Commit Graph

2463 Commits

Author SHA1 Message Date
Vincent Torri 56f784dacd fix+++
SVN revision: 43250
2009-10-24 17:00:34 +00:00
Vincent Torri d8c4555c36 eng_setup must return 1 on success and 0 on failure
SVN revision: 43248
2009-10-24 15:24:11 +00:00
Carsten Haitzler b36917b180 smooth map works (down to 1/2 size its good. its pretty much gl_linear, but
in software. but it looks gorgeous. rotations are groovey.



SVN revision: 43226
2009-10-23 13:17:22 +00:00
Carsten Haitzler 4a6609c55f fix copy & paste bug.
SVN revision: 43225
2009-10-23 13:11:23 +00:00
Carsten Haitzler 2168b2a57f fix statements
SVN revision: 43224
2009-10-23 06:48:22 +00:00
Vincent Torri f60b381333 Fix some warnings. I don't touch gl engines for now
SVN revision: 43221
2009-10-22 22:33:06 +00:00
Vincent Torri e5046c8846 Fix some warnings. I don't touch map code for now.
SVN revision: 43218
2009-10-22 22:22:10 +00:00
Gustavo Sverzut Barbieri 4b95e6b078 oops, it's eina_log_domain_unregister... domain, not dom!
SVN revision: 43213
2009-10-22 20:14:05 +00:00
Gustavo Sverzut Barbieri 6982f7b9c6 evas_map: more extensible and safe. add docs
change evas_map to return a structure that serves as an array of
points. This way we'll know for sure the number of points in it. Right
now it's hardcoded to 4, so check it, but in future we can just allow
more points and it should work.

added docs. I'm not sure about most of it, so it would be good to have
someone to review and fill in more, maybe that's raster? Grep for
"TODO" and you'll see the missing stuff. It would be good to add
examples in evas_map_point_coord_set() and
evas_map_point_image_uv_set()



SVN revision: 43211
2009-10-22 20:11:33 +00:00
Cedric BAIL 9af68d80da * evas: Add map to SDL also.
SVN revision: 43206
2009-10-22 17:06:06 +00:00
Cedric BAIL 0cf81bc080 * evas: Fix missing correction.
SVN revision: 43205
2009-10-22 16:39:20 +00:00
Carsten Haitzler 041327008f a little cleaner, but not faster
SVN revision: 43204
2009-10-22 16:06:32 +00:00
Carsten Haitzler a24ad9a1c4 fast path for solid maps.
SVN revision: 43203
2009-10-22 15:51:18 +00:00
Carsten Haitzler 7fce71c5d9 add some beginnigns of utility funcs to evas map. move it to its own file.
SVN revision: 43201
2009-10-22 15:47:30 +00:00
Cedric BAIL 8984a75799 * evas: Cleanup move to eina log.
Patch from Mathieu Taillefumier.


SVN revision: 43200
2009-10-22 15:22:22 +00:00
Carsten Haitzler 6f4b45e296 re-enable yuv shader for 6410.
SVN revision: 43195
2009-10-22 08:55:07 +00:00
Carsten Haitzler c1b3587659 enable npot textures
SVN revision: 43194
2009-10-22 08:53:25 +00:00
Carsten Haitzler 43234e9b59 pull smooth... that's not going to be sane. or smooth. hmmm.
SVN revision: 43192
2009-10-22 07:31:25 +00:00
Carsten Haitzler 67fd2dd37c default load - 75dpi. like fonts.
SVN revision: 43190
2009-10-22 06:40:58 +00:00
Carsten Haitzler 63ec70ea91 enable smooth path - same as nearest... for now
SVN revision: 43183
2009-10-21 14:53:55 +00:00
Carsten Haitzler ceb6cb9600 handle if uv are out of image coords - clamp. remove unsued bounds checks
(not needed anymore). also fix a black edge.



SVN revision: 43182
2009-10-21 14:45:55 +00:00
Cedric BAIL 4d083a6627 * evas: Make quartz engine compile again.
SVN revision: 43180
2009-10-21 13:09:04 +00:00
Carsten Haitzler 0f138474d6 improve map.. now no rendering or segv bugs (that i have seen). woot. also
handle clipping and clip-outs.



