Add missing evas_object_image_source functions.
(was giving nasty 'implicit declarations' prior to this change)
Add UNUSED to evas_common_map_rgba for npoints variable
(wasn't used in that function)
Fixed a little formatting in evas_object_main.c
Add UNUSED to the eng_image_map_draw function of the gl_x11 engine.
(npoints variable not used there)
Fixed a little formatting in gl_x11 engine.
SVN revision: 56869
Proxy objects allow you to use another image as the source of an image.
Essentially allowing the same object to be rendered multiple times. One
object (the source) is the original, each additional 'copy' is an image with
evas_object_image_source_set.
This is complete.
Also add partially working arbitrary maps, and arbitrary clipping.
Unfortunately both have some issues yet to be resolved (waiting on the next
feature to get merged together).
SVN revision: 56777
strings in most of the font engine (everywhere except draw).
Haven't removed the paramteres yet, but did mark them as UNUSED.
Removing them will be part of a future change.
Removed run-time OT toggling support, OT is now fast, no need for that.
Renamed all of the intl_props->text_props (because it really changed purpose now)
Fixed spliting/merging of text_props to be fast and good, not hacky and
complex like before.
Note to reviewers: Most of the changes are indentation related, sorry
for the mess, but I had to do it all in one commit, splitting was not
trivial (at least not in retrospect). The important parts are
evas_font_default_walk.x and text_utils.c. query and draw were just
adjusted a bit and the rest were only adjusted to conform to renaming or
were renaming on their own.
SVN revision: 56629
1. Started feeding Evas_Text_Props to the font engine instead of Evas_BiDi_Props because no we have more general text properties as well - i.e, OpenType stuff.
2. Full Harfbuzz integration which gets compiled in by default (if harfbuzz is present) but only works if the environment variable EVAS_USE_OT is set to 1 (because OT is way slower than regular text rendering).
3. Cleaned the font querying/drawing functions.
4. Added font_shaped function to all of the engines, which by default calls teh harfbuzz stuff (default on linux that is).
5. Moved some source files around a bit to make more sense.
SVN revision: 56455
engine on shutdown. was freeing the wring kind of thing in the first
place.. and even then it should be more robust, so fix gl texture
robustness and this bug. can cause on-exit crashes if not fixed.
SVN revision: 56068
crashes for me in expedite with 4 cores on x86 at random points. looks
like it's bitrotting. though it was relatively tentative to begin with.
SVN revision: 53856
* log domains in lower-case only please. let's make it a standard so
we don't have to look at the code everytime to figure out the name...
* logs do NOT require trailing newline (\n), it's automatic!
* do NOT add newline inside log messages!
* add gl_common logging.
NOTE: I tried to compile all modules, but there are clear broken
modules such as cairo and qtopia. Other modules like gl_sdl are
broken as they were not updated to new gl_common api (resize
method AFAIR).
SVN revision: 53174
Subject: Evas evas_gl_shader.c patch
Patch for evas_gl_shader.c, need to check shader compile
errors too, not only program linking errors.
Not that it's very useful now since all Evas' shaders are in
good shape already, but it was useful when we're mucking around with
things.
And also to make Robi happy that there are some FST
contributions to E ;) And probably more to come...
SVN revision: 52941