Commit Graph

1046 Commits

Author SHA1 Message Date
Dmytro Dadyka 1b142d09d9 evas: Evas_3D - add parallax occlusion shading.
Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2018
2015-02-23 15:46:25 +01:00
Dmytro Dadyka 49f350d046 evas: Evas_3D - add texture units count checking.
Reviewers: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2023

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-23 15:41:37 +01:00
mythri.venugopal 88fc0e0568 Evas GL: Fix issues in gles extensions initialisation
Summary:
Fix 1- If extension is not listed in GL_EXTENSIONS, do not try
to get the function address of the extension functions.
Fix 2- For GL_EXT_robustness, for GLESv1 version, do not try to
export glGetnUniformXXX functions.

Reviewers: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1965

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-23 21:21:28 +09:00
Cedric BAIL 93333ede15 evas: refactor shutdown. 2015-02-23 11:35:29 +01:00
Cedric BAIL 552a38cde5 evas: refactor software engine initialisation. 2015-02-20 15:04:52 +01:00
Cedric BAIL b115fe108d evas: apparently some configuration can't generate this file correctly, so putting it in. 2015-02-19 23:48:52 +01:00
Dmytro Dadyka b9b5ced501 evas: Evas_3D - refactor shader system.
Reviewers: Hermet, raster, jpeg, cedric

Subscribers: artem.popov, cedric

Differential Revision: https://phab.enlightenment.org/D1947

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-18 22:42:07 +01:00
Minkyoung Kim 4aeb8a4e7d evas: fix error checking of eglBindAPI.
Summary: If eglGetError sequencially called, second eglGetError() doesn't give the information of real Error.

@fix

Reviewers: raster, jpeg, cedric, Hermet

Subscribers: cedric, spacegrapher, wonsik

Differential Revision: https://phab.enlightenment.org/D1982

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-17 16:34:41 +01:00
Minkyoung Kim c972994e01 evas: Evas GL - add glGetError() after surface capability test.
Summary:
After using gl funcs, must call glGetError().
To prevent wrong error catch for subsequent glGetError().

Test Plan: Local tests

Reviewers: raster, jpeg, Hermet, cedric

Reviewed By: cedric

Subscribers: spacegrapher, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D1978

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-16 11:54:27 +01:00
Jean-Philippe Andre 968751f835 Evas: Free variable in error path
Fixes CID 1270032
  Resource leaks  (RESOURCE_LEAK)
  Variable "exim" going out of scope leaks the storage it points to.
2015-02-13 11:07:39 +09:00
Jean-Philippe Andre 6b48c106d3 Revert "Evas GL: Add support for uniforms in the shaders"
This reverts commit 21d08f86e6.
2015-02-12 15:18:19 +09:00
Jean-Philippe Andre cfd337a758 Revert "Evas GL common: Use uniform instead of attribute for sample"
This reverts commit 986b60eaf0.
Added PUSH_SAMPLE for simplicity.

It was dumb of me to use uniforms, so I added a comment to prevent
other dumb people from making the same mistake later.
2015-02-12 15:01:39 +09:00
Jean-Philippe Andre 651f0ae241 Evas GL common: Improve code readability (simplify macro)
The exact same ugly macro would appear hundreds of times in the GL
code:
  GLERR(__FUNCTION__, __FILE__, __LINE__, "");

Instead, override the common GL functions iif GL_ERRORS is defined.
This greatly simplifies code and removes tons of useless lines.
Also, this will give better debugging output as the exact code line
is printed, and the function name is also printed.

Also, fix linking to the glerr function.

This is a code cleanup. Hopefully I didn't break anything with this
big operation of find & replace.
2015-02-12 11:23:03 +09:00
Jean-Philippe Andre 9eaadb2eb7 Evas GL common: Simplify GL pipe code with macros
A lot of the code was just brutal copy & paste.
Reduced by using simpler macros, which I believe are even
more readable.
2015-02-12 11:23:03 +09:00
Jean-Philippe Andre 7e26c30522 Evas GL common: Call glGetUniformLocation as early as possible
This should speed up setting uniforms in the shaders, by storing
their locations in the Evas_GL_Program description.

I kept the previous solution with name as fallback, but it won't
actually be used with the current shaders.
2015-02-12 11:23:03 +09:00
Jean-Philippe Andre 986b60eaf0 Evas GL common: Use uniform instead of attribute for sample
Image and texture programs "12", "21" and "22" used tex_sample
as a texture attribute passed to the vertex shader. Instead of
this seemingly hackish solution, use a vec2 uniform.
2015-02-12 11:23:03 +09:00
kabeer khan 46b9b23144 evas: add image orient set/get API in software backend for now.
Summary:
Added API's to rotate(0, 90, 180, 270), flip(horizontal, vertical, transpose, transverse)
evas image object. Also added example to demonstrate this.

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: raster, stephenmhouston, cedric

Subscribers: stephenmhouston, cedric

Differential Revision: https://phab.enlightenment.org/D1950

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-11 17:30:54 +01:00
Jean-Philippe Andre b643dabc36 Evas masking: Force BLEND mode in case of image masking (GL)
This fixes some cases where the image has no alpha and COPY mode
is used, but a mask is also applied. In that case, masking
takes precedence and BLEND mode is used.

@fix
2015-02-10 18:18:05 +09:00
Jean-Philippe Andre 2450a249e7 evas/software_x11: Restore legacy compatibility with old SLP DRM
I really REAAALLLY doubt that was necessary, but I'm still adding
these few changes for legacy compatibility.

This lib seriously should have had a stable API.
2015-02-10 17:42:01 +09:00
Dongyeon Kim 21bc9bee48 evas/software_x11: replace drm_slp with tbm
Summary:
libdrm_slp has been replaced with libtbm, so modify xlib swapper
to use tbm apis instead of drm_slp apis

Test Plan: Local tests

Reviewers: raster, Hermet, cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, wonsik

Differential Revision: https://phab.enlightenment.org/D1932

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 17:05:06 +09:00
Jean-Philippe Andre 4702670146 Evas sw_x11: Fix previous patches
Restore support for Evas GL with the software engine (OSMesa).
2015-02-10 15:10:23 +09:00
Dongyeon Kim c0d990c724 evas/software_x11: implement tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
For the software_x11 backend, image data is retrieved from tbm surface
and color format converted appropriately.
This will only work when libtbm.so is present in the system.
@feature