SVN revision: 43178
2009-10-21 09:33:07 +00:00
Carsten Haitzler 8bf3f50b2c map code... works.. with bugs... but works. visually...
SVN revision: 43163
2009-10-20 16:03:57 +00:00
Carsten Haitzler c50ea6b1c8 map image... not used yet.
SVN revision: 43131
2009-10-17 10:25:51 +00:00
Vincent Torri 3066c3d305 Evas_Data.h functions are deprecated.
SVN revision: 43130
2009-10-17 09:10:31 +00:00
Vincent Torri 2b57e1d0da remove evas data from the visual studio project
SVN revision: 43129
2009-10-17 08:54:41 +00:00
Jonathan Atton 75303b4b5b Evas :The doc say "This function removes the most recently added callback", consequently we have te prepend the items
SVN revision: 43103
2009-10-15 20:50:15 +00:00
Carsten Haitzler 8cf88e6b18 and flush there too
SVN revision: 43091
2009-10-15 03:25:22 +00:00
Carsten Haitzler 40f23d3708 flush queu at context change time (use win) just in case
SVN revision: 43090
2009-10-15 01:39:22 +00:00
Vincent Torri a4196bafd2 evas doc looks better now
SVN revision: 43082
2009-10-14 19:21:37 +00:00
Vincent Torri ebdf658cfd use fprintf for messages
SVN revision: 43056
2009-10-13 17:31:18 +00:00
Vincent Torri 3414279848 fix compilation on Windows CE
SVN revision: 43055
2009-10-13 17:27:49 +00:00
Carsten Haitzler 017e26b4e0 fix font aligned tex.
SVN revision: 43049
2009-10-13 10:42:03 +00:00
Carsten Haitzler 0b3d755ce9 more work putting shared bits in shared. but context seems to be a big problem.
:(



SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler 022dc0cb6e disable yuv for 6410 - seems theres a bug., use img shader instead just as a
placeholder.



SVN revision: 43047
2009-10-13 03:12:32 +00:00
Carsten Haitzler 6b1d31e5bc free up stuff on context free. still need to do programs
SVN revision: 43046
2009-10-13 01:44:46 +00:00
Carsten Haitzler f62f738c7e add level 0 as request. dont want overlay.
SVN revision: 43045
2009-10-13 01:30:04 +00:00
Carsten Haitzler e31d7799ee set tex min/mag filter always
SVN revision: 43044
2009-10-13 00:37:16 +00:00
Carsten Haitzler 8da2320695 dont eed these params here
SVN revision: 43038
2009-10-12 18:02:33 +00:00
Carsten Haitzler 46996c95d3 mini-speedups!
SVN revision: 43037
2009-10-12 15:22:38 +00:00
Carsten Haitzler c0c9f60751 more work on the gles + gl engine.
SVN revision: 43036
2009-10-12 13:19:55 +00:00
Carsten Haitzler 09ba2ed738 and one more untested fix
SVN revision: 43033
2009-10-12 03:52:23 +00:00
Carsten Haitzler a08e1d6793 and fix more bits not tested yet
SVN revision: 43032
2009-10-12 03:43:00 +00:00
Carsten Haitzler bcf85c7225 remove _dends. old code.
SVN revision: 43031
2009-10-12 03:35:32 +00:00
Carsten Haitzler 8bd109e8ce update build for gles on s3c6410 testing
SVN revision: 43030
2009-10-12 03:31:24 +00:00
Carsten Haitzler a60f577446 some infra for starting to handle dest-alpha (rgba) windows in gl engine.
not sure shaped windows will ever be sanely possible.



SVN revision: 43015
2009-10-11 06:59:47 +00:00
Carsten Haitzler 0a036d1ec2 keep locks for less - ie not arorund a loop calling callbacks.
SVN revision: 43014
2009-10-11 06:57:23 +00:00
Carsten Haitzler 00486440c0 fix autofoo make and included files etc. produce shader binaries for systems
that dont have runtime compilers using offline tools. binary blobs will need
to be provided in src trees as the shader_type_bin_target.h files



SVN revision: 43004
2009-10-10 15:03:41 +00:00
Carsten Haitzler a6b2cfd52a and delete u and v textures too
SVN revision: 43002
2009-10-10 14:55:10 +00:00