when you select save from shot now it always saves to your user shots
dir (~/.e/e/shots) and then opens up this fir for you to browse/see/dnd
out of etc. etc. for easier quick and fast access to what you just
saved. also you keep a history of your shots (you do get to clean it up
yourself when you save... no auto-cleaning - i decided not to bother
as realistically it's just more config to swizzle and mystery deletion
of files that some user has to figure out how and why it happens and
where to go change the config - just delete the ones you don't want
anymore - simple and easy.)
shot - add shot editor with arbitrary cropping and drawing tools
We don't need padded vs other shot of window now as u can remove the
padding with a single click in the editor now, so remove that (comment
The editor allows you to click on each screen, on a window (and click
again on a window to remove the padding area for the crop so its
snugly around the window).
You can zoom in and out and scroll around.
You can add lines with an arrow, double-arrowed lines, plain lines
with no arrows, some clipart (e-logo, mallocs, pointing finger... just
having some fun) and some fun "text boxes" like though bubbles,
speecvh bubbles, just plain text with a darking outline, a plain
entry-styled text box and you can select the colors for the text and
background area as well.
It's inksape-like in that the items you draw are objects that can then
be modified or deleted. modifying them raises them and places some
controls on/over/around the object.
And you can still save and share the results.
This adds additional checks to ensure we dont add this field
when it shouldn't be there. Currently files like .tgz are
listing a "Resolution" on mouseover in EFM.
Mouse over different file types. See inappropriate field.
Mouse over file types. Resolution should only show for media.
Reviewers: raster, devilhorns
Reviewed By: raster
Subscribers: cedric, zmike
Differential Revision: https://phab.enlightenment.org/D10783
The battery status is shared between instances. The only time
this should be freed is when only one instance remains. Now
multiple instances can be added or removed without hindering
the display of sysinfo and batman instances. Inline with
recent FreeBSD and OpenBSD fixes.
this gets rid of that annoying freeze in e due to the sync save and
possibly sync dns lookups in curl. slave binary handles it now and
talks back to e via stdout.
this also splits up the code into more files for specific purposes to
make it easier to add features to and maintain. given on the todo is
the ability to explicitly select a crop region and do some basic
"drawing" too, this sets the stage for that and it made it easier to
do the above upload/save tool.
After the work on the sysinfo gadgets for Linux the BSD variant
code was a little bit of an afterthought. These changes provide
us with unlimited battery/sysinfo gadgets and reliable status
for our battery or batteries and our power supply.
This patch allows us to add and remove (many) batman gadgets to
the desktop without negatively affecting existing instances.
It also takes into account additional sysinfo gadgets that include
a batman instance.
Iterating through the existing array of sysinfo gadgets to find
multiple instances and apply changes it not ideal but it does
not affect the Linux code, and keeps this change relatively
Tested on FreeBSD and OpenBSD with various hardware setups.
Thanks to Peter2121 (Quelrond) for his testing.
There is work to now improve batman's Linux behaviour to match that
of the behaviour on BSD systems.
This adds support for multiple batteries on FreeBSD in line with
Linux and OpenBSD. Also display the vendor and model where
applicable. There are also fixes specific to the sysctl interface.
Fixes a potential crash and let's us have 100 batman gadgets if
many steam games don't provide much in properites - not enough to
match to a desktop file. the only thing that actually consistently
works is to use the STEAM_GAME property and match thyat to the uri
provided to the steam command in the exec of the desktop file. this
actually can work. nothing else works reliably across the board.
and man can games be horrible and playing nice with desktops and
having poor properties. even steam itself is not good. i had to add a
workaround for that too to match steam-runtime explicitly. :(
if 1 parent has 2, 3 or 4 etc. transi3ents as immediate children we
reverse-stacked them. go to stacking them in order they are added
(which would normally bve creation order which makes more sense). this
stops some dialogs appearing intitally behind other dialogs that were