docs: Clarify Efl.Ui.Win exit_on_close methods

exit_on_close and exit_on_all_windows_closed deserve a bit of clarification
since they have very similar meanings.
Also, add proper Eina.Value doc references.
Ref T7717

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8511
This commit is contained in:
Xavi Artigas 2019-03-29 09:30:44 +00:00 committed by Marcel Hollerbach
parent 1ad9b246c0
commit 01fccf6a87
1 changed files with 8 additions and 3 deletions

View File

@ -279,8 +279,11 @@ class Efl.Ui.Win extends Efl.Ui.Widget implements Efl.Canvas.Scene, Efl.Access.W
When set, the window's loop object will exit using the passed exit code if the
window is closed.
The Eina.Value passed should be $EMPTY to unset this state or an int value to be
The @Eina.Value passed should be $EMPTY to unset this state or an int value to be
used as the exit code.
Note this is different from @.exit_on_all_windows_closed which exits when ALL
windows are closed.
]]
values {
exit_code: const(any_value_ptr); [[The exit code to use when exiting]]
@ -610,11 +613,13 @@ class Efl.Ui.Win extends Efl.Ui.Widget implements Efl.Canvas.Scene, Efl.Access.W
When set, the main loop will quit with the passed exit code once all windows have been closed.
The Eina.Value passed should be $EMPTY to unset this state or an int value to be
The @Eina.Value passed should be $EMPTY to unset this state or an int value to be
used as the exit code.
Note this is different from @.exit_on_close which exits when a given window is closed.
]]
values {
exit_code: const(any_value_ptr); [[The exit code to use when exiting]]
exit_code: const(any_value_ptr); [[The exit code to use when exiting.]]
}
}
activate {