Commit Graph

47 Commits

Author SHA1 Message Date
Bowon Ryu 62b4e2a2da edje: fix cursor scrolling
If there is a string larger than the size of entry
and when the entry is auto scrolling, cursor is not visible.
Using _edje_entry_cursor_geometry_get guarantees the minimum size of the cursor,
and guarantee the size from edje. (min_restricted_calc)

Reviewed-by: Ali Alzyod <ali198724@gmail.com>
Differential Revision: https://phab.enlightenment.org/D11649
2020-04-17 11:53:50 +02:00
ProhtMeyhet 58860b0bcf edje_legacy: Remove EINA_UNUSED when obj is actually used
This removes EINA_UNUSED when obj is actually used
like in a call ed = _edje_fetch(obj);
Please note the macro GET_REAL_PART_ON_FAIL_RETURN
also uses obj.

No functional changes, just cleanup.

Reviewed-by: Christopher Michael <devilhorns@comcast.net>
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D11471
2020-04-03 10:36:28 +02:00
Proht 0c39030011 edje_legacy: avoid calling any functions if part is NULL
This avoids calling any functions like _edje_fetch if part is NULL, because it's unnecessary. This does not fix any null pointers, the EINA_SAFE* macros are just used for convenience.

Differential Revision: https://phab.enlightenment.org/D11189
2020-01-29 12:45:23 +01:00
Ali Alzyod d7352f4db4 Efl.Text.Cursor
Summary:
Implementation of new cursor text object.

This Patch Contains :
1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor
   => there are some modifications on cursor methods

2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces

3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory

4- Add main cursor property into efl.text.interactive

5- Add cursor_new method in efl.ui.text  (I think we may move it into efl.text.interactive interface)

There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement.

```
enum @beta Efl.Text.Cursor_Move_Type
{
   [[Text cursor movement types]]
   char_next,       [[Advances to the next character]]
   char_prev,       [[Advances to the previous character]]
   cluster_next,    [[Advances to the next grapheme cluster]]
   cluster_prev,    [[Advances to the previous grapheme cluster]]
   paragraph_start, [[Advances to the first character in this paragraph]]
   paragraph_end,   [[Advances to the last character in this paragraph]]
   word_start,      [[Advance to current word start]]
   word_end,        [[Advance to current word end]]
   line_start,      [[Advance to current line first character]]
   line_end,        [[Advance to current line last character]]
   paragraph_first, [[Advance to current paragraph first character]]
   paragraph_last,  [[Advance to current paragraph last character]]
   paragraph_next,  [[Advances to the start of the next text node]]
   paragraph_prev   [[Advances to the end of the previous text node]]
}
move {
         [[Move the cursor]]
         params {
            @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]]
         }
         return: bool; [[True if actually moved]]
      }
```

or old way:
```
char_next {
         [[Advances to the next character]]
         // FIXME: Make the number of characters we moved by? Useful for all the other functions
         return: bool; [[True if actually moved]]
      }
      char_prev {
         [[Advances to the previous character]]
         return: bool; [[True if actually moved]]
      }

      char_delete {
         [[Deletes a single character from position pointed by given cursor.]]
      }

      cluster_next {
         [[Advances to the next grapheme cluster]]
         return: bool; [[True if actually moved]]
      }
      cluster_prev {
         [[Advances to the previous grapheme cluster]]
         return: bool; [[True if actually moved]]
      }

      // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character.
      paragraph_start {
         [[Advances to the first character in this paragraph]]
         return: bool; [[True if actually moved]]
      }
      paragraph_end {
         [[Advances to the last character in this paragraph]]
         return: bool; [[True if actually moved]]
      }
      word_start {
         [[Advance to current word start]]
         return: bool; [[True if actually moved]]
      }
      word_end {
         [[Advance to current word end]]
         return: bool; [[True if actually moved]]
      }
      line_start {
         [[Advance to current line first character]]
         return: bool; [[True if actually moved]]
      }
      line_end {
          [[Advance to current line last character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_first {
         [[Advance to current paragraph first character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_last {
         [[Advance to current paragraph last character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_next {
         [[Advances to the start of the next text node]]
         return: bool; [[True if actually moved]]
      }
      paragraph_prev {
         [[Advances to the end of the previous text node]]
         return: bool; [[True if actually moved]]
      }
```

Reviewers: woohyun, tasn, segfaultxavi

Reviewed By: woohyun

Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10542
2019-11-22 17:35:54 +09:00
Cedric Bail e502da8345 edje: load edje seat callback only when necessary.
Summary:
This reduce in elementary_test the number of callback registered on the
canvas from hundreds to around 10.

