Summary:
Default orientation of node should be corrected, because its zero rotation matrix multiplies on rotation matrix of its children node and we also get zero orientation for children,
so the vector of orientation should be non-zero
@fix
Reviewers: Hermet, raster, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1647
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Before this change eo_add() used to create an object with 1 ref, and if
the object had a parent, a second ref.
Now, eo_add() always returns an object with 1 ref, and eo_add_ref()
preserves the old behaviour (for bindings).
eo_unref now un-parents if refcount is 0, and eo_del() is an alias for
eo_unref (will change to be a way to ensure an object is dead and goes
to zombie-land even if still refed).
Summary:
Add API that checks OBB's points of node are inside frustum of camera.
Add example with frustum culling.
@feature
Reviewers: Hermet, cedric, raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D942
Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.
Conflicts:
src/lib/evas/Evas_Eo.h