Commit Graph

70 Commits

Author SHA1 Message Date
Cedric Bail ab9c734b7f evas: cleanup GL texture allocation with some code refactoring. 2013-06-14 16:38:18 +09:00
Eduardo Lima (Etrunko) d3292a7ae9 Split .gitignore into multiple files
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
2013-06-11 18:18:50 -03:00
Carsten Haitzler fdabe06989 evas - partial rendering support now for qualcomm extn too. 2013-06-11 18:12:07 +09:00
Carsten Haitzler 2bfe58887d evas gl: do not assume querying extension strings are extns in glx and egl. 2013-06-04 15:35:15 +09:00
Cedric Bail 080ce9316b evas: refactorize gl texture creation code. 2013-06-04 15:04:19 +09:00
Chris Michael e232b629a7 At this stage of engine shutdown, the eina log domain has been removed
and is not valid, so don't use ERR to print a message.

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-24 21:36:05 +01:00
Chris Michael 5f5ab9d9c6 minor formatting fixes.
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-24 21:34:33 +01:00
Rafael Antognolli 99be49551e evas/gl: Use GL_FRAMEBUFFER_BINDING, which is available on both.
Instead of a define from GL_DRAW_FRAMEBUFFER_BINDING to the above one,
just use it directly since it's available on gles and full gl.
2013-05-20 14:21:56 -03:00
Chris Michael c727ab8088 Fix antognolli build break when --with-opengl=es.
Basically, EGL does not define a GL_DRAW_FRAMEBUFFER_BINDING so we
test for that and if not found then define it to be
GL_FRAMEBUFFER_BINDING

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-19 07:13:03 +01:00
Chris Michael 31b1e11d8d Revert this, there is no build break apparently. Give cookie back to
antognolli

Revert "include evas_gl_common.h"

This reverts commit 81cee894e1.
2013-05-18 17:52:32 +01:00
Chris Michael 81cee894e1 include evas_gl_common.h
(Bad antognolli, No cookie !!)

NB: Fixes build break !!! If we are going to use defines from glext.h,
let's be sure to have the necessary header included Yes ?? ;)

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-18 15:56:13 +01:00
Rafael Antognolli 8254bbc5e3 evas/gl: Restore framebuffer after texture creation.
If we don't do this, the framebuffer object used on shader_array_flush()
will be wrong.

NOTE: shader_array_flush() should take care of setting the fbo
correctly.
2013-05-17 20:31:06 -03:00
Stefan Schmidt efb05eb717 evas: No need to finish a block with NULL statement. 2013-05-14 15:45:22 +01:00
Chris Michael 50f446199a Fix 'return' with no value, in function returning non-void
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-14 10:49:14 +01:00
ChunEon Park 59429c0e66 evas/gl - and don't try blend as possible. 2013-05-10 01:51:42 +09:00
ChunEon Park 0315565b7b evas - don't try blend on gl backened if the render option is COPY 2013-05-10 01:33:56 +09:00
Sung W. Park 289a666333 evas: Fixed evas_gl multi-window support design issue.
Evas engine is created per window but evas_gl engine was not properly
updating the engine info for new windows that are created. So, addressed
the design issue by passing engine_data to evas_gl engine apis..
2013-05-08 18:39:12 +09:00
Cedric Bail d833244100 evas: add infrastructure to open from Eina_File. 2013-05-08 18:17:00 +09:00
Cedric Bail c3f9d3b8b8 evas: Make Evas_Loader API public. 2013-05-08 18:16:59 +09:00
Carsten Haitzler 2aec9927b3 disable glmap/unmap buffer bu default in evas gl engine
it seems glmapbuffer can be nasty overhead on some drivers, so go back
to gldrawarrays by default until such a time as we know a lot more...
i'm looking at YOU nvidia! YOU!
2013-05-07 16:20:02 +09:00
Cedric Bail c5b0d28d73 evas: move flags and attribute around. 2013-05-06 19:02:04 +09:00
Carsten Haitzler d47a81ce17 last scissor always scissor stuff broke map. fix it to work again
accounting for fbo's and master clip.
2013-05-04 11:43:02 +09:00
Carsten Haitzler 73a088141e oops merge me 2013-05-03 23:28:30 +09:00
Carsten Haitzler e0a78afef0 oh copying way too much data into vbo's... we copied alloc size not
num size.. and alloc size is much bigger as it makes room for 1024
quads per alloc increase (6*1024 vertexes etc.). literally this drops
e17's cpu usage while compositing stuff by 40%...at least in my test
case.
2013-05-03 23:25:15 +09:00
Carsten Haitzler 1a81f0a8c2 force scissor to always be on indicating partial gl update region so
gpu can.. do more sensible things.
2013-05-03 19:31:28 +09:00
Carsten Haitzler f8c9a8d167 revert the revert... damn you git!
Revert "Revert "Efl: replace eo_data_get for objects data referencing.""