Test Plan: Local tests

Reviewers: raster, cedric, jpeg, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:53 +09:00
Dongyeon Kim defcc1f2ac evas/software_x11: implement native surface set for x11 type
Summary:
implement native surface set for EVAS_NATIVE_SURFACE_X11 type
on software_x11 backend.
@feature

Test Plan: local tests on PC

Reviewers: jpeg, cedric, raster, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Dongyeon Kim 72f3e684d9 evas/gl_x11: introduce tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
EGL_TIZEN_image_native_surface EGL extension is used to map
tbm surface to an egl image
@feature

Reviewers: raster, cedric, jpeg

Subscribers: cedric, wonsik

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Jean-Philippe Andre 5df768a43a Evas 3d: Fix compilation with EGL/GLES
Please verify this. I'm not sure what the function is supposed
to return (alpha or red?).
2015-02-10 12:00:37 +09:00
Jean-Philippe Andre 21d08f86e6 Evas GL: Add support for uniforms in the shaders
This will simplify greatly the code for map masking.
2015-02-10 12:00:37 +09:00
Oleksandr Shcherbina 00c2451656 evas: Evas_3D - ColorPick mechanism finding node and mesh in scene.
Summary:
Added additional texture and framebuffer for rendering meshes to it.
Added function that return OpenGL id additional texture
Added function that return color from target texture by mouse pick coordinates
Added function that render need meshes to target texture
Added engine wrappers for possibility force render to texture

@feature

Reviewers: Hermet, raster, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1811

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-09 22:03:26 +01:00
Carsten Haitzler e54af4291f evas - gl engine - pipe renderer - disabling of unused arrays for lines
@fix - this fixes disabling of unused texa and texsam arays when line
drawing - spotted in code review and bug hunting of another bug.
2015-02-10 02:30:10 +09:00
Carsten Haitzler 2ca0756ad6 evas - gl enigne - mask logic fix with texa draw arrays
this fixes a logic oops in addition of masking to evas which caused
crashes with a null texa array causing a crash in gldrawarrays
2015-02-10 02:30:10 +09:00
mythri.venugopal 48d8cdb4dd Evas GL: Fix GLES1.1 extension initialisation bug
Summary:
Extension function pointer initialisation requires glGetString(GL_EXTENSIONS).
To get GLESv1 extension string, GLESv1 context has to be bound.
Change involves updating extensions after GLESv1 context has been bound.

Reviewers: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1946

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-09 14:28:16 +09:00
Jean-Philippe Andre 88e5369eee Evas masking: Add forgotten file in previous commit 2015-02-06 12:35:12 +09:00
Jean-Philippe Andre 73b16a4962 Evas masking: Also fix map masking with non-bgra images 2015-02-06 12:33:29 +09:00
Jean-Philippe Andre 7d6bb7fe5a Evas masking: Fix GL masking with maps and stuff
This fixes an issue spotted after the previous fix.
Passing the Y-invert flag is necessary because in the usual
case a map is rendered with Y-invert (OpenGL coords vs. Evas coords)
but in case a map is rendered in an FBO (another map's surface)
then Y-invert must be unset.
2015-02-05 22:31:35 +09:00
Chris Michael adc9cbce26 evas-software: Fix compile errors when using xcb
Summary: This fixes compile issues when building evas software engine
using xcb. When calling xcb_outbuf_free, the Render_Engine has no 'ob'
field, so remove that call. Also fix call to
render_engine_software_generic_init using the proper function
parameters.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-27 11:04:51 -05:00
Chris Michael 3b69593761 evas-software: Fix software engine to compile using xcb
Summary: Fix several compile issues with software engine when compiled
against xcb. This fixes an improper call to
evas_software_xcb_outbuf_flush with improper parameters, and adds a
missing EINA_UNUSED to that function.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-27 11:04:51 -05:00
Chris Michael e203b32171 evas-software: Fix call to evas_software_xcb_outbuf_setup function
Summary: Seems we were missing a comma here and this was causing a
compile break.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-27 11:04:51 -05:00
Jean-Philippe Andre 02594a2519 Evas masking: Simplify ref/unref code
Those masks are always render surfaces so we should
treat them as such. Plus, there are proper functions
to ref/unref GL images.
2015-01-22 18:22:17 +09:00
Jean-Philippe Andre 04ba5a3b99 Evas masking: Aaaand fix another series of memleaks
Don't inc-ref more than we can dec-ref.
2015-01-22 17:56:09 +09:00
Jean-Philippe Andre 5cd200194e Evas masking: Fix potential GPU memory leak
This should free the mask surface properly, like we do
in software.
2015-01-22 17:25:59 +09:00
Jean-Philippe Andre 84c0ea0423 Evas masking: Fix potential crash
This adjusts the clip to match the mask image data.
To be fair, I'm not sure in which situation those two
don't match well. This patch fixes a rare crash.
2015-01-22 16:39:03 +09:00
Cedric BAIL cb1aae1fd2 evas: do not compute things twice.
Fix CID 1265599, 1265597, 1265598 and 1265596.
2015-01-21 16:13:50 +01:00
Jean-Philippe Andre 15f7cefa68 Evas masking: Fix major memory leak
The memory usage graph was going up and to the right!
I was told this is always a good thing!

... maybe not this time :)

Hopefully I didn't forget a case. An intense session of
genlist scrolling with masks all over the place and masks
of masks didn't show any glitch, crash or memory leak.
2015-01-21 17:51:15 +09:00
Jean-Philippe Andre 323db06279 Evas GL common: Remove unused filter_prog 2015-01-14 16:37:11 +09:00
Jean-Philippe Andre 80fe4b1673 Evas GL common: Add shader ID as debug info in the pipe
Simplifies code readability a bit and helps for debugging (with GDB).
2015-01-14 16:37:06 +09:00
Jean-Philippe Andre 1874ea9890 Evas masking: Fix evas map masking in GL
While this may look like a feature, it's definitely a fix.
2015-01-14 16:35:20 +09:00
Jean-Philippe Andre bb923d5586 Evas masking: Minor fixes in GL masking 2015-01-07 15:06:03 +09:00
Jean-Philippe Andre f876cf31f8 Evas masking: Fix invalid geometry after mask redraw
The proper geometry should be set when rendering the mask,
otherwise we can't create a new surface if it changed dimensions.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 44387b60a3 Evas masking: Add rectangle masking for GL 2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 61b847d47a Evas masking: Simplify and fix vertex logic in GL
There was some geometry problem, and this commit also
simplifies a lot of code by factorizing it a lot.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 2bd5cf6e6f Evas masking: Use new texm sampler instead of texa
texa should be used only for RGB+A whereas texm should
be used for masking. This should fix RGB+A masking, too.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 6552e8a6cc Evas masking: Add support for YUV, YUY2, NV12 masking in GL
RGB+A masking needs to be implemented, because there's a
clash (only one texture name "texa" is available).
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre a2604956f9 Evas masking: Add support for BGRA/ARGB masking
Also, refactor font & image GL masking.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 1fac1dcf57 Evas masking: Font masking for GL 2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 124ab102b7 Evas masking: Implement image masking for GL engines 2015-01-07 15:06:02 +09:00
Jaeun Choi 62f3170874 Evas masking: Implement support for map draw (SW) 2015-01-07 15:06:02 +09:00
Jaeun Choi 4eb3a58edd Evas masking: Implement support for polygon draw (SW) 2015-01-07 15:06:02 +09:00
Jaeun Choi 6747fadd9a Evas masking: Implement support for line draw (SW)
Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-01-07 15:06:02 +09:00
Jean-Philippe Andre a9630a77b6 Evas masking: Add clip_image_[un]set functions to draw context
This allows passing a mask image to the render functions.

