Commit Graph

31047 Commits

Author SHA1 Message Date
Daniel Kolesa cdbf57979f ecore_audio_in: convert docs 2015-06-18 15:55:37 +01:00
Chris Michael 38698de564 edje: Fix Coverity CID1299026 and CID1299027: Explicit null dereference
Summary: Coverity reports that this potentially is passing a NULL
pointer to strcmp. As the GETSTR macro Can possible return NULL we
should be checking that return before passing it to strcmp.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-18 10:30:45 -04:00
Chris Michael ac6a918644 evas-render2: Fix Coverity CID1306141: Dereference null return value
Summary: Coverity reports that eina_thread_queue_wait was returning
NULL and thus msg variable being used here causes dereferencing a null
pointer.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-18 10:24:40 -04:00
Chris Michael b35e107603 ecore-input-evas: Fix Coverity CID1306803 (logically dead code)
Summary: This cleans up the _ecore_event_evas_mouse_button function.
Coverity was reporting that the state tests in the 'if' function could
not be be reached due to eel variable being null. This moves the if
(!eel) check to run before the state tests.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-18 10:20:07 -04:00
Chris Michael 4e6b06dfd7 evas-gl-drm: Cleanup compiler warnings when building gl_drm engine
Summary: This cleans up nasty compiler warnings when building the
gl_drm engine. If we do not define EGL_EGLEXT_PROTOTYPES then we end
up with implicit declaration warnings

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-18 09:59:29 -04:00
Tom Hacohen db6c17627f Eo: Fix windows support.
This is heavily based on a patch by Vincent Torri. I just refactored it
a bit so it doesn't break ABI on Linux, only on Windows (where it was
broken anyway).

This patch changes things so on Windows, functions are looked up only
based on their name. Because of the indirection (and export/import
tables) windows does, this is the only reasonable way to make it work.
2015-06-18 14:23:08 +01:00
Tom Hacohen d85029a5c0 Eo: Fix a potentially dangerous lack of {}.
You should always use curly brackets. Especially when the inside statement
has its own curlys. This can be confusing and has already lead to bugs in
many projects.
2015-06-18 14:23:08 +01:00
ChunEon Park d72aa3fecb eina/simple_xml_parser: don't parse the <, > in the attribute string.
The tag identifier should not be inside of the string "~".
Previous logic doesn't care that scenario,
the parser context can be corrupted and it will be no more useful.

@fix
2015-06-18 19:51:06 +09:00
ChunEon Park ca0e51a2c6 eina: add eina_simple_xml example.
This example just prints tag and it's attributes in xml file.
But this example intended for the scenario,
if the attributes have the "<" or" >" characters inside of the string.
2015-06-18 19:50:00 +09:00
Daniel Kolesa 2d31628d85 efl_control,efl_text: convert docs 2015-06-18 11:21:43 +01:00
Daniel Kolesa c93de19e22 efl_model_base: convert docs 2015-06-18 11:01:12 +01:00
Daniel Zaoui bc4e4a69f8 Examples: Fix emotion basic example 2015-06-18 05:42:14 +03:00
Daniel Zaoui 5c0c76d9ee Examples: fix compilation due to inline
Undefined references were occurring on inline (not static) functions.
Adding static to these functions solves the issue.
2015-06-18 05:32:39 +03:00
Lukasz Stanislawski 73dc72515c ecore-x: move grabbed_is check to multi_handler
Summary:
Previous implementation used mouse_handler to create mouse events from touch
events if the device was grabbed and no emulated mouse events were emitted by X server.
However the same functionality could be achieved by using multi_handler with
additional condition on grabbed devices.

Test Plan: elementary_test -> Multitouch

Reviewers: cedric, raster, devilhorns

Subscribers: seoz, cedric

Differential Revision: https://phab.enlightenment.org/D2700
2015-06-17 13:45:35 -04:00
Daniel Kolesa 0032c48a19 efl_gfx_base: convert docs 2015-06-17 17:32:34 +01:00
Daniel Kolesa 06e3a330fe evas_test_mesh: 3d -> canvas3d (fixes broken test compile) 2015-06-17 17:30:05 +01:00
Oleksandr Shcherbina d409df1caa evas: change interface evas_3d to evas_canvas3d
Summary:
Regard to https://phab.enlightenment.org/T2479 it is need for right generation
Eolian files

Reviewers: cedric

Subscribers: cedric, tasn

Differential Revision: https://phab.enlightenment.org/D2711

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-17 17:52:17 +02:00
perepelits.m 9bf6f14a8a eina: add eina_quaternion_set
Reviewers: cedric, raster, Hermet

Subscribers: cedric, artem.popov

Differential Revision: https://phab.enlightenment.org/D2717

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-17 17:52:10 +02:00
Ivan Furs e1daab2404 evas_canvas3d: cube chaotic was not initialized and relied on luck to be zeroed by default.
Summary: Cube chaotic was rotated, because angle in structure of "SceneData" have random number.