Depends on D10486

Reviewers: zmike, raster, bu5hm4n, Hermet

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T8321

Differential Revision: https://phab.enlightenment.org/D10487
2019-10-31 09:17:46 -04:00
WooHyun Jung 3bdd50e412 edje_legacy: add validation check to return legacy default value
Summary:
When invalid object comes, the return value should be
EINA_FALSE.

Reviewers: zmike, bu5hm4n, segfaultxavi

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10185
2019-09-26 08:59:31 -04:00
Mike Blumenkrantz b730443e2d efl/player: play_speed -> playback_speed
no functional changes

ref T7877

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10115
2019-09-24 15:23:16 -07:00
Mike Blumenkrantz 3d3cdc5955 efl/player: rename 'play' property to 'pause'
this is a bit of an overhaul wherein the existing 'play' mechanics are
all inverted. 'pause' is a state which stops playback but does not affect
the playback_position property.

this patch also includes implementations of Efl.Player::playing for
a couple classes which (now) only implement pause, as this is a requirement
for the objects to actually activate their animations

test cases:
* unit tests
* all elm_test animation cases
* elm_test video
* rage

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10114
2019-09-24 15:23:15 -07:00
Mike Blumenkrantz ef5853b6d5 efl_text_cursor: remove all legacy usage from eo files
this takes the current generated output from eolian for legacy code in
evas and adds it to the tree, then removes legacy references from the
corresponding eo files. in the case where the entire eo file was for
a legacy object, that eo file has been removed from the tree

ref T7724

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8119
2019-03-06 13:02:36 -08:00
Mike Blumenkrantz 6326e18b3f efl.file: improve api a bit
Summary:
the previous implementation/api had a number of issues:
* "file" property contained both "file" and "key" values
  - also performed file loading operation
* "load_error" property which was specific to image objects
* no methods for controlling file loading/unloading

this patch attempts the following changes:
* split "file" property into "file" and "key" properties
  - also remove "key" from existing "mmap" property
* remove "load_error"
* directly return error codes from operations
* add "load" and "unload" methods for directly controlling load state
* add implicit file loading if file/mmap is set during construction
* rewrite all efl.file implementations to move file loading into load() method
* rewrite all usage of efl.file api based on these changes
* add C extension functions to mimic previous behavior

ref T7577

Reviewers: segfaultxavi, bu5hm4n, cedric

Reviewed By: segfaultxavi

Subscribers: vitor.sousa, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7577

Differential Revision: https://phab.enlightenment.org/D8018
2019-02-27 13:17:10 -05:00
Cedric BAIL f484ca0951 edje: migrate Eo API to use Eo callback instead of opaque type.
Summary: Depends on D7869

Reviewers: zmike, q66, segfaultxavi, bu5hm4n

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7671

Differential Revision: https://phab.enlightenment.org/D7870
2019-02-06 13:48:43 -05:00
Cedric BAIL 917e0aa0fe edje: make legacy edje call rely directly on edje internal.
Reviewers: zmike, q66, segfaultxavi, bu5hm4n

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7671

Differential Revision: https://phab.enlightenment.org/D7869
2019-02-06 13:08:19 -05:00
Cedric BAIL 038612736c efl: rename Efl.Ui.Base -> Efl.Ui.I18n as that is really what it does.
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7506
2019-01-02 11:03:51 -08:00
Youngbok Shin cd0bd865eb edje: fix backward compatibility issue caused by legacy cursor funcs
Summary:
edje_object_part_text_cursor_prev/next/up/down has return value.
It has to return EINA_TRUE when only it successed.
But, when these funcs moved to legacy, it changed to return EINA_TRUE
whenever it fails or success. It must return EINA_FALSE when it fails.
@fix

Test Plan:
- Run test suite
  make check

Reviewers: herdsman, raster, cedric, woohyun

Subscribers: zmike

Differential Revision: https://phab.enlightenment.org/D5972
2018-05-02 19:48:46 +03:00
Xavi Artigas 5697f6e94b Efl.Gfx.Image* (From Efl.Image*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:40 -07:00
Xavi Artigas 55bd097a3d Efl.Gfx.Entity (from Efl.Gfx)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:32 -07:00
Jean-Philippe Andre 9e2f2970b8 edje: Add property "part_exist"
This allows to safely verify if a part exists, without triggering any
potential call to NULL object, or even requiring the efl_part() handle
to be created.

