Commit Graph

259 Commits

Author SHA1 Message Date
Carsten Haitzler 4dee873ab6 evas render: fix updates sometimes are list of rects sometimes updates
ssometimes the evas render updates are a list of Render_Updates
structs ... sometimes Eina_Rectangles. this is horrible and i think a
bug turns up (but its not reproducable on linux - just bsd) with an
invalid free ... likely because we free() a ptr from the mem pool
eina_rectangle gets rects from. thats most likely the cause of
https://phab.enlightenment.org/T3226 - but as i can't know for sure,
this is a guess, but readiong the code i see posible vectors of
problemss here ... maybe.

so this redoes the update rects to ALWAYS be Render_Updates struct
and appropriately returns correct structures etc. etc. in api which
demand a list of Eina_Rectangles there.

pending testing on foreign sysstems to confirm this by @netstar

@fix
2016-04-01 08:57:09 +09:00
Jean-Philippe Andre 8fb8e6d257 Evas render: Fix no-render with smart objects
Setting the no-render flag on an elm widget had no effect,
as it was not properly propagated to its children. This should
fix that, but I'm not a fan of the solution.

Fixes T3371
2016-03-29 10:43:00 +09:00
Jean-Philippe Andre b7e0eec089 Evas.Image: Fix legacy proxy API 2016-03-15 11:11:59 +09:00
Jean-Philippe Andre 06cf9e6bea Evas.Image: Complete implementation of proxy and snapshot
This moves the EO APIs away from Evas.Image and adds the required
legacy bindings.
2016-03-15 11:11:59 +09:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Chris Michael 64aff0a7f0 evas: Fix segfault when trying to determine overlay usage
Previously, _evas_render_can_use_overlay would segfault here when
trying to make use of an Evas_Video_Surface. This is because eo_tmp
variable was never reassigned to be the smart parent before we tried
to get eo data from it.

@fix

NB: Thanks Frenchie !! ;)

Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
2016-01-25 16:10:25 -05:00
Jean-Philippe Andre 81ed0de016 Evas render: Fix typo (use & instead of &)
Thanks @stefan_schmidt for the report
2016-01-13 14:49:41 +09:00
Jean-Philippe Andre e61182f7ac Evas render: Fix render artifacts with a mapped object
Problem visible in Enventor "map" example, with the SW engine.

Fixes T2979
2016-01-07 11:12:51 +09:00
Jean-Philippe Andre f00f466250 Evas render: Distinguish has_map and can_map
This patch is a minor code cleanup before fixing T2979
(render artifacts inside Enventor).
2016-01-07 11:12:51 +09:00
Mike Blumenkrantz fb8c547077 evas: do not unset/delete master clip after every frame
this is not ideal since it triggers a client-side rerender of every object
which was clipped to the master clip (double render) and then this ends up
forcing the server to rerender the same area twice as well

not only that, it causes all surface damages to to be the size of the entire
window - framespace for every frame

@fix
2015-12-15 17:24:52 -05:00
Mike Blumenkrantz 1d3c4162b3 evas: trigger FLUSH_PRE callback prior to kicking off an async render
while not occurring immediately before flush as in sync rendering, this
is functionally close enough that it will serve the purpose for which the
callback was intended, namely receiving a callback that occurs after render
update calculations have occurred but before flush happens

@fix

ref cbb447c878
2015-12-15 17:24:52 -05:00
Mike Blumenkrantz 092d7a6f3d evas: resize master clip if framespace|viewport.changed is set 2015-12-15 17:24:52 -05:00
Mike Blumenkrantz 990c23c840 evas: do not add unclipped smart members to the master clip
this is probably a pretty unlikely scenario, but messing with smart
members in this way is probably not a great idea

@fix
2015-12-15 17:24:52 -05:00
Carsten Haitzler 000beb2f17 Revert "evas: trigger RENDER_FLUSH callbacks during async render"
This reverts commit cbb447c878.

