpng-1.5
this should work with libpng-1.[245].x; dont know about older versions

SVN revision: 57178
2011-02-20 01:21:33 +00:00
Jeonghyun Yun 2c428c4c15 From: Jeonghyun Yun <jh0506.yun@samsung.com>
Subject: Re: [E-devel] [Patch] evas_image_load_bmp small patch

When I tested some bmp files on evas, I found one bmp file is not displayed.
But this bmp file is displayed on windows and linux gimp and etc.
So I checked this bmp file, this file have 208 data per line despite 207
pixel per line!!

I fixed code to skip the data when data is more than width instead of
break. I think this is not bug but evas policy problem.



SVN revision: 57076
2011-02-16 05:44:01 +00:00
Mike Blumenkrantz 97f30a8b6d missing semicolon. you never cease to amaze me, edev.
SVN revision: 57004
2011-02-14 05:21:17 +00:00
Carsten Haitzler d0ac8d8601 fix up gl side image cache to cleanly ref/deref and shadow image
cache. yes - changelog - this is just fixing up whats already
changelogged.



SVN revision: 56949
2011-02-11 06:23:10 +00:00
Tom Hacohen 6e68ec8b42 Evas font-engine: Fixed inset to use the string objects instead of strings.
SVN revision: 56895
2011-02-10 09:03:14 +00:00
Carsten Haitzler aaad5f7319 fix most of nash's mess. 2 added aborts that nash has to fix.
SVN revision: 56891
2011-02-10 06:52:53 +00:00
Carsten Haitzler 1e58115de6 make font cache flush 0 out font cache size first
SVN revision: 56890
2011-02-10 06:12:09 +00:00
Christopher Michael 0bee0601e1 Evas: Fixed a few 'implicit declaration' warnings.
Add missing evas_object_image_source functions.
      (was giving nasty 'implicit declarations' prior to this change)
    Add UNUSED to evas_common_map_rgba for npoints variable
      (wasn't used in that function)
    Fixed a little formatting in evas_object_main.c
    Add UNUSED to the eng_image_map_draw function of the gl_x11 engine.
      (npoints variable not used there)
    Fixed a little formatting in gl_x11 engine.



SVN revision: 56869
2011-02-09 18:39:54 +00:00
Brett Nash 8b90ca9676 Hardcode directfb and sdl to use 4 point maps.
SVN revision: 56828
2011-02-09 01:07:52 +00:00
Carsten Haitzler c743e4f56c methinks nash you missed doing the pipe pipeline for map changes.
SVN revision: 56805
2011-02-08 12:10:58 +00:00
Carsten Haitzler 7881c0b849 improvement to gl engine wrt. caching.
SVN revision: 56801
2011-02-08 11:41:38 +00:00
Carsten Haitzler 40b908c869 oops somehow missed this commit - part of adding wbmp support. limit
image size macro used. (so no point with a changelog - part of existing).



SVN revision: 56791
2011-02-07 23:06:22 +00:00
Brett Nash aa59164001 Support for Proxy Objects (and others)
Proxy objects allow you to use another image as the source of an image.
Essentially allowing the same object to be rendered multiple times.  One
object (the source) is the original, each additional 'copy' is an image with
evas_object_image_source_set.

This is complete.

Also add partially working arbitrary maps, and arbitrary clipping.
Unfortunately both have some issues yet to be resolved (waiting on the next
feature to get merged together).

SVN revision: 56777
2011-02-06 23:52:17 +00:00
Tom Hacohen 94b5a536f0 Evas font/textblock/text: Started using string objects instead of
strings in most of the font engine (everywhere except draw).
Haven't removed the paramteres yet, but did mark them as UNUSED.
Removing them will be part of a future change.
Removed run-time OT toggling support, OT is now fast, no need for that.
Renamed all of the intl_props->text_props (because it really changed purpose now)
Fixed spliting/merging of text_props to be fast and good, not hacky and
complex like before.
Note to reviewers: Most of the changes are indentation related, sorry
for the mess, but I had to do it all in one commit, splitting was not
trivial (at least not in retrospect). The important parts are
evas_font_default_walk.x and text_utils.c. query and draw were just
adjusted a bit and the rest were only adjusted to conform to renaming or
were renaming on their own.

SVN revision: 56629
2011-02-01 12:17:52 +00:00
Carsten Haitzler 573103fd34 formatting of wbmp loader code fix.
SVN revision: 56625
2011-02-01 09:40:30 +00:00
Carsten Haitzler 75bb165f29 Thanks to samsung - added WBMP loader.
SVN revision: 56624
2011-02-01 09:38:48 +00:00
Tom Hacohen cdb54ed92d Revert "Snapshot." - didn't mean to commit this :(
This reverts commit 521198281e4ac616fee48d27aae9e6983d5950c3.

SVN revision: 56556
2011-01-30 13:58:06 +00:00
Tom Hacohen d6feccdebb Snapshot.
SVN revision: 56552
2011-01-30 13:55:04 +00:00
Tom Hacohen ff18fa8399 Evas: Multiple changes that all relate to the Harfbuzz integration:
1. Started feeding Evas_Text_Props to the font engine instead of Evas_BiDi_Props because no we have more general text properties as well - i.e, OpenType stuff.
2. Full Harfbuzz integration which gets compiled in by default (if harfbuzz is present) but only works if the environment variable EVAS_USE_OT is set to 1 (because OT is way slower than regular text rendering).
3. Cleaned the font querying/drawing functions.
4. Added font_shaped function to all of the engines, which by default calls teh harfbuzz stuff (default on linux that is).
5. Moved some source files around a bit to make more sense.

SVN revision: 56455
2011-01-30 10:36:39 +00:00
Tom Hacohen 952ba44f0b Evas font engine: Added evas_common_font_query_pen_coords.
SVN revision: 56432
2011-01-30 10:34:07 +00:00
Carsten Haitzler 3613caf8a5 warning--. ppl been removing headers eh?
SVN revision: 56183
2011-01-16 08:08:13 +00:00
Carsten Haitzler 1b89a7ac5f change map points to use double and floats to reduce perspective
correction adjustment seams in gl engine. almost all gone.



SVN revision: 56180
2011-01-16 07:49:49 +00:00
Carsten Haitzler b8398f5035 remove useless statement
SVN revision: 56178
2011-01-16 06:51:03 +00:00
Carsten Haitzler e7bd084847 in case we access other footer elements in future - align it.
SVN revision: 56174
2011-01-16 06:00:12 +00:00