This is perfectly equivalent to edje_object_part_exists(), but
implemented by both edje object and elm layout.
2018-01-16 18:37:04 +09:00
Amitesh Singh 54ae9cc18b edje: rename Edje.Object to Efl.Canvas.Layout 2017-12-06 13:12:29 +09:00
Amitesh Singh bdc3969452 edje: rename intf Efl.Canvas.Layout_Group to Efl.Layout.Group 2017-12-05 16:18:32 +09:00
Amitesh Singh c7aa3b2f83 edje: rename intf Efl.Canvas.Layout_Calc to Efl.Layout.Calc 2017-12-05 16:18:32 +09:00
Amitesh Singh 7b3fde4d4b edje: rename intf Efl.Canvas.Layout.Signal to Efl.Layout.Signal 2017-12-05 16:18:32 +09:00
Amitesh Singh 10103b9b45 efl.gfx: move scale{} from efl.ui.base to efl.gfx 2017-12-04 14:38:39 +09:00
Jean-Philippe Andre 6c53992668 edje: Implement Efl.File.load_error
Don't create a new function with the same name, it's absurd.
2017-11-29 15:36:44 +09:00
Jean-Philippe Andre 419f3935c6 edje: Add part_type_get API
For now I made this EO-only but this definitely could be expose in
legacy API as well.

This simply gives exact information about the type of part, after doing
a recursive search. Edit Edit doesn't do a recursive search, only a
direct one, which can yield invalid results (eg. RECT or NONE instead of
TEXT in case of "elm.units.max" for a slider).

@feature
2017-09-21 12:28:20 +09:00
Jean-Philippe Andre d7588da0ae edje: Ensure min size calc is always >= restricted
We're not 100% sure yet but there seems to be an issue with GCC and -O2
where rage scrolling doesn't work anymore, since the first patch below:

See 641a58f735
See f53fe993a6

This commit unfortunately doesn't solve the issue.
2017-09-19 16:35:28 +09:00
Jean-Philippe Andre f53fe993a6 edje: Merge calc_size_min_restricted & calc_size_min
calc_size_min was just a helper passing 0,0 to the restricted form.
Let's not duplicate APIs in EO and use an optional argument instead.
Bindings should be nicer and C could use a macro if it's too cumbersome
to pass in 0,0.
2017-09-18 17:37:23 +09:00
Jean-Philippe Andre 641a58f735 edje: Use Eina.Size2D for min calc 2017-09-18 17:26:53 +09:00
Jean-Philippe Andre 942cbbed73 edje: Use Eina.Size2D for group min & max size 2017-09-18 17:26:53 +09:00
Jean-Philippe Andre f3eff6eb3e efl: Introduce Eina.Rect and switch EO APIs to it
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.

But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.

Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).

@feature
2017-09-18 13:22:52 +09:00
Jean-Philippe Andre 83ea35541c edje: Use Eina_Rectangle for parts_extends_calc (EO) 2017-09-13 18:03:34 +09:00
Jean-Philippe Andre d5a31f3f30 edje/elm: Rename _internal_ to _part_ (EO)
In Edje and Elementary, we have part objects, which are what is returned
by the interface efl_part(). Those objects can't be of an opaque type as
this doesn't work nicely with strongly typed languages such as C++ or
C#. In JS, Lua, C the types are weak and mostly runtime-based so it
doesn't matter much.

As a consequence, the documentation and the types need to look nice in
this EO API. Thus, we remove the abusive term "internal" and explicitly
call all those classes "part" something.

Eventually we want the types to be declared in the EO file so bindings
(C#, C++, ...) can generate the proper access methods, returning the
best possible types.

Note that right now a few of those part types are used in the legacy API
but don't actually need to be exposed externally.

This is kind of a mega commit that does all the renaming at once, but
it's really just a big sed operation. The power of good IDEs :)

Ref T5315
Ref T5306
2017-09-13 13:53:49 +09:00
Amitesh Singh 0e7a316a7a edje: implement edje.player interface functions
fixes T5560
2017-08-04 16:22:59 +09:00
Jean-Philippe Andre efac7d523a edje: Move signal APIs to an interface
This interface will be used by elm_layout as well.

Ref T5315
2017-08-04 11:52:16 +09:00
Jean-Philippe Andre 6df17b2ed0 edje: Split off calc APIs to an interface (EO)
Those APIs can then be used by Elm.Layout, hopefully
simplifying the API.

I wonder if the APIs should be prefixed "calc_" (as is)
or "layout_calc_". The extra "layout_" prefix would make
it common with other layout APIs (eg. signals, data,
size min/max, ...).

