Subject: [E-devel] [Patch] E17/comp: add _NET_WM_CM_Sn checking code
I've added checking code to detect another compositor that is already
running.
And I've also removed unnecessory set/unset code for _NET_WM_CM_S#.
SVN revision: 66657
NOTE: There is still the following list of issue :
- stacking, with window that could get between the video
layer and the application layer.
- border, if I turn them off the window get resized to
1x1 and I don't understand yet why.
- comp-scale, as we don't understand that this window
are one, it display them separatly.
I think that the only possible answer is to enable this feature
only when composite is tunerd on and make window a smart object
so we could merge the video layer and the application in one
object.
SVN revision: 64257
this happend when hidden_override is unset on an invisible border or
when there are damage updates for a invisible border and cw->sh_obj ist not visible
fixes flickering of comp-scale pager windows from other desks on finish
SVN revision: 62308
it's own utility (as per raster's request/idea). Remove explicit
x_clags in Makefile.am(s) as they are no longer needed.
NB: I added some additional libs to the precache stuffs (even tho it's
not used right now). Also a newer e_main (more optimized).
NB: IF you are brave and want to test this, build evas w/ xcb, build
ecore w/ xcb, then rebuild E. Also, disable building opengl in both
evas & ecore (it's not ready for public consumption when paired w/ xcb).
SVN revision: 61680
resizes are still going to work at input event rate, but app rendering
will be limited etc. and this stops e missing updates. so it's a bugfix.
SVN revision: 61643
gadcon: Fix 'limit' may be used uninitialized.
Fix formatting in some places.
menus: Fix several variables may be used uninitialized warnings.
comp: Add UNUSED where needed.
Fix formatting in some places.
SVN revision: 58467
its still a hack. real solution is making e totoally composited and
then the state machine can easily handle it all nigh flawlessly.
SVN revision: 58221
- remove mirror object from cw->obj_mirror when object is deleted
- stack the mirror object relative to the original. just handy
- allow to set hidden_override. typo?
- reuse comp_win for borders that switched between argb/rgb frame
SVN revision: 57510
to toggle interactively:
killall -USR2 enlightenment
or
ctrl+alt+shift+F
or just change it in the config panel - the longer the average
interval is, the more accurate it will be, but the less often you get
updates. you can choose the screen corner here too. :) also note that
if comp doesnt get a stream of input (frames to render) then it's also
not going to tel you much interesting about its "best possible
framerate" as its likely got lots of spare time to do more, but it
just never got any to do. so this is useful if:
1. there is a continual strem of input (video playback, animated gui,
continual user input).
2. the longer the rolling average framecount is, the more accurate it
will be.
SVN revision: 56260