@feature
2015-01-07 15:06:02 +09:00
Jaeun Choi 9af60b1b04 Evas masking: Use alpha mask in SW engine draw functions
Work done by Jaeun Choi, rebased & squashed by jpeg.

This commit introduces changes to the low-level draw functions
of the SW engine considering the existence of an alpha mask image.

Features:
- Font masking (TEXT, TEXTBLOCK),
- Rectangle masking,
- Image masking (all image scaling functions should be handled).

The mask image itself is not yet set in the draw context (see
following commits).

@feature

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-01-07 15:06:02 +09:00
Dmytro Dadyka e7752ff7d7 [Evas: Evas_3D]Fixed bug with shadows and blending of vertex position
Reviewers: cedric, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1850
2015-01-07 12:00:47 +09:00
Daniel Juyung Seo 6e2c311f9d Revert "evas/gl_x11: set EGL_PLATFORM environment variable" as cedric wants to change it.
This reverts commit 6fe870de14.
2014-12-29 20:56:14 +09:00
MinJeong Kim 6fe870de14 evas/gl_x11: set EGL_PLATFORM environment variable
Summary:
Without EGL_PLATFORM environment variable, eglInitialize() can be
failed because egl tried to load DRM platform instead of X11 platform and it
tried to handle XDisplay pointer as a gbm_device pointer as well.
The failure seems to be occured especially if the egl was built
with DRM platform as native platform.

This revision can prevent the failure by indicating proper egl platform using
EGL_PLATFORM environment variable.

@fix

Reviewers: gwanglim, jaehwan, seoz

Reviewed By: seoz

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1828
2014-12-29 20:14:07 +09:00
Cedric BAIL 61b6986880 evas: first destroy the rectangle, then the pool. 2014-12-27 14:10:37 +01:00
Jean-Philippe Andre af43bc67e4 Evas GL: Try harder to find a matching config for GLESv1
If MSAA was requested, it is very likely that no config was
found (depending on the driver), so we'll try again without
MSAA. Yeah, this might not look very smooth but it should be
better that failing at eglMakeCurrent.
2014-12-22 22:15:12 +09:00
kabeer khan 48920920a5 evas: fix memory leak in evas_swapper.
Summary: Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

@fix

Reviewers: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1800

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-12-22 12:06:16 +01:00
Jean-Philippe Andre 8f6b34d4cc Evas GL: Fix list of GLES 1.1 extensions
We should use GLESv1 functions in a GLESv1 context to scan for
GLESv1 extensions. Makes sense yeah?

This should expose the proper list... especially enabling FBO
extension when it's supported by the driver.
2014-12-19 18:14:25 +09:00
Jean-Philippe Andre 3572b3bf3d Evas GL: Add a warning in gl_x11 about MSAA & RGBA for GLES1
We've discovered some bugs on some drivers related to
MSAA and RGBA blending. Dunno yet if the same problem can affect
GLES2 as well.
2014-12-19 18:14:25 +09:00
Chris Michael 251c300b8f evas-gl-common: Fix issue with Coverity reporting null dereferences
Summary: This fixes Coverity CID1257606 and CID1257607: Dereferencing
null return value. _evgl_tls_resource_get Can return NULL so we should
be checking that returned value before trying to use it

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-12-10 13:30:51 -05:00
Jean-Philippe Andre 4cf2d75715 Evas GL: Fix direct rendering with client-side rotation
There was a problem when checking whether the current surface
is compatible with direct rendering. In case of client-side
rotation (it's a flag set on the surface by the app), a surface
can be directly rendered even if the rotation is not 0.

But, before this patch, it was assumed that the surface was
current. Which doesn't make sense because make_current is
called by the pixel callback, from the application, and this
happens *after* we check for direct rendering.

As a consequence, it was not possible to mix directly rendered
surfaces with FBO-based ones, and use client-side rotation.

This patch should solve that issue.
2014-12-10 10:52:22 +09:00
kabeer khan 25db7de813 evas_xcb_outbuf: fix memory leak
Summary: This fixes a leak in the xcb engine where the Outbuf_Region
was not being freed.

@fix

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1750
2014-12-09 09:23:12 -05:00
Jean-Philippe Andre e4a11c008c Evas GL: Fix scissors with direct rendering
If an app calls glDisable(SCISSORS) and uses direct rendering,
then the DR scissors were dropped and so glClear would erase
the contents of the entire canvas, instead of being restricted
to the image object.
2014-12-09 18:38:08 +09:00
Jean-Philippe Andre 2a69980959 Evas GL: Fix current FBO after make_current(0, 0)
Example scenario:
- Create a direct rendered Evas GL 'sfc' 'ctx'
- Create a PBuffer dummy surface, make it current
- Do some stuff
- Make current (NULL, NULL) to go back to no target
- Make current (sfc, ctx)
--> glClear() will not render anything on screen

Reason:
The current FBO binding is still set to the implicit FBO
bound to the PBuffer surface (it could be any surface, really).
2014-12-09 18:38:08 +09:00
Gwanglim Lee 353a533ff5 evas/gl_drm: Fix warning
Using int instead of uint32_t.
2014-12-08 19:07:27 +09:00
Mun, Gwan-gyeong d1b8d52e0e evas/gl_drm: add native surface for wayland_egl_client.
Reviewers: zmike, devilhorns, cedric, gwanglim

Reviewed By: cedric, gwanglim

Subscribers: jpeg, torori, cedric

Differential Revision: https://phab.enlightenment.org/D1507
2014-12-04 17:59:30 +09:00
Dmytro Dadyka 720a3726e9 Evas: Evas_3D - Add check of visibilty node.
If the node is not visible, it is not rendered, which improves performance.
@feature.

