..
.gitignore
Support for Proxy Objects (and others)
2011-02-06 23:52:17 +00:00
compile-s3c6410.sh
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
compile-sgx.sh
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
filter_blur.h
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur.shd
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur_bgra.h
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur_bgra.shd
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur_bgra_nomul.h
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur_bgra_nomul.shd
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur_nomul.h
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur_nomul.shd
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur_vert.h
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_blur_vert.shd
Evas: Filters:
2011-04-19 05:47:56 +00:00
filter_greyscale.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_greyscale.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_greyscale_bgra.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_greyscale_bgra.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_greyscale_bgra_nomul.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_greyscale_bgra_nomul.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_greyscale_nomul.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_greyscale_nomul.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_invert.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_invert.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_invert_bgra.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_invert_bgra.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_invert_bgra_nomul.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_invert_bgra_nomul.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_invert_nomul.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_invert_nomul.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_sepia.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_sepia.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_sepia_bgra.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_sepia_bgra.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_sepia_bgra_nomul.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_sepia_bgra_nomul.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_sepia_nomul.h
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
filter_sepia_nomul.shd
Evas: Filter: Add the shaders - nice and safe change here.
2011-04-19 05:47:51 +00:00
font_frag.h
more work on the gles + gl engine.
2009-10-12 13:19:55 +00:00
font_frag.shd
more work on the gles + gl engine.
2009-10-12 13:19:55 +00:00
font_frag_bin_s3c6410.h
fix autofoo make and included files etc. produce shader binaries for systems
2009-10-10 15:03:41 +00:00
font_frag_s3c6410.asm
new gl engine. no one uses it anyway. not 100% complete, but much better than
2009-10-09 12:10:27 +00:00
font_vert.h
more work on the gles + gl engine.
2009-10-12 13:19:55 +00:00
font_vert.shd
more work on the gles + gl engine.
2009-10-12 13:19:55 +00:00
font_vert_bin_s3c6410.h
fix autofoo make and included files etc. produce shader binaries for systems
2009-10-10 15:03:41 +00:00
img_bgra_frag.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_frag.shd
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_frag_bin_s3c6410.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_nomul_frag.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_nomul_frag.shd
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_nomul_frag_bin_s3c6410.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_nomul_vert.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_nomul_vert.shd
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_nomul_vert_bin_s3c6410.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_vert.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_vert.shd
lots more shaders!
2010-02-18 07:10:28 +00:00
img_bgra_vert_bin_s3c6410.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_frag.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_frag.shd
lots more shaders!
2010-02-18 07:10:28 +00:00
img_frag_bin_s3c6410.h
fix autofoo make and included files etc. produce shader binaries for systems
2009-10-10 15:03:41 +00:00
img_frag_s3c6410.asm
new gl engine. no one uses it anyway. not 100% complete, but much better than
2009-10-09 12:10:27 +00:00
img_mask_frag.h
Support for Proxy Objects (and others)
2011-02-06 23:52:17 +00:00
img_mask_frag.shd
Support for Proxy Objects (and others)
2011-02-06 23:52:17 +00:00
img_mask_vert.h
Support for Proxy Objects (and others)
2011-02-06 23:52:17 +00:00
img_mask_vert.shd
Support for Proxy Objects (and others)
2011-02-06 23:52:17 +00:00
img_nomul_frag.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_nomul_frag.shd
lots more shaders!
2010-02-18 07:10:28 +00:00
img_nomul_frag_bin_s3c6410.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_nomul_vert.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_nomul_vert.shd
lots more shaders!
2010-02-18 07:10:28 +00:00
img_nomul_vert_bin_s3c6410.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_vert.h
lots more shaders!
2010-02-18 07:10:28 +00:00
img_vert.shd
lots more shaders!
