Cedric Bail
ad5d75dfcd
evas: add support for engine specific extention during thread task.
2013-06-04 11:20:25 +09:00
Simon
23ed5115c0
evas: Fix evas gif image loader for libgif version 5
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Because arc doesn't like me much at the moment here's a simple patch to
fix the gif loader for the latest libgif version. DGifOpen now takes a
error param as its final argument, if the param is not NULL it will
return a error code if it fails. Similar to another patch i sent a few
months back. The patch has been tested on OBS for old and new versions.
2013-06-03 09:16:25 +01:00
Chris Michael
b524b31256
Add new wayland_egl engine that does buffer age, double/triple
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buffering, etc, and uses evas gl_common (so glview/simple tests in elm work).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael
30bd7c27e0
Add evas_wl_main file.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael
c5355d32ee
Add start of new wayland_egl engine code.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael
ae9246beae
Add evas_engine header file
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael
a6dcda0adc
Add new Evas_Engine_Wayland_Egl header.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael
a0ed1b5b5d
Remove old wayland_egl engine code in prep for rewrite to use gl_common.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Carsten Haitzler
6a4cdea904
fix evas partial swapotkeep the full re-render in the rects if it switches to full mode.
2013-05-29 21:38:11 +09:00
Chris Michael
23fc3b3da7
Fix possible memory leak reported by klockwork.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-29 13:11:54 +01:00
Carsten Haitzler
c8256f5fae
fix evas gl engine partial swap to do full swap in full mode.
2013-05-29 17:30:42 +09:00
Chris Michael
e232b629a7
At this stage of engine shutdown, the eina log domain has been removed
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and is not valid, so don't use ERR to print a message.
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-24 21:36:05 +01:00
Chris Michael
5f5ab9d9c6
minor formatting fixes.
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Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-24 21:34:33 +01:00
Chris Michael
bfc7e7cfd1
Set the surface user data to be the current buffer.
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NB: This is needed because some compositors (Weston) are expecting
wl_surface_get_user_data to return a buffer.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-21 10:51:15 +01:00
Rafael Antognolli
99be49551e
evas/gl: Use GL_FRAMEBUFFER_BINDING, which is available on both.
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Instead of a define from GL_DRAW_FRAMEBUFFER_BINDING to the above one,
just use it directly since it's available on gles and full gl.
2013-05-20 14:21:56 -03:00
Carsten Haitzler
0532a992d9
remove about 16m mem for mesa for extra evgl context
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only creating the extra evasgl context on demand when/if needed and
thus save 16m of memory allocations corresponding to the extra context
2013-05-20 18:09:50 +09:00
Chris Michael
c727ab8088
Fix antognolli build break when --with-opengl=es.
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Basically, EGL does not define a GL_DRAW_FRAMEBUFFER_BINDING so we
test for that and if not found then define it to be
GL_FRAMEBUFFER_BINDING
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-19 07:13:03 +01:00
Chris Michael
31b1e11d8d
Revert this, there is no build break apparently. Give cookie back to
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antognolli
Revert "include evas_gl_common.h"
This reverts commit 81cee894e1
.
2013-05-18 17:52:32 +01:00
Chris Michael
81cee894e1
include evas_gl_common.h
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(Bad antognolli, No cookie !!)
NB: Fixes build break !!! If we are going to use defines from glext.h,
let's be sure to have the necessary header included Yes ?? ;)
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-18 15:56:13 +01:00
Carsten Haitzler
e7349e8005
disable all the waiting on gl - squeeze some more performance out of gl.
2013-05-18 10:04:37 +09:00
Rafael Antognolli
8254bbc5e3
evas/gl: Restore framebuffer after texture creation.
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If we don't do this, the framebuffer object used on shader_array_flush()
will be wrong.
NOTE: shader_array_flush() should take care of setting the fbo
correctly.
2013-05-17 20:31:06 -03:00
Eduardo Lima (Etrunko)
4c3242ca62
evas/wayland-egl: Don't crash when re->win is NULL
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Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
2013-05-16 15:04:55 -03:00
Carsten Haitzler
be59443d78
remove rect leak in swapbuf flush in dri2 software path of evas
2013-05-15 19:38:16 +09:00
Stefan Schmidt
efb05eb717
evas: No need to finish a block with NULL statement.
2013-05-14 15:45:22 +01:00
Chris Michael
50f446199a
Fix 'return' with no value, in function returning non-void
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-14 10:49:14 +01:00
Sung W. Park
97806103eb
evas: fix evas flushing its command queue to wrong gl context in gl-backends
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For native surface rendering (glX, egl) in gl-backend, if pixel get callback
function is called for native rendering, there is a case where evas will
try to call evas_gl_common_context_flush() to flush its remaining commands
in its command queue while the context is set current to the native surface/
context that is called within the pixel get callback. So, I've added an
engine function that forces a flush before it enters the pixel get callback
function.
2013-05-13 14:12:36 +09:00
Jiyoun Park
35b8b8fbf5
* Evas: Fix crash if app use native surface in wrong engine.
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in sw engine, visual cannot be the image data.
2013-05-11 22:40:50 +09:00
Carsten Haitzler
fd8cb707b9
free strings in dri/drm swapper so they don't leak.
2013-05-10 13:35:02 +09:00
ChunEon Park
59429c0e66
evas/gl - and don't try blend as possible.
2013-05-10 01:51:42 +09:00
ChunEon Park
0315565b7b
evas - don't try blend on gl backened if the render option is COPY
2013-05-10 01:33:56 +09:00
Rafael Antognolli
aeb3669c6f
evas/wayland_egl: Implement image_mmap engine method.
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It looks like several methods like this one should be moved to a common
place (gl_common, maybe).
2013-05-08 17:47:55 -03:00
Sung W. Park
289a666333
evas: Fixed evas_gl multi-window support design issue.
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Evas engine is created per window but evas_gl engine was not properly
updating the engine info for new windows that are created. So, addressed
the design issue by passing engine_data to evas_gl engine apis..
2013-05-08 18:39:12 +09:00
Cedric Bail
d833244100
evas: add infrastructure to open from Eina_File.
2013-05-08 18:17:00 +09:00
Cedric Bail
c3f9d3b8b8
evas: Make Evas_Loader API public.
2013-05-08 18:16:59 +09:00
Jérémy Zurcher
41e59310a5
remove replace eo_data_get() call
2013-05-07 22:46:10 +02:00
Jérémy Zurcher
62cae26de0
evas: fix var used uninitialized on_error
2013-05-07 22:33:10 +02:00
Carsten Haitzler
2aec9927b3
disable glmap/unmap buffer bu default in evas gl engine
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it seems glmapbuffer can be nasty overhead on some drivers, so go back
to gldrawarrays by default until such a time as we know a lot more...
i'm looking at YOU nvidia! YOU!
2013-05-07 16:20:02 +09:00
Carsten Haitzler
01d816fb96
fix swapregion rect to account for canvas rotation.
2013-05-07 10:26:43 +09:00
Rafael Antognolli
78d42bcb62
evas/wayland_shm: Don't free the swapper while still in use.
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Wait until all the buffers were released before freeing it.
2013-05-06 15:03:09 -03:00
Rafael Antognolli
868206826a
evas/wayland_egl: Update this engine after flags and attributes move.
2013-05-06 12:53:37 -03:00
Cedric Bail
0d2c6481b8
evas: final cleanup of the API, should be ready to make it public by now.
2013-05-06 19:02:05 +09:00
Cedric Bail
6929386895
evas: now move eina_file also out of the frame_duration API.
2013-05-06 19:02:05 +09:00
Cedric Bail
7d83e42046
evas: move evas cache API outside of the image data loader API.
2013-05-06 19:02:04 +09:00
Cedric Bail
6f802ab234
evas: start work on making the loader module a public API.
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Goal is to be able to remove all internal Evas call from inside all
loader module. To do so we are going to open and hold a reference to the
file from outside of the module, read the header, create the image data,
load the data, close that reference.
Once that done, the next step is to let the file remain open as soon as
the filename/key is set and add an API to set an Eina_File directly. This
way edje can maintain the same file open as it use for an edje object,
keeping things in sync and avoid rendering glitch during update.
2013-05-06 19:02:04 +09:00
Cedric Bail
c5b0d28d73
evas: move flags and attribute around.
2013-05-06 19:02:04 +09:00
Cedric Bail
2b61da5a5a
evas: remove svg loader from inside the merged tree.
2013-05-06 19:02:04 +09:00
Jiyoun Park
e7990ed693
* Evas: Fix gif loader can't load image which has normal frames and
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error frames
2013-05-05 00:01:57 +09:00
Carsten Haitzler
d47a81ce17
last scissor always scissor stuff broke map. fix it to work again
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accounting for fbo's and master clip.
2013-05-04 11:43:02 +09:00
Carsten Haitzler
73a088141e
oops merge me
2013-05-03 23:28:30 +09:00
Carsten Haitzler
e0a78afef0
oh copying way too much data into vbo's... we copied alloc size not
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num size.. and alloc size is much bigger as it makes room for 1024
quads per alloc increase (6*1024 vertexes etc.). literally this drops
e17's cpu usage while compositing stuff by 40%...at least in my test
case.
2013-05-03 23:25:15 +09:00
Carsten Haitzler
1a81f0a8c2
force scissor to always be on indicating partial gl update region so
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gpu can.. do more sensible things.
2013-05-03 19:31:28 +09:00
Carsten Haitzler
e8228afff6
dont get swapmode (and thus map buffer) unless we have at least SOME
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update rects for this frame.
2013-05-02 19:31:47 +09:00
Carsten Haitzler
f8c9a8d167
revert the revert... damn you git!
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Revert "Revert "Efl: replace eo_data_get for objects data referencing.""
This reverts commit b64a2994b3
.
2013-05-02 16:47:16 +09:00
Carsten Haitzler
b64a2994b3
Revert "Efl: replace eo_data_get for objects data referencing."
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This reverts commit 654a3f5f94
.
2013-05-02 14:17:19 +09:00
Chris Michael
5dde3b3bfd
Add 'mode' and 'lost_back' fields to render_engine.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael
d7ab7b5c95
Add enum for swap mode.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael
1f229105f4
Fix check for Outbuf alpha.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael
67c2a38144
Ensure destination_alpha is set in Outbuf when we (re)configure.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael
c7192a56f4
Add evas_outbuf_reconfigure function.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael
ac4f1191ea
Change rotation to unsigned int.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael
843e5df1e5
Add evas_outbuf_reconfigure function prototype
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael
e6d993f774
Free any rendering rectangles when we free the render_engine.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Daniel Zaoui
654a3f5f94
Efl: replace eo_data_get for objects data referencing.
