Commit Graph

66 Commits

Author SHA1 Message Date
Carsten Haitzler 017e26b4e0 fix font aligned tex.
SVN revision: 43049
2009-10-13 10:42:03 +00:00
Carsten Haitzler 0b3d755ce9 more work putting shared bits in shared. but context seems to be a big problem.
:(



SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler 022dc0cb6e disable yuv for 6410 - seems theres a bug., use img shader instead just as a
placeholder.



SVN revision: 43047
2009-10-13 03:12:32 +00:00
Carsten Haitzler 6b1d31e5bc free up stuff on context free. still need to do programs
SVN revision: 43046
2009-10-13 01:44:46 +00:00
Carsten Haitzler e31d7799ee set tex min/mag filter always
SVN revision: 43044
2009-10-13 00:37:16 +00:00
Carsten Haitzler 8da2320695 dont eed these params here
SVN revision: 43038
2009-10-12 18:02:33 +00:00
Carsten Haitzler c0c9f60751 more work on the gles + gl engine.
SVN revision: 43036
2009-10-12 13:19:55 +00:00
Carsten Haitzler a08e1d6793 and fix more bits not tested yet
SVN revision: 43032
2009-10-12 03:43:00 +00:00
Carsten Haitzler bcf85c7225 remove _dends. old code.
SVN revision: 43031
2009-10-12 03:35:32 +00:00
Carsten Haitzler 8bd109e8ce update build for gles on s3c6410 testing
SVN revision: 43030
2009-10-12 03:31:24 +00:00
Carsten Haitzler a60f577446 some infra for starting to handle dest-alpha (rgba) windows in gl engine.
not sure shaped windows will ever be sanely possible.



SVN revision: 43015
2009-10-11 06:59:47 +00:00
Carsten Haitzler 00486440c0 fix autofoo make and included files etc. produce shader binaries for systems
that dont have runtime compilers using offline tools. binary blobs will need
to be provided in src trees as the shader_type_bin_target.h files



SVN revision: 43004
2009-10-10 15:03:41 +00:00
Carsten Haitzler a6b2cfd52a and delete u and v textures too
SVN revision: 43002
2009-10-10 14:55:10 +00:00
Carsten Haitzler 1046b6339a fix yuv shader. right now.
SVN revision: 43001
2009-10-10 14:48:34 +00:00
Carsten Haitzler 43420a5df3 yuv support is back now.
SVN revision: 43000
2009-10-10 13:24:15 +00:00
Carsten Haitzler daa0573ceb oops missed file.
SVN revision: 42983
2009-10-09 15:17:27 +00:00
Carsten Haitzler 37b66e806b new gl engine. no one uses it anyway. not 100% complete, but much better than
the old. and it ALSO does GLES2.0 as well asn GL.



SVN revision: 42982
2009-10-09 12:10:27 +00:00
Cedric BAIL e4d68c7fbe * evas: gl_common now use Eina_Rectangle_Pool.
SVN revision: 41607
2009-08-05 14:47:12 +00:00
Cedric BAIL eb488748c6 * evas: Fix a few typo preventing a full static build.
SVN revision: 41114
2009-06-19 16:40:21 +00:00
Cedric BAIL 6d0ee81526 * evas: Remove Evas_Bool.
SVN revision: 41067
2009-06-17 10:01:52 +00:00
Gustavo Sverzut Barbieri 74ece51f0b warnings--
SVN revision: 39593
2009-03-19 19:29:05 +00:00
Vincent Torri 5a8ce91119 fix warning when using some extensions defined in glext.h
SVN revision: 39341
2009-03-03 06:07:08 +00:00
Vincent Torri 6696a9c87b * remove 'unused parameter' warnings
* i didn't touch glitz engine as it will certainly be disabled later
 * i'll update windows engines later


SVN revision: 39274
2009-02-28 10:08:45 +00:00
Carsten Haitzler 7a74942b41 1. make software font draw code actually use cutouts.
2. make gl engine able to use cutouts - in some cases its faster, some
slower. it's a mixed bag. not sure what to make of it. it's #defined to be
disabled atm.



SVN revision: 39114
2009-02-21 03:13:49 +00:00
Carsten Haitzler 7b370535a0 extra fragment shader prog to 0 call. remove. useless.
SVN revision: 38820
2009-01-27 23:57:21 +00:00
Vincent Torri c141b1c636 __stdcall must also be used in the definition of the callbacks
SVN revision: 38705
2009-01-23 06:24:12 +00:00
Jorge Luis Zapata Muga f26e6dddc0 Missing #else for non win32
SVN revision: 38681
2009-01-21 09:46:02 +00:00
Vincent Torri fe52686976 Avoid the stack to be screwed up in the callbacks on Windows.
Fix the seg fault in the polygon test in expedite on Windows.