2010-02-18 07:10:28 +00:00
img_vert_bin_s3c6410.h
fix autofoo make and included files etc. produce shader binaries for systems
2009-10-10 15:03:41 +00:00
make-c-bin.sh
new gl engine. no one uses it anyway. not 100% complete, but much better than
2009-10-09 12:10:27 +00:00
make-c-str.sh
new gl engine. no one uses it anyway. not 100% complete, but much better than
2009-10-09 12:10:27 +00:00
rect_frag.h
more work on the gles + gl engine.
2009-10-12 13:19:55 +00:00
rect_frag.shd
more work on the gles + gl engine.
2009-10-12 13:19:55 +00:00
rect_frag_bin_s3c6410.h
fix autofoo make and included files etc. produce shader binaries for systems
2009-10-10 15:03:41 +00:00
rect_frag_s3c6410.asm
new gl engine. no one uses it anyway. not 100% complete, but much better than
2009-10-09 12:10:27 +00:00
rect_vert.h
simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
2010-02-20 04:37:22 +00:00
rect_vert.shd
simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
2010-02-20 04:37:22 +00:00
rect_vert_bin_s3c6410.h
fix autofoo make and included files etc. produce shader binaries for systems
2009-10-10 15:03:41 +00:00
tex_frag.h
render-to-texture now is used for evas maps... but only simple cases seem to
2009-11-13 07:22:31 +00:00
tex_frag.shd
render-to-texture now is used for evas maps... but only simple cases seem to
2009-11-13 07:22:31 +00:00
tex_frag_bin_s3c6410.h
render-to-texture now is used for evas maps... but only simple cases seem to
2009-11-13 07:22:31 +00:00
tex_frag_s3c6410.asm
render-to-texture now is used for evas maps... but only simple cases seem to
2009-11-13 07:22:31 +00:00
tex_nomul_frag.h
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
tex_nomul_frag.shd
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
tex_nomul_frag_bin_s3c6410.h
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
tex_nomul_vert.h
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
tex_nomul_vert.shd
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
tex_nomul_vert_bin_s3c6410.h
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
tex_vert.h
render-to-texture now is used for evas maps... but only simple cases seem to
2009-11-13 07:22:31 +00:00
tex_vert.shd
render-to-texture now is used for evas maps... but only simple cases seem to
2009-11-13 07:22:31 +00:00
tex_vert_bin_s3c6410.h
render-to-texture now is used for evas maps... but only simple cases seem to
2009-11-13 07:22:31 +00:00
yuv_frag.h
and merge some delcaration lines for compactness
2010-02-20 04:49:03 +00:00
yuv_frag.shd
and merge some delcaration lines for compactness
2010-02-20 04:49:03 +00:00
yuv_frag_bin_s3c6410.h
better text perf - less geometry data for complex text drawing.
2009-11-06 11:32:23 +00:00
yuv_frag_s3c6410.asm
better text perf - less geometry data for complex text drawing.
2009-11-06 11:32:23 +00:00
yuv_nomul_frag.h
and merge some delcaration lines for compactness
2010-02-20 04:49:03 +00:00
yuv_nomul_frag.shd
and merge some delcaration lines for compactness
2010-02-20 04:49:03 +00:00
yuv_nomul_frag_bin_s3c6410.h
simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
2010-02-20 04:37:22 +00:00
yuv_nomul_vert.h
and merge some delcaration lines for compactness
2010-02-20 04:49:03 +00:00
yuv_nomul_vert.shd
and merge some delcaration lines for compactness
2010-02-20 04:49:03 +00:00
yuv_nomul_vert_bin_s3c6410.h
more shaders... for more speeeeeeds!
2010-02-18 08:36:07 +00:00
yuv_vert.h
and merge some delcaration lines for compactness
2010-02-20 04:49:03 +00:00
yuv_vert.shd
and merge some delcaration lines for compactness
2010-02-20 04:49:03 +00:00
yuv_vert_bin_s3c6410.h
fix autofoo make and included files etc. produce shader binaries for systems
2009-10-10 15:03:41 +00:00