This reverts commit b64a2994b3.
2013-05-02 16:47:16 +09:00
Carsten Haitzler b64a2994b3 Revert "Efl: replace eo_data_get for objects data referencing."
This reverts commit 654a3f5f94.
2013-05-02 14:17:19 +09:00
Daniel Zaoui 654a3f5f94 Efl: replace eo_data_get for objects data referencing. 2013-05-01 10:37:08 +03:00
ChunEon Park 529e1d3569 evas/evas_gl - cast arguments properly according to the spec of the gles/gl APIs. 2013-04-21 22:31:58 +09:00
Carsten Haitzler 6e90a37990 comments for sungwoo when he gets back... 2013-04-18 20:30:39 +09:00
Carsten Haitzler 9ec8064638 Work around new intel Mesa/xorg bug where alpha
channel in NON-ARGB windows is not filled in with 0xff
even if all the code does things right.
2013-04-14 01:14:58 +09:00
Sung W. Park 34ce73badd [Evas] Updated eglMap/UnmapImageSEC extension definition
Recently Samsung specific eglMap/UnmapImageSEC has been updated to
support new features.  The extension definition was updated in evas
accordingly.
2013-04-12 17:34:13 +09:00
Carsten Haitzler 9a649bc07a fix valgrind complaint in evas gl caching of surface caps... bad code
bad!
2013-04-10 18:47:44 +09:00
Carsten Haitzler deabd07e4b oops - define GL_UNPACK_ROW_LENGTH not GL_UNPACK_ROW_LENGTH_EXT 2013-03-22 11:35:05 +09:00
Tom Hacohen aef97ce5a5 Evas gl: Fixed warnings in the gl engine. 2013-03-20 15:18:54 +00:00
Carsten Haitzler 797c1a1283 seems tegra has gotten better so up pipe max number in gl engine. 2013-03-17 14:18:52 +09:00
Carsten Haitzler 5a8d82228f update on recent symbol finding changes in evas - use dlsym for fbo's 2013-03-17 13:55:10 +09:00
Carsten Haitzler 3728c60311 Fix opengl-es 2.0 engine support to only use GL_UNPACK_ROW_LENGTH
if the correct gles extension exists.
2013-03-15 13:05:39 +09:00
Carsten Haitzler 5a00aa5b25 evas gl engine -> prefer extn symbols over non-extn symbols 2013-03-15 12:15:19 +09:00
Cedric BAIL d79a2efa39 evas: use Eina_Cow a lot more and we are closer to the memory size of 1.7. 2013-03-13 14:35:25 +09:00
Carsten Haitzler 8b55c24fe8 cleanup some egl/glx/gl extension string matching and proc address
vetos.
2013-03-12 15:30:05 +09:00
Carsten Haitzler 4eed45ae88 Small adjustment to gl engines to use procaddress if found and NOT
fall back to dlsym if such a "getprocaddress" is around.
2013-03-08 19:35:36 +09:00
Sung W. Park 64aa5a2670 evas: evas_gl - Got rid of resource pool in favor of creation on demand.
Resource contexts/surfaces are used for creating resources within Evas_GL.
In oder to handle Evas_GL runnig from different thread than the main one,
a resource context/surface pool was used. This turned out to be unnecssary
as they are not used very frequently.  So, I got rid of the pool and
made the resources create as needed.
2013-03-04 20:23:49 +09:00
Henrique Dante de Almeida 211c33ff6e evas: Deal with double glShaderSource signature
The function glShaderSource may have 2 signatures:
http://stackoverflow.com/questions/12586695/signature-difference-in-openglshadersource-between-opengl-es-2-revisions
http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glShaderSource.xml

This patch changes all internal signatures to use the most restrictive signature.
2013-02-26 10:17:28 -03:00
Carsten Haitzler 683e5d7d08 Fix evas GL common engine to have a shader to do oversampling on
downscaling. This makes quality much better and "at best"
equates to a 16 point sample (2x2 linear interpolation samples,
where a linear interpolation sample equates to a 2x2 sample).
This will have perfomance impact, but the quality is worth it and
makes it closer to software downscaling in quality. It supports
2x2, 2x1 and 1x2 oversampling. YUV not done, nor image mask
(font shaders not needed).
2013-02-26 22:07:30 +09:00
Carsten Haitzler 4452fad7a3 fix up apparent problem with egl context and sizing/rotation... need
to test more though.



SVN revision: 83878
2013-02-14 03:27:23 +00:00
Stefan Schmidt a9b1e78916 efl/evas: Remove stray ; from evas_gl_core.
SVN revision: 83830
2013-02-11 15:03:56 +00:00
Sung Park 0c7425a0aa Add EVAS_GL_DIRECT_MEM_OPT to enable on-demand fallback memory
allocation policy for EvasGL direct rendering.

Also made some variable name changes and some other minor fixes.



SVN revision: 83199
2013-01-24 04:51:51 +00:00
Sung Park d606adf10d Applied on-demand memory allocation policy for Evas GL Surface
for direct rendering optimization.  For direct rendering in EvasGL,
it falls back to FBO rendering if the conditions are not met.  Before,
the fallback resources were created in the beginning but now they are
created and destroyed on need base.



SVN revision: 83057
2013-01-22 07:00:12 +00:00
Gustavo Sverzut Barbieri df701d8ca2 some clang warning cleanups i forgot to commit
SVN revision: 83024
2013-01-21 00:22:35 +00:00