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1722

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-12-03 09:58:02 +01:00
perepelits.m b1f8f3fb17 evas: Evas_3D - fix typo.
Summary:
A little fix of copy-paste, there were problems while changing texture coordinates of indices.

@fix

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1725

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-12-03 09:58:02 +01:00
Jean-Philippe Andre 0514cbc1a3 Evas GL: Add preventive padding after Evas_GL_API
Since this struct is likely to grow in size over time, client apps
built against future versions of EFL might start indexing fields
that are not present in the current form.

Also, don't reset the struct memory as this would break
multithreaded GL applications.

While this is not exactly a fix, I'll backport this.

@fix
2014-12-03 16:57:49 +09:00
MinJeong Kim ad0f10950c evas-gl-drm: remove initalizing gbm on engine setup
Summary: Removed evas_drm_gbm_init() on the initial setup of evas gl_drm engine.

Reviewers: gwanglim

Reviewed By: gwanglim

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1728
2014-12-03 16:30:13 +09:00
Gwanglim Lee 9eefb3ea89 Evas GL: Add support for bind_wayland_display extension
This provides EGL_WL_bind_wayland_display EGL extension to bind
and unbind the wl_display of a wayland server to an EGLDisplay.

@feature
2014-12-02 22:45:36 +09:00
Chris Michael c1eb5de916 evas-gl: Fix evas-gl to compile for EGL
Summary: Evas compilation was broken for --with-opengl=es due to the
use of GL_R16 (which is not defined for EGL).

NB: This may Not be the Proper fix, but at least it compiles now.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-12-01 10:31:47 -05:00
Chris Michael 077261689d evas-gl: Fix improper #ifdef check
Summary: We should be using #ifdef here, not #if

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-12-01 10:29:53 -05:00
Dmytro Dadyka 6762af0beb evas: Evas_3D - add mesh blending mode.
Reviewers: Hermet, raster, cedric

Subscribers: Oleksander, cedric

@feature

Differential Revision: https://phab.enlightenment.org/D1548

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-12-01 08:09:29 +01:00
Dmytro Dadyka 4366057dc6 evas: Evas_3D - fix depth texture size.
Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

The texture used to store the depth map should be a single-channel texture.

@fix

Differential Revision: https://phab.enlightenment.org/D1713

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-12-01 05:57:05 +01:00
Carsten Haitzler 8fcfae57d1 evas - gl - fix warning for unused var in glx build 2014-11-29 12:07:33 +09:00
Jean-Philippe Andre 151eeacec8 Evas GL: Use strncat and strncpy for safety
Fixes Coverity reports:
- CID 1256183

Coverity was a bit stupid there. It knows the size of both
strings and complained about unsafe strcpy. It should have
complained about unsafe strcat instead.
2014-11-28 16:26:49 +09:00
Jean-Philippe Andre 07c68ac42b Evas: Fix shader gen script for Ubuntu
dash was the shell on that machine.
Also, GCC complained about a non const initializer.

Thanks SeoZ for the report.
2014-11-27 21:47:02 +09:00
Jean-Philippe Andre 02d123be77 Evas GL: Fix up some more desktop GL extensions
OpenGL 1.2 already supports some of the features that
GLESv2 has as extensions:
- GL_EXT_read_format_bgra
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_type_2_10_10_10_REV

Also, we need to check the proper ARB name of some extensions when
running on desktop, instead of their OES/IMG/EXT equivalent:
- GL_ARB_texture_float
- GL_ARB_texture_half_float
- GL_ARB_texture_non_power_of_two
- GL_ARB_half_float_vertex
- GL_EXT_packed_depth_stencil
2014-11-27 21:07:24 +09:00
Jean-Philippe Andre 45374e2536 Evas GL: Also add read bgra for desktop GL 2014-11-27 20:50:47 +09:00
Jean-Philippe Andre 9be96f4b96 Evas GL: Advertise support for npot on desktop
The extension name is GL_ARB_texture_non_power_of_two
for desktop GL, but GL_OES_texture_npot for GLES.

We will consider the extensions compatible, I believe
the GLES version is a subset of the desktop one. Not sure
if that's 100% true.
2014-11-27 20:50:47 +09:00
Jean-Philippe Andre eaefb7c047 Evas GL: Always support BGRA8888 on desktop GL 2014-11-27 20:50:47 +09:00
Jean-Philippe Andre d8a4792612 Evas GL: Also return fake GLSL version string 2014-11-27 20:50:47 +09:00
Jean-Philippe Andre 9f38aadd38 Evas GL: Always return "OpenGL ES 2.0" as version
This time it's for desktop GL.

I decided to keep some vendor info, as it can help for debugging
purposes.
2014-11-27 20:50:47 +09:00
Jean-Philippe Andre 6d652589ad Evas GL: Print GLSL version with EVAS_GL_INFO 2014-11-27 20:50:40 +09:00
Jean-Philippe Andre af1b679e6c Evas GL: Return supported extensions list in glGetString() 2014-11-27 18:36:29 +09:00
Jean-Philippe Andre 129ba38cc7 Evas GL: Return current framebuffer based on ctx information
ctx->current_fbo should contain the visible FBO value, even
if indirect rendering is used.
2014-11-27 16:46:31 +09:00
Jean-Philippe Andre e2a6f5129c Evas GL: Remove useless field
- fbo_attached is not used.
- buffers_allocated is just a bool
2014-11-27 16:46:31 +09:00
Jean-Philippe ANDRE 85b0992657 Evas GL: Remove unnecessary check
We already checked that re->func.get_pixels wasn't NULL.
2014-11-27 00:46:47 +09:00
Jean-Philippe Andre 8771c78a90 Evas GL: Fix indirect rendering surfaces for GLES 1.1
Carefully select the requested EGL config and match it with
the available visual from X, including the following options:
- Stencil
- Depth
- MSAA

TODO: The same thing for GLX. And fix direct rendering as well.
2014-11-26 22:56:06 +09:00
ChunEon Park 215b52ecc1 evas/map : set antialias context for map rendering. 2014-11-26 12:22:55 +09:00
Jean-Philippe Andre f6e73c7903 Evas GL common: Cosmetic change
Don't cast "ext" a hundred times when you can do it once.
2014-11-24 18:52:14 +09:00
Jean-Philippe Andre 2e83b076db Evas GL common: Scan extension string for ETC1 subimage
There is an official name for it:
GL_EXT_compressed_ETC1_RGB8_sub_texture

Thanks Mythri for pushing that specification.
2014-11-24 18:52:14 +09:00
Jean-Philippe Andre 09934be788 Evas GL common: Fix RGB+A textures draw
Also rename texm into texa for consistency.
Even though texa might be a mask image, it's still used only
for it's a (alpha) channel.
2014-11-24 18:52:14 +09:00
Jean-Philippe Andre f902de616e Evas: Check load_error before loading again (GL)
This is a new attempt at avoiding reload of an image
that failed to load during async preload.

