now they can be trule async hopefully stopping things like application
menu from stalling while loading icons header... which is really nasty
with svg's. this actually makes icons async by default which is really
EXACTLY what you want. this also prepares for later making edje loads
async.
@feature
in many cases, a mouse action's callback will fail to execute as a result of multiple
objects being under the pointer at the time of the event. in this case,
the callback should be able to determine whether action callback processing should
continue.
as an example, when attempting to execute an action which only activates for
client objects, if the passed object is not a client then the callback should return
false to indicate that it was not able to perform the action for the given object,
allowing further actions to be attempted on this object
This function is being used inside e_mod_main, but the function
prototype was never exposed which lead to implicit declaration
warnings when building winlist module
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
Summary:
The original next window selection of winlist is weak. It searches the next window with the following conditions:
1. Next non-overlaped window in the direction of user's selection (up,down,right,left).
2. The next window has to be the closest window from the currently selected window (calculated from shortest distance from each window's border, in the direction of selection)
3. the second distant requirement is this:
delta2_next = abs(ec_orig->x - ec_orig->w / 2 - ec->x + ec->w/2);
* Which I believe is a mistake, should be:
delta2_next = abs(ec_orig->x + ec_orig->w / 2 - ec->x + ec->w/2);
These two conditions are weak, and they sometimes can result in unexpected selection to the user.
The enclosed patch enhances the next window selection: 1) A next window selection can be the window that's overlapping with the in-focused window. 2) calculates the next window from the center of the currently focused window to the next window, and it also takes into account directionality (a window that's farther in the direction of selection has a better chance of being selected then a window that's closer in the direction of selection, but offset-ed in the lateral direction.)
Test Plan:
1. Create 4 key binds for "next window to left, right, up, down".
2. Open up 4 different windows and position them in odd/random positions.
3. Try to navigate to each window (with the winlist shortcut keys) before this patch.
4. Try with this patch, and evaluate if the window selection is more **PREDICTABLE**.
Reviewers: zmike
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2661
I fixed the weridness and it behaves much more reliably now with
"tall" or "wide" windows. also fixed some formatting etc. etc. - this
now works better and now if u alt+tab AND then use arrow keys while
holding alt... it'll navigate around geometrically rather nicely.
so big fixes and good for pointing out the simpleness of the original
code. :)
- raster
@feat
Summary:
Currently the dialogs in Winows > Window List Menu and Window Display are
resizable the their content does not resize. This patch fixes that.
Test Plan: Open windows in window config dialog and ensure they can resize propertly
Reviewers: zmike
Subscribers: raster, cedric, seoz
Differential Revision: https://phab.enlightenment.org/D3275
key handlers here will pick up both wayland and drm engine type events,
so ensure that we only handle events matching the compositor canvas
window to prevent unexpected behavior
fix T2637
if pointer warping is disabled, attempting to pointer warp with mouse-based
focus policies will fail here, preventing focus from being applied as expected
ref T2566
This reverts commit 9157ca8ca7.
this also makes all dialogs that have content in a toolbar that goes
off window at min size resizable - this is actually what you wanted ..
bgut this previous "all dialogs are resizable" thing was uber-lazy.
Conflicts:
src/modules/bluez4/e_mod_main.c
src/modules/conf_bindings/e_int_config_signalbindings.c
src/modules/conf_theme/e_int_config_theme.c
src/modules/mixer/conf_gadget.c
src/modules/shot/e_mod_main.c
this is crazy. all the E_OBJECT_CHECK macros have been off since 2007.
this is just nuts. either remove them, or have them on by default, but
not off. so this turns them back on and fixes code to actually compile
again with them on, as this broke over the years. a lot of code
expects/assumes thatthese willcheck types and null ptrs, but they
don't because they are off by default.
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup