buckle up. for the first time in history, a config option is getting removed instead of added.
the reasons for this removal are many, but let's go way back to the beginning and see why it was added:
oh wait, we can't because the commit message (from 2006) is
>> patches that i said were in - commit. (see my reply emails)
>> also finish off a TODO item or 2
reading through the TODO items which were also crossed off in that commit, I'm assuming that this was the "option to NOT raise on focus in click to focus" item.
== REASON 1 ==
the problem here is that there's another, BETTER option called "click raises window" (always_click_to_raise) which does the same thing, except it doesn't totally fuck you when you get a random X focus event, which happens more often than you might think.
this means that, to avoid broken behavior which might cause your windows to spastically raise for a few frames in common cases (using winlist...) with click-to-focus, you have to know that this is the default-enabled option that's fucking you, and you have to remember to manually disable it every time. if you DON'T know that this is the option that's fucking you, and you just see windows randomly raising on their own, you'll probably either ignore it or file a bug, when this is supposed to be a "feature" that actually worked in reverse, since it was intended only for disabling.
== REASON 2 ==
there's also auto-raise, which can be set to 0.0s, which is effectively the same thing since it also triggers on focus but can be configured not to fuck your window stack
== REASON 3 ==
aaand finally, this option makes any sort of pointer focus model impossible to use, since your windows will constantly be raising all over as you move the mouse
tl;dr: I'm removing it, e-dealwithit.gif
* border->fx REMOVED, related border api REMOVED
* comp edc has new class of groups: e/comp/effects[/auto]
** these are effects which can be applied to any compositor object through the e_comp_win_effect* api and are written in embryo
*** two types - base and auto - base = manual, for use with animators; auto are "trigger and forget", for use as actual effects
* desk flip transition animations moved to comp effects and FIXED(ish)
* "zoom" effect renamed to "diagonal" for slightly less misleading name since it never did any zooming
* actual "zoom" effect added
* border hierarchy now as follows: cw->effect_obj swallows cw->shobj, cw->shobj swallows cw->bd->bg_object ?: cw->obj, if (cw->bd->bg_object) cw->bd->bg_object swallows cw->obj
** cw->effect_obj now used for all positioning and comp logic
** cw->effect_obj ONLY used for object transformation effects (moving, zooming, fading, etc)
** cw->shobj ONLY for comp visual/non-movement effects (focus effect, unfocus opacity, legacy shadows); this is a candidate for removal/rewrite in E19
* even more comp shape rewrites
* desk flip animation time now controlled by theme since edje doesn't support setting transition time in C; related config value removed
* desk flip transitions (in e_desk.c) rewritten
* various modules (evry/illume2) updated to use comp effects instead of fx offset
* desk flip configuration BROKEN(ish)
In order to move composite inside the core we need to kill the
use_composite option. However in some places it is being used to switch
between ARGB and shaped windows. It doesn't make much sense to keep the
advanced/engine dialog to let the user toggle this options if we have
composite always enabledm, but lets allow the user to shoot
himself on the foot (for now).
Next step will be to move the comp module files to core so user can't
unload it anymore.
SVN revision: 82433
randr structure for this uses unsigned int, not int, so store them
in unsigned.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 81237
1. make idle fade timer work at all (dodnt work before)
2. fixes backlight status on e restart
3. fixes setting bl level on start
4. improves the compositor fade in/out effect by ALSO fading backlight
in and out... oh so much smoother now
5. fixes label in ui to be seconds, not minutes.
6. in order to make this all work - it adds a special screensaver
event inside of e that the screensaver subsystem generates based on
the real x one.
SVN revision: 80538
Subject: Re: Re: Re: [E-devel] [RFC] Virtual desktop window profile
I've attached 4th patch. May the 4th be with you.
ecore patch has been merged with efl and all files are based on r80123.
Thanks & Regards,
Gwanglim
------- Original Message -------
Sender : Daniel Juyung Seo<seojuyung2@gmail.com>
Date : 2012-12-04 01:55 (GMT+09:00)
Title : Re: Re: [E-devel] [RFC] Virtual desktop window profile
It looks ok to me.
Sorry but can you re-generate the patch according to the recent ecore
merge to efl single tree?
Daniel Juyung Seo (SeoZ)
On Thu, Nov 29, 2012 at 12:29 AM, Gwanglim Lee <gl77.lee@samsung.com>
wrote:
Dear Raster and Daniel Juyung Seo,
I've attached 3rd patches and test_config according to your reviews.
These are based on r79782.
[elementary & ecore]
1. "profile,set" -> "profile,changed" - done
2. spaces after EINA_LIST_FOREACH - done
3. variable type - keep
4. author - done
5. removing deprecated marking in patch - done
6. add elm_win_available_profiles_get to test_config for the debugging
purpose - done
7. check whether a given profile is present in an available profiles.
otherwise window profile will be one of the item
in available profiles. - newly added thing to the elm_win
8. merge with EO - done. :(
Any comments would be appreciated.
SVN revision: 80216
right now this uses the "urgent" signal for the animate state, may want to change it to something else if separate theming is desired
ticket #1642
SVN revision: 78647