See 42d2f8a12b (reverted).

I still can't figure out why setting load_error does not
work as expected (E pager becomes blank).
2014-11-19 19:47:33 +09:00
Jean-Philippe Andre 64238ca9f1 Revert "Evas: Set image load_error after load"
Oops, I didn't test this enough.
This causes some problems with E's pager for instance.

This reverts commit 42d2f8a12b.
2014-11-19 19:19:56 +09:00
Jean-Philippe Andre 42d2f8a12b Evas: Set image load_error after load
In case of async preload, this avoids loading an image twice
if it already failed loading.

Thanks Minkyoung Kim for spotting this.
2014-11-19 19:07:19 +09:00
Jean-Philippe Andre 9afe5ffb9d Evas: Cosmetic changes in evas_gl_image 2014-11-19 18:54:36 +09:00
Jean-Philippe Andre 54afef04c2 Evas GL: Change comment and DBG message 2014-11-19 16:22:37 +09:00
Jean-Philippe Andre 1a403849dc Evas GL: Wrap glGetString for VERSION
- glGetString(GL_VERSION) should not return "OpenGL ES 3.0" because
  GLESv3 is not supported yet.

- GL_EXTENSIONS should return only the list of supported extensions
  --> disabled for now as the whitelist of safe extensions is way
      too small.
2014-11-19 16:22:37 +09:00
Jean-Philippe Andre 1608d30390 Evas GL: Create TLS during make_current if there isn't any
Apps would crash if they call make current without creating
a surface in the same thread. I don't see a good reason why
we should have this a limitation.
2014-11-18 18:46:58 +09:00
Jean-Philippe Andre f663980111 Evas GL: Add some debug
It will be triggered when EVAS_GL_API_DEBUG is set.
Yeah, that's abusing the variable a bit, as it was intended for
GL calls only, but this is pretty harmless.

Also add string  "GL_DEPTH_STENCIL".
2014-11-18 18:46:58 +09:00
Jean-Philippe Andre f3a53acbf0 Evas GL: Fix bug in evgl_eng_pbuffer_surface_create (EGL)
Thanks Henry Song for the report.

@fix
2014-11-14 11:32:56 +09:00
Jean-Philippe Andre cd8d68cda4 Evas GL: Import a few more extensions and fix a name 2014-11-14 11:32:46 +09:00
Jean-Philippe Andre 0be124ca4d Evas GL: Add extension string for ETC2 2014-11-14 10:43:00 +09:00
Jean-Philippe Andre 198a508f9d Evas GL: Scan extensions for OpenGL-ES 1.1 2014-11-14 10:43:00 +09:00
Jean-Philippe Andre cd63cb0215 Evas GL: Enable some more GLES2 extension APIs
NOTE: The draw_buffers extension might need to be checked more and
wrapped, if it can have adverse effects on how Evas works (could
it replace the default render target?).

This adds support for the following extensions:
- disjoint_timer_query
- occlusion_query_boolean
- alpha_test
- draw_buffers
- read_buffer
- read_buffer_front
- framebuffer_blit
2014-11-14 10:43:00 +09:00
Jean-Philippe Andre d2aee4e5ca Evas GL: Add support for some required extensions
- debug
- debug_label
- debug_marker
2014-11-14 10:43:00 +09:00
Jean-Philippe Andre 56a64756eb Evas GL: Introduce concept of safe extensions
This will mark some extension functions as "safe", which means
we don't need to wrap them in order to expose them.

All the known extensions from Evas_GL_API have been marked as safe
for now.

In the future, we may encounter extensions that are not safe
out of the box, but can be wrapped. At that time, we will have
to mark them as safe but return the pointer to the wrapper instead.
Until then, only whitelisted extensions will be supported.

@feature
2014-11-14 10:43:00 +09:00
Jean-Philippe Andre cb534366f3 Evas GL: Pass calls to getProcAddress down to the engines
Later we need to add a whitelist of supported functions.
2014-11-14 10:43:00 +09:00
Jean-Philippe Andre aff423e3bd Evas GL: Introduce macro _EVASGL_EXT_FUNCTION_DRVFUNC_PROCADDR
It will be used to link to extension functions that need no
wrapping.
2014-11-14 10:43:00 +09:00
Jean-Philippe Andre 9741f298c0 Evas GL: Scan for GL-ES 1.1 extensions 2014-11-14 10:42:59 +09:00
Jean-Philippe Andre ce3146b262 Evas GL: Add original extension names to the EVAS_GL_EXTENSIONS string
The idea is that normal opengl applications might very well want to
check for an extension using the usual string and not have to do
something special just because they're using evas_gl and not egl.
2014-11-14 10:42:59 +09:00
Jean-Philippe Andre e18886a2a3 Evas GL: Fix list of shaders to distribute
Some shader files (shd) were not included in EXTRA_DIST. This didn't break
the build because the .x file was correctly generated.
I guess the missing files in previous releases also had no impact because
the .h files would be generated and shipped.

Also generate the enum automagically. New shaders need to be added
to Makefile_Evas.am.
2014-11-14 10:01:30 +09:00
Jean-Philippe Andre ae4f7f4e61 Evas shaders: Auto-generate the shaders from Makefile
Let's regenerate the shaders when a SHD file changes.
I've removed the Git commit id because only touching a file
would insert a code change.
2014-11-12 16:28:56 +09:00
Jean-Philippe Andre 8e52ade2e2 Evas shaders: Write new shader generator script
All shaders will be in a single .x (C) file.
There shall be no more useless .h files.