2013-05-01 10:37:08 +03:00
Chris Michael
53f9d6ce8c
Check for a valid buffer before we free it (this fixes resize issues
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when async_render).
NB: If buffer is still valid, that means compositor is not finished
with it yet, so don't release it.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 14:55:54 +01:00
Chris Michael
036454746b
Fix update_region to use bpl from the buffer
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 14:55:54 +01:00
Chris Michael
c71edd740c
Add some initial code to create the Outbuf and to free it.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:27:20 +01:00
Chris Michael
79b65ab184
Override the output_free engine function.
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Add code to cleanup on engine shutdown.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:23:40 +01:00
Chris Michael
6a369b2a2a
If we have an existing outbuf, then free the old one and try to create
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a new one.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:20:52 +01:00
Chris Michael
021e76aa25
Try to create the Outbuf during initial engine setup.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:16:33 +01:00
Chris Michael
248c2f8233
Add initial file for Outbuf
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:12:47 +01:00
Chris Michael
a67894a5a7
Add Render_Engine structure
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Start on code to setup the output buffer.
Add code to init evas_common functions
Add override for engine setup.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:10:05 +01:00
Chris Michael
b607e66f68
Add Outbuf structure and some function prototypes
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NB: These are not finalized yet and may change.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:10:05 +01:00
Chris Michael
8ef46df20d
Add rotation, depth, alpha to the engine info structure.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:10:05 +01:00
Chris Michael
57052b92e1
Add start of drm engine
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NB: Nothing to see here, just basic evas_engine setup.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 13:02:00 +01:00
Chris Michael
53fd97fd08
Add missing braces
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 12:58:02 +01:00
Chris Michael
64a598d053
Add logging macros to drm engine.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 12:40:24 +01:00
Chris Michael
e8b7fa49ca
Add start of Drm Engine header.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 12:37:58 +01:00
Chris Michael
b8c6d19748
When we free the swap buffer, do Not munmap the buffer data.
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Buffer data (in this instance) is from the swapper (ie: the creation
of the swapper allocates & mmaps the data). As such, we should not
unmap it when we free buffer(s), just when we free the swapper.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 11:32:18 +01:00
Chris Michael
672a2e36e3
Use the width & height from the buffer (actual image size) when
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calling evas cache image data.
When we push an updated region, be sure to account for the rectangle
position during the conversion function.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 11:32:18 +01:00
Chris Michael
66d258d17b
Be sure to set the Render_Engine's info to the new engine info.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 11:32:18 +01:00
Chris Michael
1435a48d4d
Remove blank line
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-26 07:14:58 +01:00
Rafael Antognolli
6890a0e452
evas/wayland_shm: Fix resize to the left or top when rotated.
2013-04-25 19:58:05 -03:00
Rafael Antognolli
1ec6dd5fbc
evas/wayland_egl: Fix resize to the left or top when rotated.
2013-04-25 19:58:03 -03:00
Rafael Antognolli
0745e46d12
ecore_evas/wayland: Add support for rotation on wayland_egl backend.
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Also move the common code for rotation_set from the shm engine to
wayland_common.
2013-04-24 15:24:37 -03:00
Rafael Antognolli
8ef6568ea7
ecore/evas wayland_shm: Add support for window rotation.
2013-04-23 18:52:54 -03:00
Cedric Bail
f2e95b094a
evas: take stride into account with swapbuf.
2013-04-23 16:48:50 +09:00
Carsten Haitzler
36b1b06a60
note in comments som get visual info from fbconfig stuff to mach
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depths. doesn't help though.
2013-04-23 00:06:47 +09:00
ChunEon Park
529e1d3569
evas/evas_gl - cast arguments properly according to the spec of the gles/gl APIs.
2013-04-21 22:31:58 +09:00
Tom Hacohen
8b6c9449fb
Evas engine gl_x11: Fixed signed, unsigned comparison.
2013-04-18 12:42:06 +01:00
Carsten Haitzler
e5065da29c
fix nvidia texture from pixmap config depth match to be looser to
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avoid non-matches.
2013-04-18 20:30:39 +09:00
Carsten Haitzler
6e90a37990
comments for sungwoo when he gets back...
2013-04-18 20:30:39 +09:00
Carsten Haitzler
d0f1933923
clean up glx native surface (texture from pixmap code) to be more anal
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about matching depth etc.
2013-04-18 17:16:41 +09:00
Carsten Haitzler
7cae29becd
fix evas gl_x11 in 16bpp (and similar depths).
2013-04-18 15:17:10 +09:00
Jiyoun Park
ccea9eca41
Evas: fix gif bug related with scale down decode.
2013-04-15 13:45:18 +09:00
Jiyoun Park
8aea52b847
remove tab
2013-04-15 13:25:50 +09:00
Jiyoun Park
5ba104b46e
* Evas: fix gif decoding bug related with background color.
2013-04-14 20:49:45 +09:00
Carsten Haitzler
9ec8064638
Work around new intel Mesa/xorg bug where alpha
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channel in NON-ARGB windows is not filled in with 0xff
even if all the code does things right.
2013-04-14 01:14:58 +09:00
Sung W. Park
34ce73badd
[Evas] Updated eglMap/UnmapImageSEC extension definition
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Recently Samsung specific eglMap/UnmapImageSEC has been updated to
support new features. The extension definition was updated in evas
accordingly.
2013-04-12 17:34:13 +09:00
Sung W. Park
00cffc0585
[Evas GL] Initialize evas gl engine after evas stuff is initialized first.