1. this is wrong because evas_render_pipe_wakeup() is being called IN
THE RENDER THREAD. it... SENDS a wakeup back to the mainloop with

   evas_async_events_put(data, 0, NULL, evas_render_async_wakeup);

and you can see that evas_render_async_wakeup() calls
evas_render_wakeup() and in evas_render_wakeup() flush pre/post are
called, but since the trhead does the flush we cant realyl call
before/after, but it retains order... IF there are updates (haveup).

so calling these callbacks FROM a thread is now leading to apps
mysteriously exiting. this is mucho bad. just at random i now have my
terminals exiting.
2015-12-11 15:15:36 +09:00
Mike Blumenkrantz cbb447c878 evas: trigger RENDER_FLUSH callbacks during async render
these callbacks are used, so ensure that they get called in the expected
order

@fix

 #PatchesFromCedric
2015-12-10 16:00:45 -05:00
Vincent Torri 3b44645363 efl: add binary mode to f(re)open() calls
This allows better compatibility with Windows

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-12-05 21:04:36 +01:00
Jean-Philippe Andre 58a1b2767e Evas render: Fix another map clip render issue
This time it's only about performance. We seem to be setting the
changed flag too often, which might trigger unnecessary redraws.

- map flag is set if there is currently a map AND it's not an image
  object (because images can map themselves)
- hmap flag is set if there was a map before

So, map != hmap does not imply a transition between a mapped and
non-mapped state. Add an extra check before marking the clip
as dirty and changed.
2015-11-20 14:23:29 +09:00
Jean-Philippe Andre 6e96d75c76 Evas: Remove dead code (cached surfaces)
While cached surfaces is a topic we're discussing recently,
this code is dead right now, and we will have to redesign the
buffer caching better to handle proxies, maps, smart objects, etc...
2015-11-02 16:22:19 +09:00
Jean-Philippe Andre b4fc15311c Evas render: Fix 'no_render' when object is proxy source
When the no_render flag was set on a proxy source, the object would
not be visible, but it would also not render inside the proxy surface,
which completely beats the purpose of this flag. This patch makes
the objects render inside a proxy surface.
2015-11-02 13:40:00 +09:00
Amitesh Singh 8e87e56a7c evas: render - use evas_object_clipees_has instead of evas_object_clipees_get
evas_object_clipees_has is far cheaper than evas_object_clipees_get in case of checking if
clipees exist or not. This should improve the performance in case of large set of clipees.

@fix
2015-10-15 15:02:22 +05:30
Carsten Haitzler 094b781b7f evas - fix evlog to push and pop properly 2015-10-14 14:50:53 +09:00
Jean-Philippe Andre 7b266b5518 Evas render: Fix proxy source_clip logic inversion
As spotted by @FurryMyad I inverted the logic for source_clip.
This should restore the proper behaviour while keeping my previous
fixes working. See D2940.
2015-10-14 11:14:36 +09:00
Jean-Philippe Andre dc397fabff Evas filters: Fix some build warnings
Thanks Tom for spotting one of those
2015-10-12 13:44:44 +09:00
Jean-Philippe Andre 57afb0986b Evas render: Don't render deleted / invisible snapshots
Don't render them. They are not visible
2015-10-12 13:40:20 +09:00
Jean-Philippe Andre ff706b7e53 Evas render: Minor debug code improvements 2015-10-12 13:40:20 +09:00
Jean-Philippe Andre 2b47181f4e Evas render: Fix another bad proxy clipping issue
This is an ugly hack to fix an issue reported in D3114. I don't
understand how the proposed patch could even fix anything given
the current situation.

Test case:
 - Create edje object with textblock inside
 - Clip out edje object (--> all children become not visible)
 - Take textblock from edje and set it as source of a proxy
 - Mark proxy as source_clip

Result: Nothing visible.

Expected: Proxy should contain the textblock object, since
  source_clip means we ignore the edje object's clipper, and
  only care about the textblock's clipper (entire canvas).

Here's what was happening:
 - During a first pass, textblock is not visible, cur->cache.clip
   is calculated, marked as clip_use=1 with geom 0,0 0x0
 - In a second pass, the proxy is rendered, which needs to draw
   the textblock in a surface. But cache.clip was used and it was
   wrong.

Solution:
 - Ignore cache.clip when rendering inside a proxy. I'm pretty
   sure there are other instances where cache.clip will still
   be a problem.

Problem: textblock never called relayout since it was not
  visible.