This also removes the need for awk (replaced by sed and bash stuff)
2014-11-12 16:28:52 +09:00
Jean Guyomarc'h 704c448141 warnings: remove 2 "equality comparison with extraneous parentheses"
Reviewers: stefan_schmidt, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1644

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-11-05 00:15:52 +01:00
Carsten Haitzler adc1465049 clean up glx context code to remove legacy and avoid server segv
this cleans oyt a few bits o9f old glx context handling code that are
no longer used as well as avoids  causing server-side to crash on
tryng to set a "none" glxwindow as current. this is what cases the
nvidia server-side crashes.
2014-11-02 11:36:21 +09:00
ChunEon Park 6eb76b9eb9 evas/gl_generic: remove dead code. 2014-10-31 19:27:49 +09:00
ChunEon Park 3ffcdb67de evas/gl_common: remove dead code. 2014-10-31 19:19:15 +09:00
Chris Michael 40247decd3 evas-gl-3d: Fix compiler warning about 'ld' may be used uninitialized
Summary: This commit fixes compiler warning:
modules/evas/engines/gl_common/evas_gl_3d.c:1322:48: warning: 'ld' may
be used uninitialized in this function [-Wmaybe-uninitialized]. We
declare 'ld' as NULL now, and check it is valid before using it.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-29 12:12:39 -04:00
Chris Michael cc4921a873 evas-gl-3d: Fix formatting
Summary: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-29 12:11:21 -04:00
Chris Michael 9599007a68 evas-gl-x11: Don't call gl_common_error_set if MakeContextCurrent fails
Summary: glsym_evas_gl_common_error_set used here leads to an implicit
declaration in compiler warnings. Remove the call to that function and
just print out an error message. This is a cleanup function anyway.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-29 12:07:48 -04:00
Chris Michael 300d20f47b Revert "evas-gl-x11: Fix copy/paste error from Coverity fix"
This reverts commit fb4ad043f6.

Revert this. This also leads to an implicit declaration of the
error_set function.
2014-10-29 12:07:03 -04:00
Chris Michael fb4ad043f6 evas-gl-x11: Fix copy/paste error from Coverity fix
Summary: In fixing a Coverity issue, I copy/pasted a call to
evas_gl_common_error_set without compiling :( Bad me !! This commit
fixes the issue (data was undefined). Since evas_gl_common_error_set can
take NULL as the data parameter, lets use that.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-29 12:02:26 -04:00
Stefan Schmidt 2f49ec1115 evas/gl_x11: Do not shadow another local variable. 2014-10-29 16:05:42 +01:00
Chris Michael b1bf718f1b evas-gl-x11: Check return value of glXMakeContextCurrent
Summary: Fix Coverity CID1249651 (unchecked return value)

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-29 10:28:50 -04:00
Jean-Philippe Andre f3226f5e81 Evas GL: Fix potential crash
Welp, it looks like this crash actually happened once even though
it should not. glGetString() seems to have returned NULL somehow.
2014-10-29 15:12:53 +09:00
Carsten Haitzler e164d14208 evas - fix new issue with segv when switching to alpha win with gl
evas gl window was freed before new one was created getting shared ctx
to 0 refcount thus freeing everything there - BAD. fix. new issue in
git, not from release
2014-10-28 20:10:40 +09:00
Jean-Philippe Andre 0198fbfee4 Evas: Fix lock usage around async_current (gl preload)
Fixes Coverity:
 - CID 1039361
2014-10-28 11:19:24 +09:00
Jean-Philippe Andre 8e4dafcf28 Evas GL: Set umask before calling mkstemp
Fixes Coverity issues:
 - CID 1039609
 - CID 1039608
2014-10-28 10:54:51 +09:00
Carsten Haitzler 43acb28cdb evas - sw generic - fix osmesa to not use rgb buffers as evas doesnt know
this fixes incorrect sw osmesa rendering when no alpha cannel is used
on evas gl targets.
2014-10-27 19:52:03 +09:00
Jean-Philippe Andre 5a9d8d6f03 Evas GL: string_query returns a const char *
Why cast to/from void* in the first place?
2014-10-27 16:12:38 +09:00
Jean-Philippe Andre 3fe232cd95 Evas GL: Fix typo in an extension's name
This could potentially break applications relying on this
typo to check for the extension. The chances are very slim.
2014-10-27 16:12:38 +09:00
Carsten Haitzler 696346c467 evas gl rgba visual/rendering fix try ... again
so this is a re-try at the evas gl destination alpha fix. this is what
cedric tried, but done RIGHT. it required adding an ecore_x call to
create a window with correct visual/colormap. it requires doing
visuals totally correctly all the way from ecore_evas to the evas
gl_x11 core. nvidia drivers are very picky about visuals. i also had
to vid the egl/gles code too to do the same thing. nvidia gles/egl
drivers are also picky, mesa is not. this all requires a lot of code
changes. it's far from trivial

this isn't backported for a few reasons:

1. verify this fix doesn't break for anyone.

i tested:

nvidia glx + egl/gles
intel glx + egl/gles
radeon glx

it needs wider testing. nouveau, fglrx for starters and maybe
some other gles/egl drivers.

2. have some review time
3. time to settle before blasting to stable branches

@fix
2014-10-26 00:34:40 +09:00
Chris Michael b7e959c715 evas-gl-drm: Fix initialization from incompatible pointer type
Summary: The function prototype for eng_context_create has recently
changed in gl_common, however nobody thought it wise to update all
engines using it, so this commit fixes the function for the gl_drm
engine.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-24 08:37:51 -04:00
Chris Michael b41867cd77 evas-gl-drm: Cleanup formatting
NB: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-22 09:24:14 -04:00
Jean-Philippe Andre d4eb07b4bb Evas GL: Don't pass shared context for GLX with 1.1 API
Not sure if this is very relevant, since GLX does not support
GL-ES as such, anyways... We should be using the extension
GLX_EXT_create_context_es_profile to create proper contexts.

Note: GLX + OpenGL-ES 1.1 crashes at any function call on my
machine (binary bloc driver), while EGL + GLES1.1 is fine.
2014-10-22 10:44:06 +09:00
Chris Michael 4078e0af9b evas-wayland-egl: Fix function prototype for eng_context_create
Summary: Apparently, somewhere down the line, the function prototype
for eng_context_create was changed in the EVGL_Interface, but nobody
decided to fix All engines. This commit fixes the function prototype
for evgl_eng_context_create

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-21 09:40:32 -04:00
Stefan Schmidt a7ef5bd7da Revert "evas: GL_X11 context need to always be with alpha or it will fail to change."
Need to also revert this in master. Cedric seems busy with other things and this
should not end up in 1.12  alpha1

This reverts commit 4ea75113ca.
2014-10-21 09:23:58 +02:00
Jean-Philippe Andre 904b1c5249 Evas: Fix some debug output formatting
Remove trailing newline.
2014-10-21 15:59:50 +09:00
Jean-Philippe Andre 25aaee99af Evas GL: Fix gl_x11/GLX engine
Forgot to set the TLS value after creating a new context.
No problem would show up in most cases, even in my test app.
But elementary_test GLView would just not work at all, spitting
incomplete FBO errors at me. Damn this one line was hard to find.