2013-04-12 17:02:43 +09:00
Carsten Haitzler
7fd0cf1731
this is not a big change - not worth changelog, but allow gl partial
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updates to be rounded up to specific tile sizes (and make it 16x16 by
default).
2013-04-11 21:24:06 +09:00
Carsten Haitzler
9dffb4eed8
and further work on buffer age support in evas... after more testing
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on nvidia...
2013-04-11 09:21:42 +09:00
Carsten Haitzler
8f73a2bd0e
add environemnt vars to switch bounding box to full region list calcs
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and an env var to show debug for partial updates.
2013-04-10 18:47:44 +09:00
Carsten Haitzler
9a649bc07a
fix valgrind complaint in evas gl caching of surface caps... bad code
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bad!
2013-04-10 18:47:44 +09:00
Carsten Haitzler
92398f4f47
add mesa buffer release support to evas gl engine.
2013-04-10 18:47:44 +09:00
Carsten Haitzler
3cdd10e070
add gl buffer age support fully now for default automatic mode: query
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extensions correctly in egl and glx too. need to hunt a partial swap
for glx now...
2013-04-10 18:47:44 +09:00
Cedric BAIL
f11dc2f184
evas: fix crash with Evas buffer when target colorspace has no alpha.
2013-04-03 19:18:58 +09:00
Carsten Haitzler
fba8124fc5
in evas gl engine if age changes then be conservative and assume backbuffer was
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invalidated.
2013-03-22 11:35:05 +09:00
Carsten Haitzler
deabd07e4b
oops - define GL_UNPACK_ROW_LENGTH not GL_UNPACK_ROW_LENGTH_EXT
2013-03-22 11:35:05 +09:00
Rafael Antognolli
57208fd2a3
evas/wayland_egl: Fall back to dlsym if eglGetProcAddress fails.
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At least for wayland, eglGetProcAddress seems to fail to get the
eglQueryString symbol. Not sure if it's the right fix, but brings
wayland_egl back to working again.
Fixes #2301 .
2013-03-20 15:16:10 -03:00
Tom Hacohen
aef97ce5a5
Evas gl: Fixed warnings in the gl engine.
2013-03-20 15:18:54 +00:00
Carsten Haitzler
797c1a1283
seems tegra has gotten better so up pipe max number in gl engine.
2013-03-17 14:18:52 +09:00
Carsten Haitzler
5a8d82228f
update on recent symbol finding changes in evas - use dlsym for fbo's
2013-03-17 13:55:10 +09:00
Carsten Haitzler
3728c60311
Fix opengl-es 2.0 engine support to only use GL_UNPACK_ROW_LENGTH
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if the correct gles extension exists.
2013-03-15 13:05:39 +09:00
Carsten Haitzler
5a00aa5b25
evas gl engine -> prefer extn symbols over non-extn symbols
2013-03-15 12:15:19 +09:00
Chris Michael
cac7a4dad8
Fix for building without setting the opengl=es option.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-03-14 14:50:23 +00:00
Cedric BAIL
dbd044055d
evas: fix compilation issue due to change of Evas_Object structure.
2013-03-14 10:44:56 +09:00
Cedric BAIL
d79a2efa39
evas: use Eina_Cow a lot more and we are closer to the memory size of 1.7.
2013-03-13 14:35:25 +09:00
Carsten Haitzler
8b55c24fe8
cleanup some egl/glx/gl extension string matching and proc address
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vetos.
2013-03-12 15:30:05 +09:00
Carsten Haitzler
200bdfd8d4
in theory suport partial swaps with SEC extensions... untested atm.
2013-03-12 08:46:25 +09:00
Cedric Bail
3fe8098e9c
include some header files conditionally add specific test for fcntl
2013-03-11 10:34:47 +09:00
Igor Murzov
7a794f8477
evas: Add WebP image saver
2013-03-09 14:11:35 +04:00
Rafael Antognolli
de5b36583d
evas/wayland_shm: Change the buffer sent comparison.
...
Using the wb->buffer pointer to compare if a buffer was already sent is
bad, since the buffer pointer can be changed in a way that that
comparison is true, even if different buffers are used.
When requesting a new buffer to the wl_shm_pool, it can return the
buffer address of a previously freed buffer. This reused buffer pointer
can be the same as the last buffer sent to the compositor, and the
comparison will be true, skipping a new wl_buffer_attach.
2013-03-08 14:54:18 -03:00
Carsten Haitzler
4eed45ae88
Small adjustment to gl engines to use procaddress if found and NOT
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fall back to dlsym if such a "getprocaddress" is around.
2013-03-08 19:35:36 +09:00
Sung W. Park
64aa5a2670
evas: evas_gl - Got rid of resource pool in favor of creation on demand.
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Resource contexts/surfaces are used for creating resources within Evas_GL.
In oder to handle Evas_GL runnig from different thread than the main one,
a resource context/surface pool was used. This turned out to be unnecssary
as they are not used very frequently. So, I got rid of the pool and
made the resources create as needed.
2013-03-04 20:23:49 +09:00
Rafael Antognolli
3d0bd026ba
evas/wayland_shm: Add evas_swapper_reconfigure().
...
This can be used to reconfigure a swapper to another size, without the
need to destroy the swapper itself.
Although the shm pool is not being reused even when reconfiguring to a
smaller size, it could easily be.