Conclusion: cache.clip needs to die. It's a legacy optimization
  that now causes more issues than it fixes.
2015-10-07 10:48:18 +09:00
Carsten Haitzler f169d7ed27 evas - cutouts - use less cpu by skipping non-intersecting cutout objs
@feature
2015-10-05 15:51:02 +09:00
Carsten Haitzler 15b9ac2d25 evas - lock render updates as this happesn to be accesed from threads 2015-09-28 02:58:54 +09:00
Jean-Philippe Andre 8fe237c088 evas_render: Fix invalid clip
Test case: elementary_test -to "Evas Map 3D"
The cube was clipped to its top-left corner.

What's really weird is that this code patch is for non-mapped
objects.
2015-09-15 18:29:01 +09:00
Carsten Haitzler 8291c9e33e evas - sw async render - move pixel upload/swap to a thread
@feature

this should unload mainloop some more and have pixel upload now in a
thread - same as rendering. this eeems to work where i see it so let's
put this in and see with further testing.
2015-09-15 18:26:35 +09:00
Jean-Philippe Andre 00cf9e2fc5 Evas: Move REND_DBG to evas_render.c
Unlike what the comment claimed, it is not being used anywhere outside
this file.
2015-09-04 15:13:35 +09:00
Jean-Philippe Andre ef0ec6bed3 evas_render: Fix some clipping issues inside proxy
Inside a proxy, clipping information might be wrong since the
source object may be at a different position than within
the proxy. If source_clip is not set, then we need to discard
all clips that are outside the proxy context.

So we just propagate the clip information inside the current
draw context, and even recurse from clipper to clipper to
find the final state of clipping.

Map and proxies and others (who said masks?) should definitely
rely more on the same model.

This code is not a mess. At all. You gotta love evas_render.
2015-09-04 11:11:58 +09:00
Jean-Philippe Andre 4ac9d2af54 evas_render: print out context clip with REND_DBG 2015-09-04 11:11:39 +09:00
Jean-Philippe Andre f654a3b300 evas_render: simplify masking and clipping in general
Use context_dup to inherit from previous contexts in a clean
manner. This removes the need for restoring the previous
clip information.

Plus, this commit removes lines of code so it must be good, right?
2015-09-04 11:11:39 +09:00
Jean-Philippe Andre 3d003b52de evas_render: Cosmetic changes in evas_render_mapped
Use ENFN, ENDT macros to simplify code.
I believe it is more concise and readable like this.
2015-09-04 11:11:39 +09:00
Jean-Philippe Andre bcbf7d14e6 evas_render: moar debug (REND_DBG) 2015-09-04 11:11:39 +09:00
Jean-Philippe Andre d69f9e0b84 Evas masking: Fix potential invalid access to mask image
After clip_image_get, the old mask may be replaced by a new one,
and unref'ed, but it is later on set back as the context mask image.
Maybe it's possible that there was 0 reference and the image
got freed in between.

No idea how to test this.

@fix
2015-09-04 11:11:39 +09:00
Cedric BAIL 08e888156e evas: force full redraw of snapshot for every frame, every time.
NOTE: it would be nicer to setup a specific context for each snapshot
and walk all the child below. If any of them did change, only trigger the
full redraw in that case (and of course only if a filter with blurr does
use it somewhere).
2015-08-06 11:05:50 +02:00
Cedric BAIL 941d75d24d evas: move make update to be outside of the reused code for rendering sub objects. 2015-08-05 15:12:33 +02:00
Cedric BAIL 46082eb13d evas: make sure that the context is only relevant to the surface we are currently manipulating. 2015-08-05 15:12:33 +02:00
Cedric BAIL c5c94ce027 evas: we now need to force mark the object as changed. 2015-08-05 15:12:33 +02:00
Cedric BAIL 033658d1ca evas: implementation of snapshot feature.
This should theorically work, need some test. Design is easy to understand. Render
every part of a snapshot object by rendering the content below it, before rendering
the stack above it using that object content.
2015-08-05 15:12:33 +02:00
Cedric BAIL 8b31b7c33a evas: prepare refactoring necessary for snapshot. 2015-08-05 15:12:33 +02:00
Jean-Philippe Andre c45ae022c8 Evas masking: Fix crash in async rendering
There was a FIXME comment... >_<

Improper management of image resources in async render led to
a rare crash. This should fix that.