But introduced in df66916cd22ec6c4.
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre c17cfbd13e Evas GL: Add support for PBuffer surfaces with GLX
Not fully tested, but allows calling evas_gl_make_current, so
it works for dummy surfaces (eg. 1x1 for a render thread).
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 47ddb889ad Evas GL: Add support for OpenGL-ES 1.1 (part 3)
This introduces XPixmap usage for indirect rendering.
Of course this works only for the gl_x11 engine... and for
now only when using EGL... and only on some drivers...
damn limitations.
Direct rendering should work on more platforms (eg. some desktop
nvidia cards with the EGL drivers).
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 4315537820 Evas GL: Add support for OpenGL-ES 1.1 (part 2)
Add version param to context_create.
Add support for 1.1 contexts in the GL_X11 engine, and checks
for version in all other engines (return NULL).
Add API wrappers for all OpenGL-ES 1.1 APIs (normal and debug
modes).
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 38aa72d139 Evas GL: Fix sigsegv with recent Nvidia EGL driver
Welp, glGetString() crashes if called before eglInit... And this
piece of code is now useless because "safe native" mode is not
used anymore (safe_native is never read).

Remove all safe native-related code.
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre f30f55f9f4 Evas GL: Fix compilation for EGL/GLES
Configure with --with-opengl=es --enable-egl
Fixes runtime link dependencies
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre a0712e25e1 Evas GL: Add support for pbuffer surfaces
Supports only EGL for now :(

These pbuffer surfaces can be used to create dummy surfaces for
make_current and render threads.

@feature
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 29e7f54ea0 Evas GL: Add evas_gl_surface_query
When using EGL, this function should return the properties of
a surface. Limited to a subset of known attributes.

Right now, this function will only work fine with EGL.
GLX support or any other engine is not implemented.

@feature
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 81bf993c6c Evas GL: Add support for fence_sync and similar extensions
This should add support for the following EGL extensions:
- EGL_KHR_fence_sync
- EGL_KHR_reusable_sync (eglSignalSyncKHR)
- EGL_KHR_wait_sync (eglWaitSyncKHR)

@feature
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 6848cf40b6 Evas GL: Add evasglCreateImageForContext + import defs
evas gl CreateImage function was assuming the current context
should be used to create an image, while the equivalent EGL function
specifically requires the context to be specified.

This also imports some definitions for CreateImage.

And fixes typo in glEGLImageTargetRenderbufferStorageOES.

This adds new functions in Evas_GL_API struct. The version
number will be bumped to 2 in a later commit.

@feature
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 29e572cdfb Evas GL: Add support for client-side rotation
This is a new feature allowing direct rendering even when
the view is rotated. In that case, the application is responsible
for rotating its view and rendering it properly given the object
geometry.

This implements support for the flag
EVAS_GL_OPTIONS_CLIENT_SIDE_ROTATION

@feature
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 90b07fc42a Evas GL: Fix rotation angle get to check for DR first
direct_enabled() is not visible from the engines... but it is from
evas_gl_core which calls the engine.
2014-10-20 12:16:07 +09:00
Jean-Philippe Andre de7a8a3dab Evas GL: Add API evas_gl_rotation_get
This will be used to increase the chances of having direct
rendering (no fallback to FBO) even if the window is rotated.

The client is then responsible for handling the view rotation.

@feature
2014-10-20 12:16:07 +09:00
Jean-Philippe Andre d3ff6dfa7f Evas GL: Add support for current sfc/ctx get with osmesa 2014-10-20 12:16:07 +09:00
Jean-Philippe Andre d46a7fc172 Evas GL: Implement basic error get in software generic 2014-10-20 12:16:07 +09:00
Jean-Philippe Andre 28a76266c6 Evas GL: Fix runtime linking issues
There is some mess with gl common functions that need to be
called from the engine itself, eg. error set/get.
2014-10-20 12:16:07 +09:00
Jean-Philippe Andre 49f79f0a73 Evas GL: Skip glClear() with direct rendering & transparent color
When using direct rendering, glClear() should not do anything
if the ClearColor was (0,0,0,0). The application would indeed
expect a transparent output (so, see the widgets below the view),
but glClear would erase the pixels instead. So add a quick check
to skip glClear entirely in that specific case.
2014-10-20 12:16:07 +09:00
Jean-Philippe Andre cb5e88d20f Evas GL: Add APIs to get current surface/context
- evas_gl_current_surface_get
- evas_gl_current_context_get

@feature
2014-10-20 12:16:07 +09:00
Jean-Philippe Andre 68ca82e83f Evas GL: Add more thread safety to gl_x11 2014-10-20 12:16:07 +09:00
Jean-Philippe Andre 6e4d7151b8 Evas GL: Save EGL error codes in gl_x11 engine 2014-10-20 12:16:07 +09:00
Jean-Philippe Andre 8d6f873354 Evas GL: Add API evas_gl_error_get()
Similar in meaning to eglGetError()

@feature
2014-10-20 12:16:06 +09:00
Jean-Philippe Andre 08889de92b Evas GL: Add some thread safety
This is only the core evas gl support.
TODO: gl_x11 and other engines
2014-10-20 12:16:06 +09:00
ChunEon Park 5718763ca3 evas/gl: code refactoring.
improve code readibility.
2014-10-19 15:39:51 +09:00
Cedric BAIL 4ea75113ca evas: GL_X11 context need to always be with alpha or it will fail to change.
@fix
2014-10-09 12:20:53 +02:00
Chris Michael 6480b8b75d evas-gl-common: Fix compile for EGL due to missing GL_LINE_SMOOTH
Summary:
When compiling for EGL, GL_LINE_SMOOTH ends up not being defined so
compile breaks. This fix just checks if GL_LINE_SMOOTH is missing and
if so it defines it.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-10-08 09:04:21 -04:00
ChunEon Park 026e767b86 evas: support anti-alias for gl line drawing. 2014-10-08 15:47:58 +09:00
Cedric BAIL dccbd559d4 evas: GL_X11 - add some more error message. 2014-09-30 18:31:51 +02:00
Cedric BAIL af40a4b4e1 evas: GL_X11 - remove lef over unref. 2014-09-30 18:06:12 +02:00
Cedric BAIL ebaec0dfaf evas: GL_X11 - fix use of deleted memory by pointing to the right data. 2014-09-30 17:23:25 +02:00
Cedric BAIL 59501027c0 evas: fix gl_context to correctly match window description after a change.
This was affecting use of GL backend when having a transparent window. It
is actually a fix for a bug reported by Thanatermesis. It has been inspired
by D1229.

