This adds support for distance, pressure, tilt and twist.
Not entirely sure if normalized & raw (x,y) should be exposed
in the eo interface. Also not sure what to do with tilt_x/y
(as used by libinput) or touch/tool width "major/minor" vs.
radius x/y.
Add debug logs in the example, including the distance.
I can't test most of these values due to a lack of compatible
hardware, but the most basic features seem to work :)
This is to show that proxies can proxy more than just other
images, and also this was done to test D4159 (alternatively
changed into the previous commit).
Missing parenthesis have been leading to an out of bound access here.
Summary: @fix
Reviewers: stefan_schmidt
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4069
evas-images5.c:19:0: warning: "EFL_BETA_API_SUPPORT" redefined
#define EFL_BETA_API_SUPPORT
^
In file included from evas-images5.c:14:0:
../../../config.h:360:0: note: this is the location of the previous definition
#define EFL_BETA_API_SUPPORT 1
We should only define it when we are not using config.h
My recent removal of the EFL_EO_API_SUPPORT define brought some trouble to the
evas 3d examples. The problem was that there was no uniform usage of including
config.h and thus it worked fine in some constellations abut not in others. This
patch should fix the known problems and brings back EFL_EO_API_SUPPORT until we
are removing it from the whole code base.
This allows apps to set the objects min size with hint_min,
while letting the rest of EFL define the minimum size with
rstricted_min.
I don't like the property names much...
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3882
Summary:
Added flip and orientation interface and used them in evas_image.
Removed efl_image_orientation_set API and used efl_orientation_set and efl_flip_set API.
In implementation part, converted enums back and forth in order to keep current implementation as it is.
Test Plan: src/examples/evas/evas-images5.c
Reviewers: singh.amitesh, raster, tasn, herdsman, woohyun, cedric, felipealmeida, jpeg
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3844
It was broken after all the changes in Evas.Image.
Since buffer map/unmap is not fully completed (GL support is
still to do), I added a quick #ifdef to switch between EO and
Legacy APIs.
Thanks @jackdanielz for the report.
Summary:
Example using static LOD in evas.canvas3d
It should be applied after D3731
Reviewers: Hermet, raster, cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3732
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This replaces standard Evas_Object_Image when it is used "normally",
ie. it's an image from a file or from a pixel buffer. All other APIs
(proxy, snapshot, 3d, gl, ...) are disabled on this object.
Also, reduce number of failing calls when the object is not a legacy
object, but a legacy function is called. This is because a lot of
image APIs are called internally using the legacy APIs, often in
order to reset the state of the image object (eg. set file to NULL,
etc...)
Mostly unused vars following the removal of eo_do_ret().
However, there are some cases where the migration script got some things
wrong, and I had to manually fix them.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
The migration scripts breaks with some weird cases, here I manually
migrated some parts, and just removed the eo_do from others without
actually migrating (so I could deal with that later).
Summary: Made new models with no normal component to print
сorrect print message for testing not only by visual result.
Reviewers: cedric, raster, Hermet
Subscribers: jpeg, artem.popov
Differential Revision: https://phab.enlightenment.org/D3562
Summary:
Before adding of new saver and loader for ply format we had a chance to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR
for every mesh, now we save only existing atributes and there are a lot of meshes we have to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR.
[FIX]
Reviewers: cedric, raster, Hermet
Subscribers: jpeg, artem.popov
Differential Revision: https://phab.enlightenment.org/D3412
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This is a quick fix to make out-of-tree builds of the examples
work fine. Don't pass "." as teh resource dir root, instead
pass the path to the source files' folder.
Summary: This example is a testing example for comparison convex
hulls built by our algorithm and in Blender.
Reviewers: raster, Hermet, cedric, jpeg, perepelits.m
Subscribers: jpeg, artem.popov
Differential Revision: https://phab.enlightenment.org/D3336
Summary:
This fix need for synchronous rotation mesh and aabb of "sonic" in example "evas-3d-aabb.c".