@fix
2015-07-27 14:15:09 +09:00
Carsten Haitzler e0c81ed35f evas render - fix up debug macros so they don't generate any code
if render debug is not enabled make sure they end up totally empty to
avoid any possible overhead from the optimizer not stripping them out
2015-07-24 22:11:40 +09:00
Jean-Philippe Andre 29de62cd13 Evas: Fix no_render flag when in a map
no_render objects would still show up in a map surface
because of a different logic.
2015-07-15 17:51:18 +09:00
Carsten Haitzler ec6ddf59e2 evas - image core - fix unloading of images to work again
i think this has been disabled for a while. image unloading is broken
- esp with gl enigne as due to async move it was effectively disabled.

this re-enables it. unloading is deferred with a managed list of things
needing unloading and then when any async sw renders are not busy any
more - do the unload then in the mainloop of all pending/flagged
images to unload

@fix
2015-07-07 21:38:21 +09:00
Jean-Philippe Andre b5c9350805 Evas: Replace image_map_surface_free by common image_free
Those two functions were doing exactly the same thing[1], which
is free an image, so this commit only attempts to simplify the code
a little bit.

[1] Actually image_map_surface_free() might even not have worked
properly with cserve2 sw (calling unload instead of close).
2015-07-02 12:05:50 +09:00
Jean-Philippe Andre 8c47364846 Evas render: Fix rendering of objects with no_render
Well yeah, those objects should still be rendered in their
proxy or mask surface :)
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 111e51a6ff Evas: Add "no-render" flag for proxy sources & clippers
Those objects should never be rendered on the canvas, even if they
are visible. On the other hand, they need to be rendered in mask or
proxy surfaces.

note: this patch includes some extra whitespaces changes :(

@feature
2015-06-15 16:59:41 +09:00
Carsten Haitzler 25983dcedd evas render2 work - begin to make rectangles deal with render 2 basic
infra
2015-06-09 17:34:39 +09:00
Carsten Haitzler 8a101cd8f0 efl - add more evlog points
@feature
2015-05-14 17:35:22 +09:00
Jean-Philippe Andre 5209aaebdb Evas masking: Free mask surfaces during evas dump
On minimizing, free all mask surfaces. This could save a lot
of memory.

Also, write "proxy" COW only when there is a surface (the "proxy"
pointer itself is always valid and non-NULL).
2015-04-27 16:40:34 +09:00
Jean-Philippe Andre a871ac96a8 Evas masking: Skip GL fast path for border images
Right now the engines don't support mask tiles so we can't
just scale up an image on-the-fly when doing a masking operation.

Skip fast path and force render of border images into their own surface.
2015-04-17 09:33:37 +09:00
Jean-Philippe Andre 4227bae2b6 Evas render: Fix debug logs
Those are only printed out if REND_DBG is set to 1 in evas_private.h
--> Non functional change.
2015-04-17 09:26:49 +09:00
Jean-Philippe Andre b0c6a32d68 Evas render: Fix double-clipping issue with maps
Situation:
 - Evas Object A has a clip C and a map M.

Problem:
 - Clip C will be applied once inside the map surface S and
   again when the surface S is drawn to the canvas.

Solution:
 - Track whether the current object is the mapped object
   or a child of the mapped object. In the first case,
   discard the clipper when rendering to the map surface.
   In the second case, the child's clipper is PROBABLY[*]
   inside the map, so it should be applied when rendering the
   map surface itself.

Note: This also applies to masks.

[*] This is clearly not the ultimate clipping fix.
2015-04-14 16:37:12 +09:00
Subhransu Mohanty 1c093f3660 evas: fix EVAS_RENDERER_DEBUG_TIMING implementation for async rendering
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-03 16:34:15 +02:00
Carsten Haitzler 2347c6ff01 evas render2 - restructure it to be an explicit api call - cleaner to do 2015-03-20 18:03:54 +09:00
Jean-Philippe Andre 29be7a36c7 Evas masking: Fix rendering of masks into invalid surfaces (GL)
In some rare cases, a mask would be rendered (from mask_subrender)
into a surface that is NOT an FBO. This would happen because the
previous surface was a "scaled GL image" and its size would
match the required geometry.