This change is done right now only to keep the dx and dy offsets of a
previously requested swapper, which were not still used.
2013-02-28 12:48:41 -03:00
Christopher Michael
ba86389448
Fix valid variable check.
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When doing double/triple buffering, and we go to merge the rectangles,
if we are triple buffering then we should not use the double-buffer
rectangles as a valid check for triple-buffer rectangles.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-27 10:19:06 +00:00
Christopher Michael
2fb518a691
Fix incorrect variable check.
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When using swapping (double/triple), and we go to merge rectangles,
then we should check for a valid triple buffer (not double) before
trying to merge the 3rd buffer rectangles.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-27 10:17:55 +00:00
Rafael Antognolli
792413ebb6
evas/wayland_egl: Fix build error caused by wrong assignment.
2013-02-26 11:20:04 -03:00
Henrique Dante de Almeida
ca8fc827a3
efl: Fixes to support compiling with CFLAGS=-Werror
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This allows compiling with gcc 4.7.2 without errors (using the
default configuration).
2013-02-26 10:55:04 -03:00
Christopher Michael
cbc203e0bf
Evas: Fixed wrong EINA_UNUSED usage in the gl_x11 engine.
2013-02-26 13:52:54 +00:00
Henrique Dante de Almeida
211c33ff6e
evas: Deal with double glShaderSource signature
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The function glShaderSource may have 2 signatures:
http://stackoverflow.com/questions/12586695/signature-difference-in-openglshadersource-between-opengl-es-2-revisions
http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glShaderSource.xml
This patch changes all internal signatures to use the most restrictive signature.
2013-02-26 10:17:28 -03:00
Henrique Dante de Almeida
2656d7097e
evas: Fix PSD image loading
2013-02-26 10:17:28 -03:00
Carsten Haitzler
683e5d7d08
Fix evas GL common engine to have a shader to do oversampling on
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downscaling. This makes quality much better and "at best"
equates to a 16 point sample (2x2 linear interpolation samples,
where a linear interpolation sample equates to a 2x2 sample).
This will have perfomance impact, but the quality is worth it and
makes it closer to software downscaling in quality. It supports
2x2, 2x1 and 1x2 oversampling. YUV not done, nor image mask
(font shaders not needed).
2013-02-26 22:07:30 +09:00
Christopher Michael
1b5ffada1b
Evas: Fixed wrong if in the x11 engine.
2013-02-25 10:35:54 +00:00
Stefan Schmidt
5e99f9b968
Revert "Refactor evas_sw_xlib_outbuf to allocate less in case of rotations."
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This reverts commit 139737247d
.
THis fix was completely wrong.
Conflicts:
ChangeLog
2013-02-20 17:21:30 +00:00
Rafael Antognolli
8be4940bb3
evas/wayland_shm: Remove x,y offsets from swapbuf related APIs.
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These offsets can be calculated later during the resize operations.
2013-02-19 10:42:39 -03:00
Rafael Antognolli
dc0d88df9c
ecore_evas/wayland_shm: Fixed window resize.
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Using the server_allocation/allocation to determine the resize offset
was not completely precise, and causing the window to not always resize
correctly.
Additionally, calling evas_engine_info_set() on every resize step caused
the window content to blink and resize very slow, because the swap
buffer, swapper, and everything were being destroyed and recreated. Now
only the swapbuf_reconfigure is being called during the resize, which is
way faster.
2013-02-19 10:18:03 -03:00
Christopher Michael
cf67e69b50
Fix swapper to take resize edges into account.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:03 -03:00
Christopher Michael
232ea5b875
Fix function prototypes to take resize edges into account.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:03 -03:00
Christopher Michael
899e4f745c
Fix swapbuf setup to take resize edges into account.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:02 -03:00
Christopher Michael
5dde66b4e4
Fix function prototypes to take x & y as params. Fix functions to take x & y as params (for resize edges).
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:02 -03:00
Christopher Michael
c95160baae
Fix swapper_setup function prototype to take x & y as params.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:02 -03:00
Christopher Michael
e4aae7301f
Add x & y to Output buffer.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:02 -03:00
Christopher Michael
f541b8af90
Add edges struct to engine information.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:02 -03:00
Daniel Willmann
c0fc75b78d
xpm_loader: Make tok larger so strcpy will fit
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Found through klocwork. It seems there are more potential issues here.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
2013-02-18 12:18:33 +00:00
Ivan Briano
61b8e2aefe
More removal of \r
2013-02-17 14:53:25 -03:00
Ivan Briano
d0c0a21240
Remove \r from end of line.
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No functional changes here.
2013-02-17 14:30:11 -03:00
Paulo C. A. Cavalcanti Jr
04e660c5c7
evas: Introduce pixel_alpha_get()
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The _pixel_alpha_get() function used in evas_object_image_is_inside won't
work with engines other than software - since it relies on engine data
being *always* RGBA_Image * - which is wrong for OpenGL backend that uses
Evas_GL_Image * for "engine_data" pointer.
2013-02-16 11:14:40 +01:00
Cedric BAIL
74aa601afc
evas: improve portability of bmp loader.
...
On system like 64bits windows it is not a guaranty that a
sizeof (long) == sizeof (void*), we are better using the right type.
This generate a warning that we could have seen with just cross compilation.
2013-02-16 10:36:41 +01:00
Carsten Haitzler
f4da5922d3
swapper -> use buf pitch, not swp->w * 4 ... if we have a buf and
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pitch. :) (tnks wonsik!)