To reproduce the issue just do ELM_ACCEL=gl elementary_test -to "Icon transparent".
2014-09-30 16:25:46 +02:00
Jérémy Zurcher 119134751f evas/engines: avoid redefinition of typedef Outbuf
'typedef struct _Outbuf Outbuf' is in software_generic/Evas_Engine_Software_Generic.h
that is always included
2014-09-23 11:16:47 +02:00
Jean Guyomarc'h ffb518fcdd evas: Gl_Cocoa - fix early segfault caused by unloaded symbols
Summary:
evas_gl_symbols() (introduced in commit 9a9d78d) was not dlsym()ed
which led to unloaded symbols, so NULL function pointers which were happily
dereferenced, leading to an early segfault, and therefore to a broken engine.

@fix

Reviewers: cedric, raoulh

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1440

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-09-22 14:59:27 +02:00
Jean-Philippe Andre 0d9005aa0c Evas GLX: Simplify code
if (A) then B else B
2014-09-19 10:29:58 +09:00
Gwanglim Lee bcf887153e evas/gl_drm: Remove drm own_fd handling from gl_drm engine
Summary:
These are obsolete codes because evas engines no longer
has a use case for handling the drm file descriptor. And also it
is the same change as what Stefan Schmidt did to evas_drm.

Test Plan: N/A

Reviewers: devilhorns, stefan_schmidt, cedric, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1452
2014-09-16 11:17:39 +02:00
Chinmaya Panigrahi fdd501b773 Evas: fix resource leak.
Summary: Variable palpriv is going out of scope and leaks the storage it points to,
if we do not free it before exiting.

Test Plan: NA

Reviewers: seoz, raster, cedric

Subscribers: cedric, seoz

Differential Revision: https://phab.enlightenment.org/D1429

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-09-11 12:56:02 +02:00
Daniel Zaoui cabdbb2f3c Warning-- 2014-09-11 08:35:15 +03:00
Stefan Schmidt fd1b0053d7 evas-drm: Remove unused function prototype. 2014-09-08 16:21:23 +02:00
Stefan Schmidt 96b767ef77 evas/drm: Remove evas-drm handling of the drm fd
We now longer have a use case for opening the drm file descriptor in the evas
engine itself. This is now all handled in ecore_drm or ecore evas.
2014-09-08 15:14:42 +02:00
Stefan Schmidt 95b1b13c5e evas/drm: Remove trailing whitespace.
That one was looking at me each time I opened the file. Get away!
2014-09-05 16:26:59 +02:00
Stefan Schmidt 79660ae4ae evas/gl_drm: Follow change form evas_drm and remove tty_won and tty struct members
The evas_gl_drm engine followed the changes from evas_drm so we can safely
remove them here as well.
2014-09-05 16:15:22 +02:00
Stefan Schmidt bff3bee8a5 evas/drm: Remove now obsolete tty and own_tty struct members
We used these when expedite was using evas directly without ecore_evas.
That changed and we can now leave tty custody to ecore_evas and ecore_drm.
2014-09-05 15:55:08 +02:00
Chris Michael d3a207bf9a evas-drm: Fix evas-drm picking incorrect resolution/mode for outputs
This fixes an issue where we had to hard-code the resolution in the
wl_drm module. Instead, we now properly get the current screen
resolution/mode from the drm library and use that.

NB: This is needed to fix wl_drm module in Enlightenment to setup the
proper resolution.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-09-04 11:18:23 -04:00
Chris Michael 127acd0b26 evas-drm: Fix formatting
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-09-04 11:18:23 -04:00
Gwanglim Lee 0d9f0d8ffb gl-drm: Make use of ecore_drm for handling tty
Summary:
Now, evas gl-drm engine is using ecore_drm instead of its own code to handle tty.
This patch has removed obsolete tty handling codes from engine. It is almost the same as what
Stefan Schmidt did to evas drm engine.

Test Plan: N/A

Reviewers: devilhorns, cedric, raster, stefan_schmidt

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1409
2014-09-04 13:20:17 +02:00
Gwanglim Lee a797d1a8ef gl-drm: Fix build warnings
Summary: Fix unused paramater and parentheses around assignment.

Test Plan: N/A

Reviewers: devilhorns, cedric, stefan_schmidt, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1408
2014-09-04 09:58:23 +02:00
Cedric BAIL 6bb522cc6b evas: let's bet consistent and not break the build. 2014-09-04 08:54:08 +02:00
Dmytro Dadyka 0d2f4dbc11 [Evas/evas-3d] Add shadow maps. Added two scene-API functions for enable and disable shadows on the scene. Added 6 light-API function for set and get the light projection.
Reviewers: raster, cedric, Hermet

Subscribers: raster, cedric

Differential Revision: https://phab.enlightenment.org/D1330
2014-09-03 21:19:16 +09:00
Stefan Schmidt 2761b71c68 evas/engine/drm: Hold a reference to the Ecore_Drm_Device
We will need this in more places of the evas drm engine so keep a reference
in Evas_Engine_Info_Drm for later access.
2014-08-29 15:55:44 +02:00
Stefan Schmidt 5cc2a13763 evas/drm: Remove includes for TTY we no longer need here 2014-08-29 15:55:29 +02:00
Stefan Schmidt 5551567847 evas/drm: Remove rest of the tty handling which is now unused
With the move to ecore_drm for tty handling these all became unused.
Ecore_drm already takes care of setting up the SIGUSR1/2 handler and
the rest of the tty setup.

Now that this is gone evas_drm_init/shutdown have no functionality
anymore either.
2014-08-27 16:01:06 +02:00
Stefan Schmidt 9df3bb10bb evas/drm: Make sure the engine has the correct tty when called from expedite
When getting called from expedite we don't have ecore_evas in between which
normally sets things up for tty. Handle this special case here so the evas
drm engine keeps working for expedite.
2014-08-27 16:01:06 +02:00