That took a while to figure out...
http://thecodinglove.com/post/111546429281/when-i-finally-solve-a-nasty-bug
2015-03-12 11:32:15 +09:00
Jean-Philippe Andre 2e3ee0e658 Evas masking: Fix double free() with scaled images
The function image_scaled_update() frees() the old scaled image
passed as input if it doesn't match the old dimensions. This commit
will avoid double frees.
2015-02-27 17:56:49 +09:00
Jean-Philippe Andre ab89dc401c Evas masking: Check fill properties to consider image as filled
Edje may not set the filled flag on an image even if its fill
properties make it fill the whole object. For masking, it can
then be considered as a filled image.
2015-02-27 15:57:36 +09:00
Jean-Philippe Andre 0d794e0b37 Evas masking: Skip GL fast path if image has fill options
If the image is not "filled", then we can't assume its image
source geometry is the same as its texture geometry.

Note: Implementing a fast path for non-filled images would
      require a hell of a lot more work (need to cut the render
      into a lot more triangles) for little real-life use.
2015-02-27 13:33:51 +09:00
Jean-Philippe Andre fab0d7f9d3 Evas masking: Simplify previous commit
Call object's function to get the private engine_data (here, the
image object). Thanks Dongyeon for your patch which inspired me to
do that instead of forcing pre_render.
2015-02-27 13:06:09 +09:00
Jean-Philippe Andre fddaf62fcc Evas masking: Add fast path for image-only masks in GL.
This will currently optimize most of the masks when using the
GL engine[1].

This is a very special case that adds a highly optimized path
for masking in GL. It works by creating a virtual image, containing
a pointer to the original image and a new geometry[2].

Instead of creating a new FBO-based surface (image_map_surface),
we refer to the original image and adjust the mask geometry on
the fly.

KNOWN BUGS:
- masking a map with such a scaled image is now broken.

[1] Right now all masks are simple Evas Object Image, so that means
    all cases of masking, except masks of masks, or masks of maps,
    will be optimized with this new method.

[2] This virtual image mechanism is still quite hackish and may
    be improved (for memory usage, refcounting, etc...)
2015-02-27 13:06:09 +09:00
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
Jean-Philippe Andre 7a50f5827f Evas render: Improve debug output with REND_DBG
Better formatting and less code clutter.

This is a purely non-functional change as all the
changed lines are ifdef'ed out by default.
2015-02-10 12:00:37 +09:00
Jean-Philippe Andre 69818e7c45 Evas masking: Fix another issue with masking
Fixes rendering in the following case:
- Object with a map has a mask
- Object is child of smart object which also has a map (eg. transit)
--> Masking did not apply to the children before this patch.

NOTE: This works fine in SW but still didn't work in GL, see the
      following commit...
2015-02-05 22:31:16 +09:00
Jean-Philippe Andre 9466f32dae Evas masking: Fix rendering of restacked masks of masks in a map
I know. This title does not explain anything. Whatever.

This fixes the following issue:
- Mask a genlist (big mask)
- Each item has an icon masked (small mask)
- Apply a map to the genlist
- Scrolling the genlist
--> The big mask still works but totally screws up the
    small icons with masks.

Note: Once again this patch only affects code paths where an
      object is a mask.
2015-02-04 15:03:41 +09:00
Jean-Philippe Andre a688ba45c8 Evas masking: Fix some remaining issues with animations
Yeah, mixing maps and masks of masks in a genlist leads
to tons of amazing bugs :)

This commit removes x,y from the "mask" field in an object,
as they are duplicates of cur->geometry.{x,y} but were not
properly kept in sync.

This patch fixes a situation of:
- A genlist in a map
- Each item has an icon masked
- Scrolling the genlist
--> The masked items would not render properly before this
    patch.

Remaining known problem:
- Mask a genlist (big mask)
- Each item has an icon masked (small mask)
- Apply a map to the genlist
- Scrolling the genlist
--> The big mask still works but totally screws up the
    small icons with masks.

Note: These changes look scary just before the release
      but I would have to backport them to 1.13.x as they
      definitely are bug fixes. Also, they only concern
      code paths used exclusively by masking.
2015-02-04 15:03:37 +09:00
Jean-Philippe Andre fbacbf7350 Evas masking: Fix masking of multiple objects in a map
All those masking bug fixes become harder to explain. But here goes:

 - Take a genlist, apply a mask to it (for example put everything
   in an elm_layout). Also play with various objects in the genlist.
 - Also apply a map to it (for instance, elm_transit zoom).