SVN revision: 83889
2013-02-14 10:39:59 +00:00
Carsten Haitzler
4452fad7a3
fix up apparent problem with egl context and sizing/rotation... need
...
to test more though.
SVN revision: 83878
2013-02-14 03:27:23 +00:00
Stefan Schmidt
a9b1e78916
efl/evas: Remove stray ; from evas_gl_core.
...
SVN revision: 83830
2013-02-11 15:03:56 +00:00
Daniel Willmann
139737247d
Refactor evas_sw_xlib_outbuf to allocate less in case of rotations.
...
Previously whenever evas_software_xlib_outbuf_new_region_for_update was
called for images that were rotated (!= 0) we created a new
evas_cache_image. This resulted in (quite severe) memory spikes whenever
an image was rotated.
Now we try to get the original image first and only if that fails allocate
a new one.
TDevilhorns is already working on the port to the xcb backend.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
Signed-off-by: Stefan Schmidt <s.schmidt@samsung.com>
SVN revision: 83789
2013-02-08 15:49:50 +00:00
Carsten Haitzler
dbaf2b8fde
and handle rotated swapbuf if bufsz doesnt match... PROPERLY.
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SVN revision: 83781
2013-02-08 12:22:04 +00:00
Rafael Antognolli
d74b652b29
evas/wayland_egl: Fix Evas pointer assignment.
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Don't assign the public data to an Evas *.
SVN revision: 83778
2013-02-08 11:50:06 +00:00
Carsten Haitzler
5a80685803
swapper infra work - handle if buffer sizes dont match... :)
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SVN revision: 83764
2013-02-08 07:23:31 +00:00
Christopher Michael
c951fb5a2d
Use palette mode none for conversion.
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Comment out idle_flush (for now) as it is causing some segfaults with
elm_win_util_standard_add for some strange reason.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83436
2013-01-29 14:40:21 +00:00
Rafael Antognolli
9afa66d722
evas/wayland_egl: Add do_async flag to this engine, but don't use it.
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SVN revision: 83389
2013-01-28 20:00:03 +00:00
Christopher Michael
5df48569c8
Free the swapper when we remove the Outbuf.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83378
2013-01-28 08:31:22 +00:00
Carsten Haitzler
a8b7d8551d
oops - forgot to free swapper on swapbuf free! :)
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SVN revision: 83377
2013-01-28 04:00:36 +00:00
Christopher Michael
def83a6eb1
Add logging function macros
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83294
2013-01-24 12:15:11 +00:00
Christopher Michael
cfbdc648d1
Add logging functions
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Remove dead commented out code
Do not call wl_surface_attach if the buffer is the same as the one
already attached.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83293
2013-01-24 12:15:07 +00:00
Christopher Michael
b8a9d67c88
Add code to delete the shm pool when we destroy the swapper.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83291
2013-01-24 09:59:50 +00:00
Christopher Michael
76dea59613
Rewrite swapper code to use One shm pool and allocate buffers from
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that pool.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83290
2013-01-24 09:21:40 +00:00
Christopher Michael
e645261b95
Remove 'return' in idle_flush.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83289
2013-01-24 09:21:37 +00:00
Christopher Michael
801cfc567d
Use eina_rectangle_free
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83288
2013-01-24 09:21:34 +00:00
Christopher Michael
fdd0a37c61
Add onebuf field to Outbuf struct.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83287
2013-01-24 09:21:30 +00:00
Christopher Michael
0e6b2ad6f7
Reset Render_Engine onebuf if it was set previously.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83286
2013-01-24 09:21:27 +00:00
Christopher Michael
e1fdc232e1
Use eina_rectangle_free to free the rect.
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Be sure to increment i here.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83285
2013-01-24 09:21:24 +00:00
Christopher Michael
95d6577c2d
Add function prototype for swapper_idle_flush.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83284
2013-01-24 09:21:21 +00:00
Christopher Michael
fd2c68dbf2
Add a swapper_buffer_idle_flush function to loop the Wl_Buffer
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structures inside the swapper and release memory of any invalid ones.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83283
2013-01-24 09:21:18 +00:00
Christopher Michael
913d0cd170
Add code to handle idle_flush which will release memory that is unused
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by invalid buffers.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83282
2013-01-24 09:21:15 +00:00
Christopher Michael
f785c9fc21
Support an environment variable to set the number of buffers (double
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buffer by default).
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83281
2013-01-24 09:21:12 +00:00
Christopher Michael
18ba710320
Double buffer by default.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83280
2013-01-24 09:21:09 +00:00
Christopher Michael
313e82c680
Rename the env variable that we will check for buffering support.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83279
2013-01-24 09:21:06 +00:00
Christopher Michael
949d008b13
Check for valid wl_shm before trying to create the shm pool.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83277
2013-01-24 09:21:01 +00:00
Christopher Michael
fa783d8e75
Fix typo.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83276
2013-01-24 09:20:58 +00:00
Christopher Michael
aed4b4e7b6
Remove included evas_outbuf.h
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83272
2013-01-24 09:20:36 +00:00
Christopher Michael
ac1ecc770a
Add engine output redraws next update get code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83266
2013-01-24 09:18:19 +00:00
Christopher Michael
17225d31e8
Add merge rectangles code (borrowed from the x11 engine).