Reviewers: cedric, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2643

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-17 17:49:04 +02:00
Chris Michael 7d6b142ca7 ecore-evas-drm: Default to GBM_FORMAT_ARGB8888
Summary: Seems some platforms (my setup here at least) don't have EGL
configs which suppose GBM_FORMAT_XRGB8888, so default to ARGB

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-17 10:19:29 -04:00
Chris Michael cdbaa65bd4 evas-gl-drm: Add support for EGL_MESA_platform_gbm
Summary: This change adds support for using EGL_MESA_platform_gbm to
get the display directly from gbm and to create a window surface
(usable by egl) directly from the gbm surface.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-17 10:19:29 -04:00
Ji-Youn Park 3d521961d1 ecore_input_evas: remove tab and unusable code
remove tab and code which is not used
2015-06-17 22:52:16 +09:00
Daniel Kolesa 51f49642b4 eolian: remove the outdated and ugly database printer (needs rework) 2015-06-17 14:26:07 +01:00
Daniel Kolesa f800e8a3bf eolian: check for C type keyword before trying to append as C type keyword
This fixes a segv when non-type Eolian keyword is used.

@fix
2015-06-17 10:29:37 +01:00
Vivek Ellur f2606fe151 eina_matrix: Added test cases for fixed point matrix functions
Summary:
Added test cases for all the functions related to fixed point matrix

Signed-off-by: Vivek Ellur <vivek.ellur@samsung.com>

Reviewers: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2701
2015-06-16 17:47:29 +02:00
Cedric BAIL 7a1da35e22 evas: use the right function with freetype backend. 2015-06-16 17:23:05 +02:00
Cedric BAIL 9c36323c15 evas: properly handle cleanup case. 2015-06-16 17:23:04 +02:00
Daniel Kolesa 9bbe8c7ff1 efl_image: convert docs 2015-06-16 15:41:48 +01:00
Daniel Kolesa 0d0439ecc3 efl_player: convert docs 2015-06-16 15:36:33 +01:00
Daniel Kolesa 1745d0a994 efl_gfx_gradient_radial: convert docs 2015-06-16 15:31:02 +01:00
Daniel Kolesa 56120b79f2 efl_text_properties: convert docs 2015-06-16 15:28:24 +01:00
Daniel Kolesa 53e630b3ca efl_gfx_shape: convert docs 2015-06-16 15:23:29 +01:00
Vitor Sousa 406ac071a1 efl_player: Add playable property
Summary:
Add "playable" property to Efl.Player.
It should be used to check if the currently loaded data can be
played.

Reviewers: tasn, felipealmeida, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2704
2015-06-16 13:53:06 +01:00
Jihoon Kim bae1c701ba ecore_imf/wayland: Add NULL check before accessing 2015-06-16 16:28:16 +09:00
Ji-Youn Park 5cb6cdbc5e Ecore_input: Add "ECORE_EVENT_MOUSE_BUTTON_CANCEL" event
If ecore get the mouse cancel event(ex: display off, or window stack change) from below, we need to deal with.
Currently, evas also generates up event using evas_event_feed_mouse_cancel function when window hide is called.
if cancel event occurs, ecore also call evas_event_mouse_feed_cancel like window hide situation.
cancel event means all button or touch event should be canceled, but in the future, if we need to deal each cancel event according to touch point,
we need to add api like evas_event_feed_multi_cancel

@feature
2015-06-16 15:33:43 +09:00
Jean-Philippe Andre 0ee9a4ac63 Edje: Add doc in edcref for description.clip_to
Thanks Dave for pointing this out.
2015-06-16 13:59:12 +09:00
Dongyeon Kim 6f55b135c2 evas/gl: Add null checks
Summary: Add null check for glGetString version check and evgl_engine

Test Plan: Local tests

Reviewers: jpeg

Reviewed By: jpeg

Subscribers: wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2699
2015-06-16 13:47:16 +09:00
Jean-Philippe Andre 4af5cba8e9 Evas: Remove shader_3d .x generated file from BUILT_SOURCES
This should fix the build after make clean.
Even though those .x files can be re-generated at compile time, they
are checked in in Git and shipped in tarballs. They must not be removed
during make clean.

