parent
62a6e297f1
commit
5c605f30da
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@ -128,6 +128,15 @@ Out result would be something like this:
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@:para@
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<a href=evas_image_eg_2.html><img src=img/evas_image_eg_2_thumb.png width=80 height=80 border=1></a>
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@:para@
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You may think "I can do this just as easily with norml X drawing primitievas
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and a little extra sugar thrown in" but Evas does a whole lot mroe for you.
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You never need to know how to render the objects or handle re-rendering
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them. Evas does this and optimizes it for you. it handles layering and
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resizing, it optimizes everything to minimize CPU effort with a dynamic set of
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objects. It handles the work to the point where ALL you need to do is
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create, destory, show, hide, move, resize etc. objects and Evas does the
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rest of the nasty work for you.
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@:para@
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As you can see - the program has to know and do very little. There are many
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powerful things you can do, like fade images in and out, re-color them so
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they look tinted, have them rendered only within a certain area of the
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@ -233,6 +233,15 @@ Out result would be something like this:
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<font face=arial,helvetica,lucida size=2><p>
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<a href=evas_image_eg_2.html><img src=img/evas_image_eg_2_thumb.png width=80 height=80 border=1></a>
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<font face=arial,helvetica,lucida size=2><p>
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You may think "I can do this just as easily with norml X drawing primitievas
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and a little extra sugar thrown in" but Evas does a whole lot mroe for you.
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You never need to know how to render the objects or handle re-rendering
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them. Evas does this and optimizes it for you. it handles layering and
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resizing, it optimizes everything to minimize CPU effort with a dynamic set of
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objects. It handles the work to the point where ALL you need to do is
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create, destory, show, hide, move, resize etc. objects and Evas does the
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rest of the nasty work for you.
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<font face=arial,helvetica,lucida size=2><p>
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As you can see - the program has to know and do very little. There are many
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powerful things you can do, like fade images in and out, re-color them so
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they look tinted, have them rendered only within a certain area of the
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