 --> Now some elements will be masked, some others will not,
     and some may even not render at all.

This patch restores a mask in the current drawing context, instead
of just unsetting it.
2015-02-04 12:48:10 +09:00
Jean-Philippe Andre 5fb43d3559 Evas masking: Forward previous mask where needed
In a situation where an object with mask of mask is in a map
(Yes! It can happen!) the masks would not get properly "multiplied".

Now the problem is that some objects still seem to bypass some
masks... Hmm...
2015-02-04 12:48:10 +09:00
Jean-Philippe Andre 89ee8e1446 Evas masking: Prevent drawing masks in the wrong surface
Masks should be actually rendered only to their specific target
surface.
2015-02-04 12:39:49 +09:00
Jean-Philippe Andre 5afa07bf6c Evas masking: Check only the variable we want to set
This is a left-over from a previous fix a few weeks ago.
The point of this "if" is just to avoid writing the COW value
if not needed.

For reference:
  commit f876cf31f8
  Author: Jean-Philippe Andre <jp.andre@samsung.com>
  Date:   Tue Dec 23 18:57:45 2014 +0900
    Evas masking: Fix invalid geometry after mask redraw
2015-02-03 11:12:20 +09:00
Jean-Philippe Andre 5b4e0ece68 evas: fix some clipping issues before/after Evas_Map animations
Summary:
This is an attempt at fixing:
 - T1767: The ultimate evil map & clip bug

Force recalculation and re-propagation of clipper geometry
after or just before a map is applied (only when transiting
between map enabled and map disabled).

I realized that doing clip_unset+clip_set in the E widget
code would fix the issue, but this is not a solution that
makes a lot of sense.

Unfortunately I have no idea about the side effects of this
patch, especially in terms of performance.

Fixes T1767 and maybe T1630.

Test Plan:
Open PackageKit popup in E, check the animations
and that clipping works fine both during, before and after
the animations.

Reviewers: raster, cedric

Reviewed By: cedric

Subscribers: cedric, Hermet

Maniphest Tasks: T1767

Differential Revision: https://phab.enlightenment.org/D1897

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-01-28 09:28:39 +01:00
Jean-Philippe Andre bd818f7eca Evas render: Remove useless code
While invesigating some clip & map issues, I found some very
strange piece of code:
{
  tmp = a;
  a = c;
  a = tmp;
}

This actually comes from a very old code refactoring where a
line in-between was removed:

   tobj = obj->cur.map_parent;
   obj->cur.map_parent = obj->cur.clipper->cur.map_parent;
 - evas_object_clip_recalc(obj);
   obj->cur.map_parent = tobj;

Adding this line back there doesn't seem to do anything anyways.
So, let's just remove useless code.

For the record (legacy evas):
  commit e1f6f3c5f239dfd95a307949acd5f98831c0c3c0
  Date:   Fri Aug 17 06:16:04 2012 +0000
  evas/render - code refactoring.
  SVN revision: 75351
2015-01-27 12:28:08 +09:00
Jean-Philippe Andre a376582b4f Evas masking: Fix masking of mapped sub-objects
Some complex examples of masking with mapped smart objects
would fail miserably, rendering the object without any mask,
and/or showing the mask itself somewhere in white color...
2015-01-26 19:25:36 +09:00
Jean-Philippe Andre 77feb96dd7 Evas masking: Fix rendering of masked objects with maps 2015-01-26 19:25:36 +09:00
Jean-Philippe Andre 4c864f757a Evas masking: And another case of bad mask rendering
A masked object just can't be considered as opaque. As such,
it can't generate an obscure area. This fixes some super
rare rendering bug.
2015-01-23 17:24:51 +09:00
Jean-Philippe Andre 15f7cefa68 Evas masking: Fix major memory leak
The memory usage graph was going up and to the right!
I was told this is always a good thing!

... maybe not this time :)

Hopefully I didn't forget a case. An intense session of
genlist scrolling with masks all over the place and masks
of masks didn't show any glitch, crash or memory leak.
2015-01-21 17:51:15 +09:00
Jean-Philippe Andre 0793dee86a Evas masking: Try to reduce memory footprint a little
Move some mask object pointers around to spare a few
bytes of memory.