@fix
Reviewers: Hermet, cedric
Reviewed By: cedric
Subscribers: sri.hebbar, cedric
Differential Revision: https://phab.enlightenment.org/D2779
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
The evas-3d-shooter-header.h is used by two binaries. One is using these image
path and the other not. Which means that we get a bunch of warnings thrown at
us during the compile of the binary which does not use them as unused variables.
Solve this by having them only in the place where they are actually used.
Summary:
Introducing a new feature for Evas Textblock. This allows the layout to
wrap around other evas objects.
The following API is added:
- obstacle_add
- obstacle_del
- obstacle_update
Evas objects can now serve as textblock obstacles, if positioned and
visible on the text area. The text will wrap around the obstacles
according to the wrapping mode set to it.
This also modifies the current wrapping code to handle obstacle wrap
points as well. The wrap index query function is modified so that
forward-scanning (specific cases) may be disabled when treating
obstacle wrap point.
RTL text is currently unsupported by this feature.
Consult added docs and example for usage.
@feature
Test Plan: Evas example and test in evas_suite are provided with this.
Reviewers: tasn
Subscribers: raster, JackDanielZ, cedric
Differential Revision: https://phab.enlightenment.org/D2405
Summary:
Using C++ wrapper types in the signature of methods of the generated
classes.
Now, when the type is an Eo type defined in Eolian, eolian_cxx will detect
it and use the equivalent C++ wrapper.
Types defined in Eolian no longer need to be specified in the lookup table,
so removed them from there.
Disable wrapping of non-const char*. The current wrapper (unique_ptr) is
not suited for some required operations like ownership acquisition from
C code.
Fix constructing properties that only have the "set" method.
Fix translation of non-const parameters.
Modified Makefiles to allow proper inclusion of evas_cxx headers required
by some tests and examples.
Move one auxiliary function to another reader to make it more accessible.
@feature
Reviewers: felipealmeida, q66, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2752
Summary: Cube chaotic was rotated, because angle in structure of "SceneData" have random number.
Reviewers: cedric, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2643
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Refactoring of code and fix work of signals for normal rotation of cube.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2392
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Bind flag atlas_enable.
Build adjusting matrix only in case getting texture unit with atlas.
Reviewers: Hermet, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2473
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Add pointer to target billboard node in Evas_3D_Node
Skip set flags change orientation for billboard node
Add method node_billboard_update to use it for change orientation during traverse
by nodes
Split API evas_3d_node_look_at_set to have possibility change orientation of node
without set flags
Reviewers: cedric, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2245
Summary: Materials are not used in any loader and will not be used in nearest future.
Reviewers: raster, Hermet, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2080
Conflicts:
src/examples/evas/Makefile.am
Reviewers: cedric, Hermet, raster
View and composition will be restored after refactoring of all primitives.
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2151
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
- little symbols in pathes
- new standard pathes for assets for big examples
- deleted the largest resources
- size of shooter folder less than 4 Mb now
Reviewers: cedric, Hermet, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2131
When rebasing the commits, I have been lazy and did a git add src/ that
actually added the files that were not ignored. My bad, sorry about that.
The original patch was fine.
Thanks sung.
Summary:
Remove gles1 prefixes for functions that are also used by gles3.
Refactor evgl_make_current a little bit.
Destroy indirect context properly.
Some log message changes and typo fixes.
Test Plan: Local tests on desktop PC
Reviewers: jpeg
Subscribers: mythri, mer.kim, wonsik, cedric
Differential Revision: https://phab.enlightenment.org/D2104
Summary:
recived Error that object already deleted in the following files:
In evas-object-manipulation-eo.c: d.clipper and d.bg where created with
eo_add ( 1 ref ) but where unrefd twice: once explicity and once when
d.ee were deleted.
In ecore_indler_example: ctxt->idler were again explicity unrefd and
again unrefd by ecore_shutdown.
@fix
Reviewers: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2093
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Unneccessary resources are deleted.
In example of frustum used sweet_home.
In example of colorpick used sphere primitive.
Possibility to set precision of spheres deletes need in high quality mesh.
For spheres used textures of wood and rock, so for good work of colorpick https://phab.enlightenment.org/D2044 should be merged firstly.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2081
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Materials are not used in any loader and will not be used in nearest future.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2080
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>