Thanks Ross Vandegrift for the report.

@fix
2015-06-16 12:03:51 +09:00
Jean-Philippe Andre 8d72372fa7 Evas GL: Fix error message (ERR --> INF) 2015-06-15 17:51:36 +09:00
Dongyeon Kim 291fcca181 evas/gl_x11, gl_cocoa: remove static variable in eng_font_draw
Summary:
When evas is recreated, this static variable value remains,
so it references already freed memory.

Test Plan: Local tests

Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: wonsik, mer.kim, cedric

Differential Revision: https://phab.enlightenment.org/D2678
2015-06-15 17:48:11 +09:00
Jean-Philippe Andre f24b45a7d0 Edje: Add test case for "no_render" and "clip_to" state flag 2015-06-15 16:59:41 +09:00
Jean-Philippe Andre 111e51a6ff Evas: Add "no-render" flag for proxy sources & clippers
Those objects should never be rendered on the canvas, even if they
are visible. On the other hand, they need to be rendered in mask or
proxy surfaces.

note: this patch includes some extra whitespaces changes :(

@feature
2015-06-15 16:59:41 +09:00
Jean-Philippe Andre 75ec3a7338 Edje: Add clip as a property of a part description
Since masking, for performance and themeing reasons, it becomes
interesting to be able to switch clippers on the fly. In particular,
switching from an IMAGE mask to a standard RECT clipper can save a
lot of power when masking is not required.

This new flag "description.clip_to" will behave a bit like a mix of
rel.to and visible:

- It points to a part by name, just like part.clip_to. This will
  override the clipper set by the part, or override the default clipper.

- Like "visible", it can not be interpolated between two values, so
  it will switch only at the end of a transition.

- By default there is no clip override, which means Edje will fallback
  to the part's clipper, if any, or the base (group's) clipper.

NOTE:
- Since a clipper that does not clip anything becomes a standard object,
  it is visible and rendered. This will in 99.999% cases not be the
  intended behaviour. Currently we can simply use a transparent RECT
  in order to always have something clipped by the clipper, but this is
  a hack and this will trigger rendering of masks in their surfaces even
  when they are not actually used.
  Ideally, there should be a flag indicating to Edje & Evas that an object
  should be considered a clipper in all situations, and never be rendered
  on screen.

TODO:
- Support Edje Edit
- Add Embryo & Lua functions
- Add support in edje_convert
- Add Edje/Evas flag to mark objects as "no_render"

@feature
2015-06-15 16:59:41 +09:00
Vivek Ellur 02d825f116 eina: add test cases for various eina_matrix operations
Summary:
Added test cases for various operations of 3*3 matrix

Signed-off-by: Vivek Ellur <vivek.ellur@samsung.com>

Reviewers: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2692

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-15 09:06:35 +02:00
Chris Michael 88cb6b74bf evas-gl-drm: Cleanup gl_drm engine code a bit more
Summary: This cleans up the gl-drm engine code a bit and avoids the
need to constantly destroy and recreate the gbm device itself. This
also adds checks during Outbuf create to handle the swap_mode as per
previously added enum.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-12 11:50:24 -04:00
Chris Michael 9315424bac evas-gl-drm: Move gbm_surface field to Outbuf structure
Summary: This moves the Engine_Info's gbm_surface field to the Outbuf
structure

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-12 11:50:24 -04:00
Chris Michael 8809979ce3 evas-gl-drm: Add swap_mode enum
Summary: This adds an enum we can use for setting/determining the
swap_mode to use for the gl_drm engine

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-12 11:50:24 -04:00
Ji-Youn Park 02faffe14b evas_event: evas_event_feed_mouse_cancel set EVAS_EVENT_FLAG_ON_HOLD
Evas_event_feed_mouse_cancel generates mouse up event if it meets situation witch mouse should be canceled.
but app also have to know this information. I add cancel information into evas up event generated by cancel function.
@fix
2015-06-12 23:10:07 +09:00
Subhransu Mohanty dc7611cd71 evas/vg : Fixed issue regarding geometry change of vg object. 2015-06-12 19:57:07 +09:00
Subhransu Mohanty aac9bee035 evas/engines : renamed ector native engine to "default" from "freetype" 2015-06-12 19:56:57 +09:00