Fixes T2025.
2015-01-21 17:38:22 +09:00
Jean-Philippe Andre f876cf31f8 Evas masking: Fix invalid geometry after mask redraw
The proper geometry should be set when rendering the mask,
otherwise we can't create a new surface if it changed dimensions.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 73919ea437 Evas masking: Implement mask support in evas_render
This implements supports for masking inside evas_render, which
means:
- Render the mask itself into a surface (ALPHA if possible)
- Pass this mask surface to the draw context
- Apply mask recursively in case a masked object is contained
  by another masked object.

@feature
2015-01-07 15:06:02 +09:00
Jean-Philippe Andre 5a13e97c1b Evas: Use ENFN/ENDT in proxy subrender
Again, just a code readability change.
2014-11-12 19:25:21 +09:00
Jean-Philippe Andre a56cc8a8c1 Evas: Avoid creating an extra context for proxy rendering 2014-11-12 19:18:09 +09:00
Jean-Philippe Andre fe677a0518 Evas: Use common function for proxy_subrender
Merges functions from:
- filters
- image object
2014-11-12 17:11:49 +09:00
Jean-Philippe Andre 4fb138a65f Evas: Remove ugly REND_DBG
Here's a macro that's used for debugging in some of the ugliest
ways possible: avoid passing an extra argument to a function when the
cost of always passing it is negligible (it's an int).

Fixes T1749.
2014-11-12 15:26:59 +09:00
ChunEon Park 4cc893f0af evas/render: don't make children active unless the active object has the proxies.
the src change sholud be true only if the object has any proxies.
otherwise, the children will be pushed in active objects unnecessarily.
2014-09-01 19:54:21 +09:00
Carsten Haitzler 5ca08e65d8 evas render - checking if can overlay was broking checking parent maps
brought out by CID 1039454 - fix!
2014-08-27 12:46:43 +09:00
Tom Hacohen 7f3a44894b Evas canvas eolian: Fix namespace and class name for the evas canvas. 2014-06-30 17:47:06 +01:00
Tom Hacohen 0fc3279db9 Efl: Update code to use the new class names generated by eolian. 2014-06-03 11:28:01 +01:00
Tom Hacohen d9263e6571 Eo base: rename event_freeze_get to event_freeze_count_get.
This is needed because of a possible clash between the method event_freeze
and the property event_freeze with bindings.
2014-06-02 12:50:23 +01:00
ChunEon Park c3cd680fad evas/render - fix segfault because of null cow access.
issue ticket: T1252

@fixed
2014-05-19 22:45:46 +09:00
Cedric Bail b1342d933d evas: our API are always build in, only the header require define to be used. 2014-04-25 16:41:08 +02:00
Taekyun Kim 6856e562ca Evas: 3D: Refined proxy texture implementation
Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
Tom Hacohen 35525a53e0 Adjust eo_do calls to work with the eo2 api. 2014-04-10 04:20:21 +01:00
ChunEon Park 22162a66f3 evas - fix incorrect object reset.
If the children are rendered in the proxy render time,
they should not be reset the changes always since we don't sure
they will be rendered in normal rendering after.

In this case, we leave them as they are.
But maybe they can be optimized by comments says.

@fix
2014-04-01 14:08:14 +09:00
ChunEon Park b1dc908681 evas/proxy - actually, I missed updating is_active of the object.
this commit is introduced by this b2070f8c39.
2014-03-27 16:16:49 +09:00
ChunEon Park b2070f8c39 evas/proxy - redraw proxy source properly.
This patch fixes the proxy drawing problem that source won't be updated in some case

If the image object is the one member of the smart that has the proxy,
the proxy(image part) won't be redrawed properly unless evas tries to draw the image object.
This can be heppend if the image object is inactive cause of some reasone(ie. outside of the screen)
So, the proxy object never can be never updated even the image part is changed.
Now let try to be active if the parent is both active and source object.

and revert previous change with regarded to a739716cee,
that's no more required now.

@fix
2014-03-27 15:47:00 +09:00
Daniel Zaoui 103e89a04a Eolian: Integration of Evas 2014-03-12 10:57:28 +02:00
Carsten Haitzler 56f4035898 evas - proxy source visible check not done on update del
this fixes T842
2014-02-13 15:40:29 +09:00