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83265
2013-01-24 09:18:15 +00:00
Christopher Michael
824971a110
Add local function prototype for mergine rectangles.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83264
2013-01-24 09:18:09 +00:00
Christopher Michael
082f2c8f83
Add engine idle flush code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83263
2013-01-24 09:18:03 +00:00
Christopher Michael
b5ac8fe948
Add engine output flush code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83262
2013-01-24 09:17:56 +00:00
Christopher Michael
a3559d4c88
Add code for engine redraws push.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83261
2013-01-24 09:17:51 +00:00
Christopher Michael
4c04c1bb54
Add engine output redraws clear code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83260
2013-01-24 09:17:47 +00:00
Christopher Michael
866576b89b
Add engine output redraws rectangle del code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83259
2013-01-24 09:17:40 +00:00
Christopher Michael
7de14722fe
Add engine output redraws rectangle add code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83258
2013-01-24 09:17:37 +00:00
Christopher Michael
25e5af9ae6
Add engine tile size set function code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83257
2013-01-24 09:17:34 +00:00
Christopher Michael
6eda15c183
Add eng_output_resize code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83256
2013-01-24 09:17:30 +00:00
Christopher Michael
3dcaec35b5
Add code to the eng_output_free function to do any cleanup.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83255
2013-01-24 09:17:26 +00:00
Christopher Michael
ae0076c929
Create engine context if missing and return success.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83254
2013-01-24 09:17:23 +00:00
Christopher Michael
a2e3bfc356
Reassign engine data output
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83253
2013-01-24 09:17:19 +00:00
Christopher Michael
8fa451f2db
If we have an existing render engine already, then free the existing
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output buffer, create a new one, and assign render engine functions.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83252
2013-01-24 09:17:15 +00:00
Christopher Michael
f72dfd4c31
Try to create the new Render_Engine on initial engine setup.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83251
2013-01-24 09:17:11 +00:00
Christopher Michael
034721bcd8
Add check to make sure output buffer creation worked.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83250
2013-01-24 09:17:00 +00:00
Christopher Michael
8a7ba73169
Add code to create the output buffer of the render engine and set the
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render_engine functions.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83249
2013-01-24 09:16:55 +00:00
Christopher Michael
0fdbf94c23
Add initial swapper code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83248
2013-01-24 09:16:52 +00:00
Christopher Michael
7e13dc5459
Add initial header file for swapper.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83247
2013-01-24 09:16:49 +00:00
Christopher Michael
1d3cfce8a7
Remove include for evas_outbuf.h
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83246
2013-01-24 09:16:46 +00:00
Christopher Michael
f76eb06874
Add initial swap buffer code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83245
2013-01-24 09:16:42 +00:00
Christopher Michael
82e807115f
Add initial swap buffer header file.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83244
2013-01-24 09:16:39 +00:00
Christopher Michael
9b9fdf840b
Set tilebuffer tile size in engine setup.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83243
2013-01-24 09:16:36 +00:00
Christopher Michael
fe75b1bf24
Try to create new tilebuffer in engine setup.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83242
2013-01-24 09:16:22 +00:00
Christopher Michael
f0a6c5ca26
During engine setup, try to allocate a new Render_Engine structure.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83241
2013-01-24 09:16:19 +00:00
Christopher Michael
753aa3d487
Add base function for engine output setup.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83240
2013-01-24 09:16:15 +00:00
Christopher Michael
b1cadea6c5
Add local function prototype for engine output setup.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83239
2013-01-24 09:16:12 +00:00
Christopher Michael
b17b417b73
Add test for 'swapping' (ie: buffering).
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NB: This env variable is going to change for the wayland engine(s).
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83238
2013-01-24 09:16:09 +00:00
Christopher Michael
5296f0c2cd
Add some evas_common init functions if we have not previously
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initialized this engine before.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83237
2013-01-24 09:16:06 +00:00
Christopher Michael
7cd113ea47
Test for valid engine output to see if we need to create it.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83236
2013-01-24 09:16:03 +00:00
Christopher Michael
1e41dcd37f
Try to get the Evas public data from eo.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83235
2013-01-24 09:15:59 +00:00
Christopher Michael
98e58d34a1
Try to cast the passed in info to our engine info.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83234
2013-01-24 09:15:56 +00:00
Christopher Michael
57bb76834d
Try to free the allocated engine info structure.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83233
2013-01-24 09:15:53 +00:00
Christopher Michael
80f8fcfeeb
Return our allocated engine info structure.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83232
2013-01-24 09:15:49 +00:00
Christopher Michael
f3d29d891b
Fill in some default properties for our engine info.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83231
2013-01-24 09:15:15 +00:00
Christopher Michael
c13e0e7b5f
Try to allocate our engine info structure.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83230
2013-01-24 09:15:12 +00:00
Christopher Michael
3cdf6d6a50
Tell the Evas_Module about our functions and return success.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83229
2013-01-24 09:15:08 +00:00
Christopher Michael
77a205eac8
Define which functions this engine will override from the
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software_generic functions.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83228
2013-01-24 09:15:05 +00:00
Christopher Michael
aa1bd96e2d
Copy the inherited functions into our local variable so we can
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override some functions.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83227
2013-01-24 09:15:00 +00:00
Christopher Michael
1dbfd6c541
Try to inherit functions from the software_generic engine.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83226
2013-01-24 09:14:57 +00:00
Christopher Michael
145e8f8ced
On module open, create our log domain
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83225
2013-01-24 09:14:54 +00:00
Christopher Michael
6340706c3f
Unregister the module log domain on shutdown of the engine.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83224
2013-01-24 09:14:50 +00:00
Christopher Michael
e91f12c8e9
Add skeleton code for evas module open/close, etc.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83223
2013-01-24 09:14:46 +00:00
Christopher Michael
bc8f383098
Add skeleton code for evas engine functions.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83222
2013-01-24 09:14:31 +00:00
Christopher Michael
318eb79973
Add variable(s) for engine function overrides.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83221
2013-01-24 09:14:27 +00:00
Christopher Michael
440c4b72e0
Add prototypes for evas engine functions.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83220
2013-01-24 09:14:22 +00:00
Christopher Michael
12320fcb5e
Add variable for log domain.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83219
2013-01-24 09:14:19 +00:00
Christopher Michael
0579a8b82c
Add Render_Engine structure.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83218
2013-01-24 09:14:16 +00:00
Christopher Michael
a76b0245b9
Add initial evas_engine C file.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83217
2013-01-24 09:14:13 +00:00
Christopher Michael
fd10050f53
Add intial Outbuf structure.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83216
2013-01-24 09:14:10 +00:00
Christopher Michael
158fe19edb
Add enum for render mode (double, triple, etc).
