Summary:
Add pointer to target billboard node in Evas_3D_Node
Skip set flags change orientation for billboard node
Add method node_billboard_update to use it for change orientation during traverse
by nodes
Split API evas_3d_node_look_at_set to have possibility change orientation of node
without set flags
Reviewers: cedric, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2245
Summary: Materials are not used in any loader and will not be used in nearest future.
Reviewers: raster, Hermet, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2080
Conflicts:
src/examples/evas/Makefile.am
Reviewers: cedric, Hermet, raster
View and composition will be restored after refactoring of all primitives.
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2151
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
- little symbols in pathes
- new standard pathes for assets for big examples
- deleted the largest resources
- size of shooter folder less than 4 Mb now
Reviewers: cedric, Hermet, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2131
When rebasing the commits, I have been lazy and did a git add src/ that
actually added the files that were not ignored. My bad, sorry about that.
The original patch was fine.
Thanks sung.
Summary:
Remove gles1 prefixes for functions that are also used by gles3.
Refactor evgl_make_current a little bit.
Destroy indirect context properly.
Some log message changes and typo fixes.
Test Plan: Local tests on desktop PC
Reviewers: jpeg
Subscribers: mythri, mer.kim, wonsik, cedric
Differential Revision: https://phab.enlightenment.org/D2104
Summary:
recived Error that object already deleted in the following files:
In evas-object-manipulation-eo.c: d.clipper and d.bg where created with
eo_add ( 1 ref ) but where unrefd twice: once explicity and once when
d.ee were deleted.
In ecore_indler_example: ctxt->idler were again explicity unrefd and
again unrefd by ecore_shutdown.
@fix
Reviewers: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2093
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Unneccessary resources are deleted.
In example of frustum used sweet_home.
In example of colorpick used sphere primitive.
Possibility to set precision of spheres deletes need in high quality mesh.
For spheres used textures of wood and rock, so for good work of colorpick https://phab.enlightenment.org/D2044 should be merged firstly.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2081
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Materials are not used in any loader and will not be used in nearest future.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2080
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Models for mmap example are more than tan times smaller.
Test Plan: run evas-3d-mmap-set.c
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2073
Summary: This example is deprecated. We have another (pick) to show functionality of it.
Test Plan: Need merged D2044 to run pick example.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2074
While we used different variation of mkdir -p all over we also had spots
where we did not use the option. This is one step in trying to make our
build system ready for parallel install. Using something like -j 10 even
for the install should help to speed up our jenkins jobs as well as distcheck.
Summary:
Textures for evas-3d are standardized 256*256.
.tga for parallax occlusion aren't changed to save alpha channel.
-50Mb for efl without obvious lost of quality
Reviewers: cedric, Hermet, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2032
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Fixed : errors (connected with eo and new resources path) in evas-object-manipulation-eo.c
Fixed : warning: format not a string literal and no format arguments [-Wformat-security]
FIxed : unused variables in evas-images3.c are deleted
Reviewers: raster, Hermet, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2025
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Process of loading is standard now. TODOs which are added here will be done in one of the next commits soon.
Reviewers: cedric, Hermet, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2013
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: This commit makes folder of examples for evas more ordered.
Reviewers: raster, Hermet, cedric
Subscribers: artem.popov, cedric
Differential Revision: https://phab.enlightenment.org/D1985
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: This example includes some previous developments to create 3d-world mechanics.
Reviewers: cedric, raster, Hermet
Subscribers: cedric, artem.popov
Differential Revision: https://phab.enlightenment.org/D1991
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Add class and type Evas_3D_Callback like wrapper under smart object
Incapsulate Evas_3D_Callback in Evas_3D_Object
Add virtual function register and unregister in Evas_3D_Object
Add function evas_3d_callback_call
Add callbacks clicked and collision for Evas_3D_Node
@feature
Reviewers: raster, Hermet, cedric
Reviewed By: cedric
Subscribers: artem.popov, cedric
Differential Revision: https://phab.enlightenment.org/D1914
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
This commit fixed several bugs, and show what was be fixed.
Bugs:
- When designer save obj file in Blender, he/she can set flags (fig 1). Normals and UV coords flags was necessary for obj loader. Loader crushed when they are not set as true. It fixed by this commit.
- Another loaders set default values to data which aren't in loading file, so mesh need more memory for unused data. It fixed by this commit for obj and will be fixed for another formats in future.
- Saver saved incorrect data if normals or tex_coords was not set in mesh in evas. Now it fixed.
- Saver failed if it save mesh without material. It fixed and in this case material file is not created now.
- Also fixed some leaks and undefined behavior which valgrind shows.
Example:
- Example shows cases described above. Example use files saved with different flags for it.
Resources:
- man_mesh is replaced by several smaller file, to use them for showing new features and fixes. For example, similar to that models can be added when implement work with material for obj, work with different flags for obj loader/saver etc. (big count of man_meshes is to much memory).
- texture for home is flipped, because of bug with texture in efl to see if tex_coords is incorrect.