SVN revision: 38679
2009-01-21 07:44:20 +00:00
Vincent Torri a659951ced * use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not
* group the want_* variables related to engines and loaders at the beginning
   of configure.ac
 * use -no-undefined directly instead of a flag checked wrt the host
 * some clean up in Makefile.am files

Please report any problem


SVN revision: 37784
2008-11-24 06:18:31 +00:00
Vincent Torri b7d5746e0d * remove module_la_DEPENDENCIES useless variable
* add -fno-rtti and -fno-exceptions when c++ is used (in Windows engines)
 * fix glew engine compilation
 * minor formatting


SVN revision: 37369
2008-11-01 09:46:51 +00:00
Cedric BAIL 465b76a017 Remove Evas_List from Evas.
SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL ad1525e5f9 Make evas depend on eina. No change in the code yet, so just fix your build system and no bug must show up.
SVN revision: 36621
2008-10-13 15:58:56 +00:00
Carsten Haitzler fab81faa86 tim horton's quartz engine for evas.
SVN revision: 36107
2008-09-20 02:03:22 +00:00
Cedric BAIL 0de14ee3ef Use display list for OpenGL polygons implementation. This improve speed on
my computer in expedite test bench from 400 to 650.


SVN revision: 34795
2008-06-10 12:18:54 +00:00
Cedric BAIL d102e3db82 * Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
Image_Entry flag structure. This fix a bug with 16 bpp software engine.

        * Change image loader module API to take any Image_Entry. Same goes
        for evas_common_image_premul and evas_common_image_set_alpha_sparse.

        * Use new eet API: eet_data_image_read_to_surface.


SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler ae1977a214 cedric's cache changes patch
SVN revision: 34253
2008-04-12 00:32:30 +00:00
Carsten Haitzler d413c7c6b7 hrrm. 0x0 textures - libGL in new nvidia drivers is most unhappy with! fix.
SVN revision: 33548
2008-01-22 05:31:25 +00:00
moom 8a05a8d250 * [GL-engine] Do software YUV-conversion if GLSL is not supported. I
can't test it on a GLSL card, so I hope it didn't break anything. If
something is broken, feel free to revert! (but it would probably just be
related to the way it detects GLSL support at l.78 of evas_gl_context.c)


SVN revision: 33242
2007-12-25 11:12:39 +00:00
doursse e21fb0f122 autostuff improvements:
* use non deprecated version of AC_INIT and AM_INIT_AUTOMAKE
   and check the required minimal versions.
 * add bzipped distribution archive
 * add AC_LIBTOOL_WIN32_DLL
 * forbid libtool to check fortran
 * compute libtool versioning from the version of the package
 * pass the directories based on ${prefix} to the preoprocessor
   with the -D option
 * replace INCLUDES, wich is deprecated since 2001 by AM_CPPFLAGS
 * remove useless -L flags in *_la_LDFLAGS


SVN revision: 32337
2007-11-04 09:21:50 +00:00
doursse 9c17b01d0b move Xlib includes from gl_common to gl_x11
SVN revision: 31201
2007-08-07 09:03:22 +00:00
doursse ed716c1888 move windows.h include from gl_common to gl_glew
SVN revision: 31200
2007-08-07 05:38:24 +00:00
doursse 31c47b3461 Glew OpenGL engine added. Windows can have an opengl engine thgough the Glew library, now. See INSTALL note
SVN revision: 31180
2007-08-05 07:22:44 +00:00
Carsten Haitzler 6437f4ed23 grad fixes from jose
SVN revision: 31159
2007-08-04 12:33:12 +00:00
Carsten Haitzler 1977933b18 actually - yes - in texture drop not del.
SVN revision: 31158
2007-08-04 09:54:35 +00:00
Carsten Haitzler ebc47059de gradients dont crash now. draw funny tho :-P
SVN revision: 31157
2007-08-04 07:20:17 +00:00
Carsten Haitzler 6c167c3a6d cedric's sdl patch.
SVN revision: 30845
2007-07-16 07:25:35 +00:00
Carsten Haitzler a730b4be5d 1. gustavo';s fuzzy rect implementation for updates. fixed so del's work,
tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.


SVN revision: 30192
2007-06-02 15:30:59 +00:00
Carsten Haitzler e9a50cf98c at least use the right fn call names
SVN revision: 29549
2007-04-16 02:01:11 +00:00
doursse 41247b3fd2 including glx.h is not necessary (and should not be included here). Add some missing const
SVN revision: 28554
2007-03-04 16:18:06 +00:00
Carsten Haitzler fc6ccd2192 and use pixelstorei to do the row skips :)
SVN revision: 27714
2007-01-02 02:43:11 +00:00