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83215
2013-01-24 09:14:07 +00:00
Christopher Michael
7e85b84098
Add Outbuf Depth enum.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83214
2013-01-24 09:14:04 +00:00
Christopher Michael
9d1d8f4c63
Add initial evas_engine header file.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83213
2013-01-24 09:14:00 +00:00
Christopher Michael
1577c5913e
Add initial Evas_Engine_Wayland_Shm header file and remove legacy
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'dest' field from engine info structure.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83212
2013-01-24 09:13:57 +00:00
Christopher Michael
0b5e371bc7
Remove old wayland shm engine code.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83211
2013-01-24 09:13:54 +00:00
Sung Park
0c7425a0aa
Add EVAS_GL_DIRECT_MEM_OPT to enable on-demand fallback memory
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allocation policy for EvasGL direct rendering.
Also made some variable name changes and some other minor fixes.
SVN revision: 83199
2013-01-24 04:51:51 +00:00
Christopher Michael
8ce1afd62f
leak--
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If we do not have a private palette here, we free the buffer and
return NULL, However we never free'd the xob that was allocated
previously.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83163
2013-01-23 11:12:52 +00:00
Christopher Michael
8aead73fe5
Free the previously allocated rectangle is we do not need it.
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Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83162
2013-01-23 11:07:59 +00:00
Christopher Michael
c4b536e500
Do not allocate Outbuf_Region if we do not need it (leak--).
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- If the output buffer has a 'onebuf' and we are going to return
that, then we do not need to allocate an Outbuf_Region.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83161
2013-01-23 11:07:55 +00:00
Christopher Michael
b07683009a
leak--. If we are returning NULL on buffer_new, then free any allocated xob
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structure.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83158
2013-01-23 10:55:04 +00:00
Carsten Haitzler
5e8f9c0689
oops - minor "never wil happen" leak - free rect.
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SVN revision: 83110
2013-01-22 23:31:43 +00:00
Daniel Willmann
fecf68a886
efl: Unbreak evas gif-loader animation support
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Always returning -1 for the frame duration does not have the desired
effect. Fix the logic checking whether eina_file_open has succeeded.
Animated GIFs play way too fast without this.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
SVN revision: 83100
2013-01-22 19:00:08 +00:00
Sung Park
d606adf10d
Applied on-demand memory allocation policy for Evas GL Surface
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for direct rendering optimization. For direct rendering in EvasGL,
it falls back to FBO rendering if the conditions are not met. Before,
the fallback resources were created in the beginning but now they are
created and destroyed on need base.
SVN revision: 83057
2013-01-22 07:00:12 +00:00
Carsten Haitzler
01739d4cc1
oops - forgot to force 24bpp to 32bpp in drm swapper.
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SVN revision: 83027
2013-01-21 03:37:46 +00:00
Gustavo Sverzut Barbieri
df701d8ca2
some clang warning cleanups i forgot to commit
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SVN revision: 83024
2013-01-21 00:22:35 +00:00
Gustavo Sverzut Barbieri
1486f40f9b
fix bug spotted by clang.
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SVN revision: 83015
2013-01-20 14:24:39 +00:00
Leandro Pereira
7d9edad225
evas/engines/gl_sdl: Build and warning fixes.
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SVN revision: 82937
2013-01-17 14:32:05 +00:00
Ulisses Furquim
09f342fdeb
evas/async_render: use image scalecache
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SVN revision: 82890
2013-01-16 16:07:46 +00:00
Carsten Haitzler
73b2f09b74
fix some core swapper logic isue with rect updates... nasty nasty
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nasty to catch! :(
SVN revision: 82859
2013-01-16 06:41:02 +00:00
Paulo Alcantara
b557bd9e0d
efl/engines: Introduce multi_font_draw() function
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This new engine function will only be used in software generic for
now - since it's the only engine used with the async render.
This function has been introduced in order to avoid growing thread
command queue too much to draw a text_props at a time on render calls
from textgrid objects.
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 82832
2013-01-15 17:35:11 +00:00
Ulisses Furquim
48c15aaa74
evas/async_render: only get a ref if a thread cmd was issued
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This patch should make us get a reference on images, maps and glyphs
which are sent in a command to the render thread. Before we were doing
some useless ref and unref operations.
SVN revision: 82666
2013-01-11 19:57:09 +00:00