Ref T5315
2017-08-04 11:52:16 +09:00
Jean-Philippe Andre 4f9cfc22bc edje: Fix some API issues (missing const) 2017-07-05 19:46:35 +09:00
Jean-Philippe Andre 2dc29cfbfd edje: Remove bool return from scale_set
It was always returning true. There is little point in returning
a bool here, an invalid scale value (eg. <= 0) wouuld lead to a
state where scale_get() != scale_set() and that's about it.
2017-06-12 11:50:30 +09:00
Daniel Hirt 98dad1a52b Canvas layout: port 'part_text' to Efl.Text.*
The following API is now supported with efl_part:

  - Efl.Text.text { set; get; }
  - Efl.Text.Cursor.cursor { get; }
  - Efl.Text.Cursor.cursor_paragraph_first;
  - Efl.Text.Cursor.cursor_paragraph_last;
  - Efl.Text.Cursor.cursor_position { set; get; }
  - Efl.Text.Cursor.cursor_coord_set;
  - Efl.Text.Cursor.cursor_line_char_first;
  - Efl.Text.Cursor.cursor_line_char_last;
  - Efl.Text.Cursor.cursor_char_next;
  - Efl.Text.Cursor.cursor_char_prev;
  - Efl.Text.Cursor.cursor_line_jump_by;
  - Efl.Text.Cursor.cursor_copy;
  - Efl.Text.Cursor.cursor_content { get; }
  - Efl.Text.Cursor.cursor_geometry { get; }
  - Efl.Text.Cursor.cursor_text_insert;

Many of the 'part_text' functionality was moved to legacy, too.
See the edje_object.eo to see which ones are still supported.
2017-06-12 00:10:05 +03:00
Jean-Philippe Andre 602039cf83 edje: Move some functions to Efl.Ui.Base (EO)
This introduces the new interface Efl.Ui.Base, intended to
share some APIs between Edje and Elm:
 - mirrored (rtl)
 - language
 - scale

base_scale remains in Edje.Object for now. I don't think it
applies to generic widgets.

The new interface uses eo prefix "efl_ui". It could be renamed
as Efl.Ui (no Base), or anything else. As always, I'm open to
propositions!

Ref T5315
2017-05-31 18:42:32 +09:00
Jean-Philippe Andre 8f7fc307f2 edje: Remove external param_set from EO
As Dave pointed out, those are meant for internal use by Edje and
the plugins implementation, rather than for apps. This removes
ugly and complex code. Makes me happy :)

Note that I've kept the composition for now. We can remove it
as efl_content_get() must work on the part handle anyway. But it
can be used as a quick solution.
2017-05-31 15:41:20 +09:00
Jean-Philippe Andre f767e8bea4 edje: Move part drag APIs to efl_part
This moves all part_drag APIs to legacy and implements them for
EO using efl_part(). All parts now support these APIs, even if
they are not draggable. Making this more fine grained would
probably be much extra work for little gain.

This creates a new interface Efl.Ui.Drag.
2017-05-31 15:41:20 +09:00
Jean-Philippe Andre bac435a49e edje: Also implement content_get on external part
This implements edje_object_part_external_object_get() using
efl_content_get() on the part object. Note that there are now
two ways to call APIs on the external part:
 - direct call to the efl_part() as if it was the object itself
     (implemented by composition),
 - get a handle with efl_content_get(efl_part()) and manipulate
      it directly (it is the real object).

Do we need this? Do we need the composition trick? Should we have
only one of those solutions implemented?
2017-05-30 13:54:35 +09:00
Jean-Philippe Andre 9575bc8f8b edje: Remove external_object_get from EO
This will be replaced by a trick: composition on the part
object itself!
2017-05-30 13:54:34 +09:00
Jean-Philippe Andre 7ce7d4cc27 edje: Remove part_external_content_get from EO
I couldn't find a use of this API. This looks like it returns
an object inside a part inside an external (so, inside an edje).

Kept as legacy only.
2017-05-30 13:54:34 +09:00
Jean-Philippe Andre 554dd9facf edje: Move external_param_set to a efl_part API
This adds a new class: Efl.Canvas.Layout.External.
I hate this long name...

This class represents an external part, and for now only
supports param_set/get as well as param_type_get. For now
param_type_get() still returns an Edje_External_Param_Type and
not another more generic type.

TODO: enumerate choices, return object, return content
2017-05-30 13:54:34 +09:00
Jean-Philippe Andre e9c7159210 edje: Add recursive flag for message_signal_process
Original patch by Jinwoo Shin:

If edje has multiple levels of child group,
edje_object_message_signal_process cannot process message on
child group. To cover that, it needs to add new API which
traverses its hierarchy and process messages.

@feature

Signed-off-by: jinwoo.shin <jw0227.shin@samsung.com>

Differential Revision: https://phab.enlightenment.org/D4914
2017-05-29 15:45:31 +09:00
Jean-Philippe Andre 11d4daf90a edje: Move part_state_get to efl_part 2017-05-29 10:49:17 +09:00
Jean-Philippe Andre da2a7e6587 edje: Implement part_geometry_get with Efl.Part
This refactors even more the edje part eo internals. But now
common part APIs can easily be implemented in edje_part.c

The API now looks like:
  efl_gfx_geometry_get(efl_part(edje, "part"), &x, &y, &w, &h)
2017-05-29 10:49:17 +09:00