Test:
- test should be rewritten in future, because another formats still use default values for normals and tex_coords. And test can not pass for all types of obj file because of standardization for any format in him.
Test Plan: Test suit will be rewritten after correcting of other formats (they will set NULL to file when save an empty data (like mesh without normals))
Reviewers: Hermet, raster, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1957
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
This patch set adds the necessary code to expose device axis state to applications. This was primarily written with graphics tablets in mind, which -- in addition to acting like a mouse -- also provide information about pen pressure, tilt, etc. Other devices could potentially benefit from this API as well: touchscreens, joysticks, knob controllers, "spaceballs", etc.
Whenever an update to the device state is recieved, an "Axis update" event is synthesized. This event contains the updated information, typically scaled and normalized to a particular logical range (e.g. zero to one for pressure, -pi to pi radians for angles, etc.). Information about the tool which generated the event is also stored so that applications can disambiguate events from multiple devices (or in the case of multitouch screens, individual fingers).
This API is only wired up for use with X11 at the moment. Support for other backends (e.g. Wayland) should be easy to add for those familiar them.
**Note**: The following is a list of changes from the "v2" patches originally sent to the mailinglist
//Define and implement new Ecore_Event_Axis_Update events//
* Harcode axis labels instead of including xserver-properties.h
* Use C89-style comments
* Use doxygen comments
* Update comment text to note axes with unbounded/undefined ranges/units
* Create "Ecore_Axis" and "Ecore_Axis_Label" typedefs
* Reference typedef'd instead of raw types
* Adjust how we count through valuators to support tilt/az
* Add support for tilt and azimuth
* Tweak memory management in case number of valuators differ
* Expand TWIST axis normalization to declared range
* Only normalize TWIST axis if resolution == 1 (wacom bug)
* Cache label atoms on first use to minimize round-trips
//Implement EVAS_CALLBACK_AXIS_UPDATE event and friends//
* Update to doxygen comments
* Update comment text to note axes with unbounded/undefined ranges/units
* Typedef 'Evas_Axis_Label', 'Evas_Axis'
* Move typedef for 'Evas_Event_Axis_Update'
* Reference typedef'd instead of raw types
//Wire the Ecore and Evas implementations of axis update events together//
* Expose ecore_event_evas_axis_update in Ecore_Input_Evas.h
* Move ecore_event_evas_axis_update to more logical position
//DEBUG: Add axis update logging to evas-multi-touch.c//
* Removed from patch set
//Make evas-multi-touch demo use new axis functionality//
* Have pressure adjust rectangle brightness instead of size
* Use more available axis data when rendering rectangle (azimuth, tilt, twist)
Test Plan: The evas-multi-touch demo was updated to support axis update events. A graphics tablet was then used to verify that the pressure, azimuth, tilt, and twist data was coming through correctly.
Reviewers: cedric, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1514
Conflicts:
src/lib/ecore_input/Ecore_Input.h
Carsten Haitzler -
** fixed forward enum typedefs (make things unhappy)
** fixed conflict above
** fixed wrong param type for _evas_canvas_event_feed_axis_update()
** fixed @sinces to be 1.13
** fixed formatting/indeting
** fixed order of operation reliance in if's with ()'s to be clear
** fixed functions to be static that should have been
Summary:
.ply format is important for relation blender and EFl, because in blender exist only two mesh export API: bpy.ops.import_mesh.ply and bpy.ops.import_mesh.stl. One of them is necessary for .edc 3D generator. Which I writing now.
Sorry, it isn't like image loader. Refactoring of import/export will be soon.
Reviewers: Oleksander, artem.popov, Hermet, raster, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1544
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: The first version of .eet format is added. All changes due to discussion in D1307 are done.
Reviewers: artem.popov, se.osadchy, reutskiy.v.v, Hermet, raster, cedric, Oleksander
@feature
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1477
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: The first version of .eet format is added.
Reviewers: Hermet, raster, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1307
Summary: This example shows mechanism of 3d object rotation
Reviewers: cedric, Hermet, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1114
Summary:
The generation of class prefixes was not taking into account the full
classname -- the namespace was not being prepended to it. Fixed that and
also re-organized the code a bit, removed some Wshadow warnings also.
This commit fixes 'make examples' and 'make check'.
Reviewers: tasn, cedric, q66
CC: felipealmeida, smohanty, cedric
Differential Revision: https://phab.enlightenment.org/D1100
Summary: This example need for demonstration work of the propagate events.
Reviewers: Hermet, cedric, raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D890
Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
Summary:
Add API that checks OBB's points of node are inside frustum of camera.
Add example with frustum culling.
@feature
Reviewers: Hermet, cedric, raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D942
Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
Summary:
Mainly from the examples but also from libunibreak and tests/eet.
I'm not sure if it's really worth to remove warnings from the examples
-- because it adds pedantic-ness to something supposed to be didatic,
but I leave for you guys to judge.
Reviewers: tasn, cedric
CC: felipealmeida, raster, smohanty, cedric
Differential Revision: https://phab.enlightenment.org/D896
Signed-off-by: Cedric Bail <cedric.bail@free.fr>