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docs: Clarify Efl.Ui.Win exit_on_close methods
exit_on_close and exit_on_all_windows_closed deserve a bit of clarification since they have very similar meanings. Also, add proper Eina.Value doc references. Ref T7717 Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de> Differential Revision: https://phab.enlightenment.org/D8511
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@ -279,8 +279,11 @@ class Efl.Ui.Win extends Efl.Ui.Widget implements Efl.Canvas.Scene, Efl.Access.W
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When set, the window's loop object will exit using the passed exit code if the
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When set, the window's loop object will exit using the passed exit code if the
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window is closed.
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window is closed.
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The Eina.Value passed should be $EMPTY to unset this state or an int value to be
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The @Eina.Value passed should be $EMPTY to unset this state or an int value to be
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used as the exit code.
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used as the exit code.
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Note this is different from @.exit_on_all_windows_closed which exits when ALL
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windows are closed.
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]]
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]]
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values {
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values {
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exit_code: const(any_value_ptr); [[The exit code to use when exiting]]
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exit_code: const(any_value_ptr); [[The exit code to use when exiting]]
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@ -610,11 +613,13 @@ class Efl.Ui.Win extends Efl.Ui.Widget implements Efl.Canvas.Scene, Efl.Access.W
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When set, the main loop will quit with the passed exit code once all windows have been closed.
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When set, the main loop will quit with the passed exit code once all windows have been closed.
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The Eina.Value passed should be $EMPTY to unset this state or an int value to be
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The @Eina.Value passed should be $EMPTY to unset this state or an int value to be
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used as the exit code.
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used as the exit code.
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Note this is different from @.exit_on_close which exits when a given window is closed.
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]]
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]]
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values {
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values {
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exit_code: const(any_value_ptr); [[The exit code to use when exiting]]
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exit_code: const(any_value_ptr); [[The exit code to use when exiting.]]
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}
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}
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}
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}
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activate {
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activate {
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